Commit graph

184 commits

Author SHA1 Message Date
Felix Ableitner
a2de030cbc Removed TileManager. 2013-04-29 16:49:16 +02:00
Felix Ableitner
3ee0c71857 Moved raycast from TileManager to World. 2013-04-29 16:10:22 +02:00
Felix Ableitner
0fc271495d Added Generator::getPlayerSpawn to find a valid spawn position. 2013-04-29 00:43:00 +02:00
Felix Ableitner
39cfb89f5e Changed Generator to use enum instead of bool. 2013-04-28 23:18:17 +02:00
Felix Ableitner
5be4a65653 Extracted Pathfinder class from World. 2013-04-28 18:12:30 +02:00
Felix Ableitner
51fdaebd0c Removed unneeded World::remove functions 2013-04-28 14:08:16 +02:00
Felix Ableitner
454156eabe Removed unused function. 2013-04-27 21:31:08 +02:00
Felix Ableitner
a5b01bf3c5 Improved performance by only rendering onscreen sprites. 2013-04-27 21:30:43 +02:00
Felix Ableitner
b52af711a0 Changed tile generation, decreased tile size. 2013-04-27 19:42:44 +02:00
Felix Ableitner
84264a6934 Fixed bug in path finding when no path found. 2013-04-27 19:16:46 +02:00
Felix Ableitner
acafb57fec Removed unused function. 2013-04-27 19:01:20 +02:00
Felix Ableitner
439231727a Moved all YAML keys and defaults to Yaml.h. 2013-04-27 18:54:04 +02:00
Felix Ableitner
ca6943f37d Added automatic area generation so path finding works on random maps. 2013-04-27 14:04:23 +02:00
Felix Ableitner
adfb49b493 Fixed Character path finding to not skip points. 2013-04-27 13:51:51 +02:00
Felix Ableitner
d585a82ada Fixed player path finding, made Character::move() private. 2013-04-25 21:57:37 +02:00
Felix Ableitner
5db687147d Put mouse movement back in. 2013-04-18 12:45:37 +02:00
Felix Ableitner
bbdd298ebe Removed TileManager::removeTile. 2013-04-18 10:07:09 +02:00
Felix Ableitner
ef3553f74e Improved random map generation. 2013-04-18 10:05:17 +02:00
Felix Ableitner
59b6885b15 Moved generator into subfolder. 2013-04-12 20:34:48 +02:00
Felix Ableitner
83b523ca70 Removed collision checks for non-moving sprites. 2013-04-12 20:31:43 +02:00
Felix Ableitner
525e33fbc2 Added random map generation. 2013-04-11 20:44:00 +02:00
Felix Ableitner
2515b23b16 Improved path finding wall avoidance (more distance). 2013-04-05 16:58:37 +02:00
Felix Ableitner
d98609063e Added very basic AI that moves and attacks. 2013-04-05 16:54:51 +02:00
Felix Ableitner
5f7c2a8ee4 Fixed character removal and getCharacters returning self. 2013-04-05 16:23:09 +02:00
Felix Ableitner
c6cd8483e0 Fixed Game class documentation. 2013-04-05 14:19:52 +02:00
Felix Ableitner
48541059a0 Removed unnecessary brackets on if. 2013-04-04 23:13:08 +02:00
Felix Ableitner
273153709c Removed unneeded comments, improved documentation. 2013-04-04 23:00:52 +02:00
Felix Ableitner
a094c01d55 Added raycast. 2013-04-04 22:50:40 +02:00
Felix Ableitner
7ebf912aad Fixed wrong order initialization. 2013-04-04 21:50:52 +02:00
Felix Ableitner
3d9ab86e72 Added nullpointer check, removed mistakenly added file. 2013-04-04 21:49:38 +02:00
Felix Ableitner
5ddc6c6c97 Merge branch 'temp' 2013-03-31 15:34:23 +02:00
Felix Ableitner
602a6a5e66 Added explicit keyword to all constructors. 2013-03-30 16:39:46 +01:00
Felix Ableitner
12441076c0 Improved error handling and fallbacks. 2013-03-30 13:38:25 +01:00
Felix Ableitner
0c29dac282 Removed player right click movement. 2013-03-30 02:38:16 +01:00
Felix Ableitner
a083708850 Made direction param optional in Sprite::Data. 2013-03-30 02:36:06 +01:00
Felix Ableitner
47d9882e77 Changed code to use direction vector instead of angle. 2013-03-30 02:30:11 +01:00
Felix Ableitner
8e65b94667 Added function to get nearby characters. 2013-03-29 18:48:49 +01:00
Felix Ableitner
7c55643da4 Removed unneeded variable. 2013-03-29 18:42:56 +01:00
Felix Ableitner
a3f6b827bd Removed unneeded includes in .cpp files. 2013-03-29 18:41:42 +01:00
Felix Ableitner
995895872e Removed unneeded Timer class. 2013-03-29 18:35:32 +01:00
Felix Ableitner
6e631e78d5 Cleaned includes in .h files. 2013-03-29 18:34:51 +01:00
Felix Ableitner
30de9e397b Moved Character handling to world, improved some includes. 2013-03-29 17:59:35 +01:00
Felix Ableitner
7a074b7c3d Replaced diameter with radius. 2013-03-27 16:09:01 +01:00
Felix Ableitner
98e2836c14 Improved portal traversal. 2013-03-27 16:06:57 +01:00
Felix Ableitner
6641823cd1 Added path finding. 2013-03-27 14:38:34 +01:00
Felix Ableitner
3dace753f2 Fixed map generation. 2013-03-27 14:37:32 +01:00
Felix Ableitner
eb2bcf1d6d Shortened and improved path following code. 2013-03-25 16:58:13 +01:00
Felix Ableitner
ff65f6ceb6 Added Sprite::getRadius(). 2013-03-19 20:51:56 +01:00
Felix Ableitner
1dfd878a20 Removed Pathfinder class. 2013-03-19 20:43:27 +01:00
Felix Ableitner
394ebc04c7 Improved onThink function structure. 2013-03-09 17:33:58 +01:00
Felix Ableitner
3d74314d22 Fixed rect-circle collisions not working on rect corners. 2013-03-05 00:36:22 +01:00
Felix Ableitner
3ea80fa5ed Moved World::checkDelete into World::step, made checks debug only. 2013-03-03 22:02:53 +01:00
Felix Ableitner
12655e0319 Moved corpse dropping to Character::onDeath to allow overloading. 2013-03-03 21:33:01 +01:00
Felix Ableitner
310816eba6 Added collisions detection. 2013-03-03 21:32:49 +01:00
Felix Ableitner
9fd43d1d3a Fixed bullet collisions. 2013-03-03 21:28:12 +01:00
Felix Ableitner
f51b8a1aaa Fixed masking. 2013-03-03 21:27:40 +01:00
Felix Ableitner
637ea180c3 Replaced setTile with insertTile and removeTile. 2013-03-03 21:26:29 +01:00
Felix Ableitner
f0a9c3320d Added automatic weapons. 2012-12-24 01:14:22 +01:00
Felix Ableitner
5433e14f51 Moved weapon file name from code to YAML. 2012-12-24 00:49:49 +01:00
Felix Ableitner
b6002eb6fd Removed needless function. 2012-12-23 15:52:38 +01:00
Felix Ableitner
f384165e24 Merged Sprite and Body. 2012-12-23 15:50:49 +01:00
Felix Ableitner
88270ad28c Removed redundant parameter. 2012-12-22 16:52:43 +01:00
Felix Ableitner
e6b6bc58fc Re-implemented movement. 2012-12-22 16:52:29 +01:00
Felix Ableitner
21040de4dc Fixed weapon firing direction. 2012-12-22 16:44:07 +01:00
Felix Ableitner
0eee81d574 Removed unused constructor. 2012-12-22 15:13:28 +01:00
Felix Ableitner
7c4eb47f2e Removed string/vector typedefs. 2012-12-22 15:10:26 +01:00
Felix Ableitner
a157f0857d Merged Collection into World. 2012-12-22 14:56:17 +01:00
Felix Ableitner
f42bdf5a24 Re-implemented Body funcionality (without library). 2012-12-22 13:44:17 +01:00
Felix Ableitner
6c83d3827a Removed texture path param from Character. 2012-12-22 01:45:52 +01:00
Felix Ableitner
402cd138d3 Removed Instances class. 2012-12-22 01:44:36 +01:00
Felix Ableitner
d923e94541 Game: Merged tick() into loop(), removed getFps(). 2012-12-22 01:24:44 +01:00
Felix Ableitner
e20c99b89f Replaced all Box2D funcitonality with dummy behaviour. 2012-12-22 01:14:30 +01:00
Felix Ableitner
fbcbcc6902 Removed all Pathfinder functionality. 2012-12-22 00:56:31 +01:00
Felix Ableitner
99243ccd60 Fixed include guards and comments. 2012-12-22 00:51:42 +01:00
Felix Ableitner
fa5c64d043 Added hardcoded default values for YAML values. 2012-12-20 14:59:05 +01:00
Felix Ableitner
88db5d5324 Renamed Body to Corpse, Physical to Body. 2012-12-20 10:31:32 +01:00
Felix Ableitner
1e0d005a1b Removed Cover class. 2012-11-13 19:58:17 +01:00
Felix Ableitner
27388c7af3 Fixed wrong include guard. 2012-10-21 17:27:24 +02:00
Felix Ableitner
38d97abd5c Added YAML option to limit firing interval of weapons. 2012-10-19 15:44:45 +02:00
Felix Ableitner
fe7909ea7b Changed Yaml to log missing files, files are actually closed. 2012-10-19 15:14:25 +02:00
Felix Ableitner
bb3ecf637b Changed folder structure, moved files. 2012-10-14 18:14:06 +02:00
Felix Ableitner
2be3f13810 Moved path finding logic from Player to Character. 2012-10-13 19:36:33 +02:00
Felix Ableitner
f0753b4a3a Updated documentation. 2012-10-13 19:28:46 +02:00
Felix Ableitner
c1c461f8e2 Moved Weapon from Player to Character. 2012-10-13 18:58:15 +02:00
Felix Ableitner
5517db89c7 Moved movent speed to Character (loaded from yaml). 2012-10-13 18:50:28 +02:00
Felix Ableitner
11da25ce69 Minor code changes.
Moved template function definitions out of class definitions.
Moved Instances to util/.
2012-10-13 13:13:19 +02:00
Felix Ableitner
99da2acd01 Allowed Sprite size to be optionally set in code (for Cover). 2012-10-13 12:54:09 +02:00
Felix Ableitner
516633a374 Removed secondary Sprite constructor (now only via Yaml). 2012-10-13 12:48:16 +02:00
Felix Ableitner
9b61304d1e Changed Physical size to be passed via Yaml. 2012-10-13 12:38:05 +02:00
Felix Ableitner
daaf8c8d9a Added stream output operator for Vector2i. 2012-10-13 12:02:04 +02:00
Felix Ableitner
d7013ce63a Added Yaml config to Sprite (for texture file). 2012-10-12 20:59:33 +02:00
Felix Ableitner
c93a6b0c9e Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
Felix Ableitner
f23f2225db Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
Felix Ableitner
28681c7eb3 Allow setting weapon damage via yaml config. 2012-10-12 19:04:34 +02:00
Felix Ableitner
76b074220d Added Yaml class for runtime configuration 2012-10-12 19:04:03 +02:00
Felix Ableitner
9ff5edbcd5 Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Felix Ableitner
4981af6438 Added empty default implementation for Character::onThink. 2012-10-04 19:36:05 +02:00
Felix Ableitner
afdd8a03b1 Character: Moved setDelete from onDeath to onDamage.
This means the default implemenation does not need to be called
by implementations.
2012-10-04 19:30:50 +02:00
Felix Ableitner
f013b3c000 Moved creation of Body from Enemy to Character. 2012-10-04 19:24:46 +02:00
Felix Ableitner
cdeac690f2 Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00