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dungeon-gunner/source
Felix Ableitner afdd8a03b1 Character: Moved setDelete from onDeath to onDamage.
This means the default implemenation does not need to be called
by implementations.
2012-10-04 19:30:50 +02:00
..
abstract Character: Moved setDelete from onDeath to onDamage. 2012-10-04 19:30:50 +02:00
effects Renamed Actor to Character. 2012-10-01 11:02:44 +02:00
items Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
particle Added comments and clarified headers. 2012-09-16 21:32:31 +02:00
sprite Moved creation of Body from Enemy to Character. 2012-10-04 19:24:46 +02:00
util Added output operator for Vector2f, minor fixes. 2012-09-25 18:20:45 +02:00
Game.cpp Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
Game.h Moved window creation to main(). 2012-10-01 10:47:42 +02:00
Instances.h Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
main.cpp Moved window creation to main(). 2012-10-01 10:47:42 +02:00
Pathfinder.cpp Added Pathfinder class (with errors). 2012-10-01 09:09:05 +02:00
Pathfinder.h Added Pathfinder class (with errors). 2012-10-01 09:09:05 +02:00
TileManager.cpp Moved all map/world generation to Game::generate(). 2012-10-01 10:15:38 +02:00
TileManager.h Moved all map/world generation to Game::generate(). 2012-10-01 10:15:38 +02:00