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dungeon-gunner/source
Felix Ableitner 9ff5edbcd5 Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
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abstract Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
effects Renamed Actor to Character. 2012-10-01 11:02:44 +02:00
items Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
particle Added comments and clarified headers. 2012-09-16 21:32:31 +02:00
sprite Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
util Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Game.cpp Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Game.h Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Instances.h Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
Pathfinder.cpp Added Pathfinder class (with errors). 2012-10-01 09:09:05 +02:00
Pathfinder.h Added Pathfinder class (with errors). 2012-10-01 09:09:05 +02:00
TileManager.cpp Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
TileManager.h Moved all map/world generation to Game::generate(). 2012-10-01 10:15:38 +02:00
main.cpp Moved window creation to main(). 2012-10-01 10:47:42 +02:00