This repository has been archived on 2019-12-07. You can view files and clone it, but cannot push or open issues or pull requests.
dungeon-gunner/source
2012-10-13 12:54:09 +02:00
..
abstract Allowed Sprite size to be optionally set in code (for Cover). 2012-10-13 12:54:09 +02:00
effects Removed secondary Sprite constructor (now only via Yaml). 2012-10-13 12:48:16 +02:00
items Removed secondary Sprite constructor (now only via Yaml). 2012-10-13 12:48:16 +02:00
particle Removed secondary Sprite constructor (now only via Yaml). 2012-10-13 12:48:16 +02:00
sprite Allowed Sprite size to be optionally set in code (for Cover). 2012-10-13 12:54:09 +02:00
util Changed Physical size to be passed via Yaml. 2012-10-13 12:38:05 +02:00
Game.cpp Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
Game.h Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Instances.h Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
main.cpp Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
Pathfinder.cpp Added Pathfinder class (with errors). 2012-10-01 09:09:05 +02:00
Pathfinder.h Added Pathfinder class (with errors). 2012-10-01 09:09:05 +02:00
TileManager.cpp Removed secondary Sprite constructor (now only via Yaml). 2012-10-13 12:48:16 +02:00
TileManager.h Removed secondary Sprite constructor (now only via Yaml). 2012-10-13 12:48:16 +02:00