Merged Collection into World.

This commit is contained in:
Felix Ableitner 2012-12-22 14:56:17 +01:00
parent f42bdf5a24
commit a157f0857d
25 changed files with 169 additions and 259 deletions

View file

@ -49,11 +49,12 @@ Game::generate() {
for (int x = 1; x < 5; x++)
mTileManager.setTile(TileManager::TilePosition(x, 4), TileManager::Type::WALL);
mCollection.insert(std::shared_ptr<Sprite>(new Enemy(mWorld, mCollection, mPathfinder,
mWorld.insert(std::shared_ptr<Sprite>(new Enemy(mWorld, mPathfinder,
Vector2f(400.0f, 200.0f), Yaml("enemy.yaml"))));
mPlayer = std::unique_ptr<Player>(new Player(mWorld, mCollection, mPathfinder,
mPlayer = std::shared_ptr<Player>(new Player(mWorld, mPathfinder,
Vector2f(200.0f, 100.0f), Yaml("player.yaml")));
mWorld.insert(mPlayer);
}
/**
* Closes window.
@ -77,9 +78,9 @@ Game::loop() {
}
Character::think(elapsed);
mCollection.checkDelete();
mWorld.checkDelete();
mWorld.step();
mWorld.step(elapsed);
render();
}
@ -203,9 +204,7 @@ Game::render() {
// Render world and dynamic stuff.
mWindow.setView(mView);
mWindow.draw(mTileManager);
mWindow.draw(mCollection);
mWindow.draw(*mPlayer);
mWindow.draw(mWorld);
// Render GUI and static stuff.
mWindow.setView(mWindow.getDefaultView());

View file

@ -13,16 +13,14 @@
#include <Thor/Resources.hpp>
#include "World.h"
#include "sprites/TileManager.h"
#include "sprites/Player.h"
#include "types/String.h"
#include "util/Collection.h"
#include "World.h"
#include "util/Pathfinder.h"
class World;
class Player;
class Collection;
class World;
/*
* Use vertex for tiles.
@ -51,16 +49,14 @@ private:
private:
static const int FPS_GOAL;
World mWorld;
sf::RenderWindow& mWindow;
sf::Clock mClock;
sf::View mView;
Collection mCollection;
World mWorld;
TileManager mTileManager;
Pathfinder mPathfinder;
std::unique_ptr<Player> mPlayer;
std::shared_ptr<Player> mPlayer;
bool mQuit;
bool mPaused;

93
source/World.cpp Normal file → Executable file
View file

@ -1,23 +1,70 @@
/*
* World.cpp
*
* Created on: 22.12.2012
* Author: Felix
*/
#include "World.h"
World::World() {
// TODO Auto-generated constructor stub
}
World::~World() {
// TODO Auto-generated destructor stub
}
void
World::step() {
}
/*
* World.cpp
*
* Created on: 29.08.2012
* Author: Felix
*/
#include "World.h"
#include <algorithm>
/**
* Insert a drawable into the group. Drawables should only be handled with shared_ptr.
* An object can't be inserted more than once at the same level.
*/
void
World::insert(std::shared_ptr<Sprite> drawable) {
Body::Category cat = drawable->getCategory();
auto item = std::find(mDrawables[cat].begin(), mDrawables[cat].end(), drawable);
if (item == mDrawables[cat].end()) {
mDrawables[cat].push_back(drawable);
}
}
/**
* Removes a drawable from the group.
*/
void
World::remove(std::shared_ptr<Sprite> drawable) {
for (auto v = mDrawables.begin(); v != mDrawables.end(); v++) {
auto item = std::find(v->second.begin(), v->second.end(), drawable);
if (item != v->second.end()) {
v->second.erase(item);
}
}
}
void
World::step(int elapsed) {
}
/**
* Deletes any sprites which return true for getDelete().
*/
void
World::checkDelete() {
for (auto v = mDrawables.begin(); v != mDrawables.end(); v++) {
for (auto item = v->second.begin(); item != v->second.end(); ) {
if ((*item)->getDelete()) {
item = v->second.erase(item);
}
else {
item++;
}
}
}
}
/**
* Draws all elements in the group.
*/
void
World::draw(sf::RenderTarget& target, sf::RenderStates states) const {
for (auto v = mDrawables.begin(); v != mDrawables.end(); v++) {
for (auto item : v->second) {
target.draw(static_cast<sf::Drawable&>(*item), states);
}
}
}

64
source/World.h Normal file → Executable file
View file

@ -1,19 +1,45 @@
/*
* World.h
*
* Created on: 22.12.2012
* Author: Felix
*/
#ifndef DG_WORLD_H_
#define DG_WORLD_H_
class World {
public:
World();
~World();
void step();
};
#endif /* DG_WORLD_H_ */
/*
* World.h
*
* Created on: 29.08.2012
* Author: Felix
*/
#ifndef DG_WORLD_H_
#define DG_WORLD_H_
#include <map>
#include <vector>
#include <SFML/Graphics.hpp>
#include "abstract/Body.h"
#include "abstract/Sprite.h"
class Body;
class Sprite;
/**
* A collection of sprites, which can be put into different layers.
*
* Uses Sprite instead of sf::Drawable to also manage deleting objects.
* Render order is determined by Physical::Category (higher number on top).
*/
class World : public sf::Drawable {
// Public functions.
public:
void insert(std::shared_ptr<Sprite> drawable);
void remove(std::shared_ptr<Sprite> drawable);
void step(int elapsed);
void checkDelete();
// Private functions.
private:
void draw(sf::RenderTarget& target, sf::RenderStates states) const;
// Private variables.
private:
std::map<Body::Category, std::vector<std::shared_ptr<Sprite> > > mDrawables;
};
#endif /* DG_WORLD_H_ */

View file

@ -37,9 +37,8 @@ Body::~Body() {
/**
* Initializes container.
*/
Body::Data::Data(World& world, const Vector2f& position, float angle,
Body::Data::Data(const Vector2f& position, float angle,
Category category, unsigned short maskExclude) :
world(world),
position(position),
angle(angle),
category(category),

View file

@ -8,12 +8,10 @@
#ifndef DG_BODY_H_
#define DG_BODY_H_
#include "../World.h"
#include "../types/String.h"
#include "../types/Vector.h"
#include "../util/Yaml.h"
class World;
class Yaml;
/**
@ -44,9 +42,7 @@ public:
class Data {
public:
Data() = default;
Data(World& world, const Vector2f& position, float angle,
Category category, unsigned short maskExclude);
World& world;
Data(const Vector2f& position, float angle, Category category, unsigned short maskExclude);
const Vector2f& position;
float angle;
Category category;

View file

@ -25,16 +25,15 @@ std::vector<Character*> Character::mCharacterInstances = std::vector<Character*>
/**
* Saves pointer to this instance in static var for think().
*/
Character::Character(World& world, Collection& collection, Pathfinder& pathfinder,
Character::Character(World& world, Pathfinder& pathfinder,
const Data& data, const Yaml& config) :
Sprite(config, data),
mCollection(collection),
mPathfinder(pathfinder),
mWorld(world),
mPathfinder(pathfinder),
mMaxHealth(config.get(KEY_HEALTH, DEFAULT_HEALTH)),
mCurrentHealth(mMaxHealth),
mMovementSpeed(config.get(KEY_SPEED, DEFAULT_SPEED)),
mWeapon(world, collection, *this, Yaml("weapon.yaml")),
mWeapon(world, *this, Yaml("weapon.yaml")),
mStartPathfinding(false) {
mCharacterInstances.push_back(this);
}
@ -47,8 +46,7 @@ Character::~Character() {
assert(it != mCharacterInstances.end());
mCharacterInstances.erase(it);
mCollection.insert(std::shared_ptr<Sprite>(new Corpse(mWorld,
getPosition(), Yaml("body.yaml"))));
mWorld.insert(std::shared_ptr<Sprite>(new Corpse(getPosition(), Yaml("body.yaml"))));
}
/**

View file

@ -30,7 +30,7 @@ class Yaml;
class Character : public Sprite {
// Public functions.
public:
Character(World& world, Collection& collection, Pathfinder& pathfinder,
Character(World& world, Pathfinder& pathfinder,
const Data& data, const Yaml& config);
virtual ~Character() = 0;
@ -58,9 +58,8 @@ private:
static std::vector<Character*> mCharacterInstances;
Collection& mCollection;
Pathfinder& mPathfinder;
World& mWorld;
Pathfinder& mPathfinder;
const int mMaxHealth;
int mCurrentHealth; //< Current health. Between 0 and mMaxHealth.

View file

@ -25,9 +25,9 @@ const float Bullet::DEFAULT_SPEED = 500;
* @param world Box2d world.
* @param texture Texture to display for bullet.
*/
Bullet::Bullet(const Vector2f& position, World& world, Body& shooter, float direction,
Bullet::Bullet(const Vector2f& position, Body& shooter, float direction,
const Yaml& config) :
Particle(config, Data(world, position, 0, CATEGORY_PARTICLE, CATEGORY_PARTICLE)),
Particle(config, Data(position, 0, CATEGORY_PARTICLE, CATEGORY_PARTICLE)),
mShooter(shooter),
mDamage(config.get(KEY_DAMAGE, DEFAULT_DAMAGE)),
mSpeed(config.get(KEY_SPEED, DEFAULT_SPEED)) {

View file

@ -21,7 +21,7 @@ class Yaml;
class Bullet : public Particle {
// Public functions.
public:
Bullet(const Vector2f& position, World& world, Body& shooter, float direction,
Bullet(const Vector2f& position, Body& shooter, float direction,
const Yaml& config);
void onCollide(Body& other, Category category);

View file

@ -11,7 +11,7 @@
#include <thor/Vectors.hpp>
#include "../util/Collection.h"
#include "../World.h"
#include "../effects/Bullet.h"
const String Weapon::KEY_BULLET = "bullet";
@ -19,10 +19,10 @@ const String Weapon::DEFAULT_BULLET = "bullet.yaml";
const String Weapon::KEY_INTERVAL = "interval";
const int Weapon::DEFAULT_INTERVAL = 250;
Weapon::Weapon(World& world, Collection& collection, Body& holder, const Yaml& config) :
Emitter(collection),
mHolder(holder),
Weapon::Weapon(World& world, Body& holder, const Yaml& config) :
Emitter(world),
mWorld(world),
mHolder(holder),
mBullet(config.get(KEY_BULLET, DEFAULT_BULLET)),
mTimer(sf::milliseconds(config.get(KEY_INTERVAL, DEFAULT_INTERVAL))) {
Vector2i holderSize = mHolder.getSize();
@ -50,6 +50,6 @@ Weapon::createParticle() {
// Minus to account for positive y-axis going downwards in SFML.
Vector2f offset(- mOffset);
thor::rotate(offset, mHolder.getAngle());
return std::shared_ptr<Particle>(new Bullet(mHolder.getPosition() + offset, mWorld,
return std::shared_ptr<Particle>(new Bullet(mHolder.getPosition() + offset,
mHolder, mHolder.getAngle(), Yaml(mBullet)));
}

View file

@ -29,7 +29,7 @@ class Yaml;
class Weapon : public Emitter {
// Public functions.
public:
Weapon(World& world, Collection& collection, Body& holder, const Yaml& config);
Weapon(World& world, Body& holder, const Yaml& config);
void fire();
@ -44,8 +44,8 @@ private:
static const String KEY_INTERVAL;
static const int DEFAULT_INTERVAL;
Body& mHolder;
World& mWorld;
Body& mHolder;
Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
const String mBullet;

View file

@ -7,7 +7,7 @@
#include "Emitter.h"
Emitter::Emitter(Collection& collection) :
Emitter::Emitter(World& collection) :
mCollection(collection) {
}

View file

@ -9,17 +9,17 @@
#define DG_EMITTER_H_
#include "../abstract/Body.h"
#include "../util/Collection.h"
#include "../World.h"
#include "Particle.h"
class Body;
class Collection;
class World;
class Particle;
class Emitter {
// Public functions.
public:
Emitter(Collection& collection);
Emitter(World& collection);
virtual ~Emitter();
// Protected functions.
@ -30,7 +30,7 @@ protected:
// Private variables.
private:
Collection& mCollection;
World& mCollection;
};
#endif /* DG_EMITTER_H_ */

View file

@ -7,7 +7,7 @@
#include "Corpse.h"
Corpse::Corpse(World& world, const Vector2f& position, const Yaml& config) :
Sprite(config, Data(world, position, 0, CATEGORY_NONSOLID, MASK_NONE)) {
Corpse::Corpse(const Vector2f& position, const Yaml& config) :
Sprite(config, Data(position, 0, CATEGORY_NONSOLID, MASK_NONE)) {
}

View file

@ -17,7 +17,7 @@ class Yaml;
class Corpse : public Sprite {
// Public functions.
public:
Corpse(World& world, const Vector2f& position, const Yaml& config);
Corpse(const Vector2f& position, const Yaml& config);
};
#endif /* DG_CORPSE_H_ */

View file

@ -9,13 +9,11 @@
#include "Corpse.h"
Enemy::Enemy(World& world, Collection& collection, Pathfinder& pathfinder,
Enemy::Enemy(World& collection, Pathfinder& pathfinder,
const Vector2f& position, const Yaml& config) :
Character(world, collection, pathfinder,
Data(world, position, 0, CATEGORY_ACTOR, MASK_ALL),
config),
mWorld(world),
mCollection(collection) {
Character(collection, pathfinder,
Data(position, 0, CATEGORY_ACTOR, MASK_ALL),
config) {
}
void

View file

@ -8,32 +8,25 @@
#ifndef DG_ENEMY_H_
#define DG_ENEMY_H
#include "../World.h"
#include "../abstract/Character.h"
#include "../util/Collection.h"
#include "../World.h"
#include "../types/Vector.h"
#include "../util/Yaml.h"
class World;
class Character;
class Collection;
class World;
class Instances;
class Yaml;
class Enemy : public Character {
// Public functions.
public:
Enemy(World& world, Collection& collection, Pathfinder& pathfinder,
Enemy(World& collection, Pathfinder& pathfinder,
const Vector2f& position, const Yaml& config);
// Private functions.
private:
void onThink(float elapsedTime);
// Private variablese.
private:
World& mWorld;
Collection& mCollection;
};
#endif /* DG_ENEMY_H_ */

View file

@ -16,10 +16,10 @@
/**
* Initializes Sprite.
*/
Player::Player(World& world, Collection& collection, Pathfinder& pathfinder,
Player::Player(World& world, Pathfinder& pathfinder,
const Vector2f& position, const Yaml& config) :
Character(world, collection, pathfinder,
Data(world, position, 0, CATEGORY_ACTOR, MASK_ALL),
Character(world, pathfinder,
Data(position, 0, CATEGORY_ACTOR, MASK_ALL),
config),
mDirection(0) {
}

View file

@ -41,7 +41,7 @@ public:
// Public functions.
public:
Player(World& world, Collection& collection, Pathfinder& pathfinder,
Player(World& world, Pathfinder& pathfinder,
const Vector2f& position, const Yaml& config);
void setCrosshairPosition(const Vector2f& position);

View file

@ -32,8 +32,8 @@ TileManager::TileManager(World& world) :
* @param pPosition Position of the tile in tile coordinates.
* @param world Box2D world object.
*/
TileManager::Tile::Tile(Type type, const TilePosition& position, World& world) :
Sprite(Yaml(getConfig(type)), Data(world,
TileManager::Tile::Tile(Type type, const TilePosition& position) :
Sprite(Yaml(getConfig(type)), Data(
Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y), 0,
CATEGORY_WORLD, (type == Type::FLOOR) ? MASK_NONE : MASK_ALL)),
mType(type) {
@ -90,7 +90,9 @@ TileManager::setTile(const TilePosition& position, Type type) {
mTiles.erase(it);
}
}
mTiles.push_back(std::unique_ptr<Tile>(new Tile(type, position, mWorld)));
std::shared_ptr<Tile> tile = std::shared_ptr<Tile>(new Tile(type, position));
mTiles.push_back(tile);
mWorld.insert(tile);
}
/**

View file

@ -54,7 +54,7 @@ private:
// Private variables.
private:
World& mWorld;
std::vector<std::unique_ptr<Tile> > mTiles;
std::vector<std::shared_ptr<Tile> > mTiles;
};
/**
@ -63,7 +63,7 @@ private:
class TileManager::Tile : public Sprite {
// Public functions.
public:
Tile(Type type, const TilePosition& position, World& world);
Tile(Type type, const TilePosition& position);
Type getType() const;
TilePosition getTilePosition() const;

View file

@ -1,35 +0,0 @@
/*
* Instances.h
*
* Created on: 04.10.2012
* Author: Felix
*/
#ifndef DG_INSTANCES_H_
#define DG_INSTANCES_H_
#include "../World.h"
#include "../sprites/TileManager.h"
#include "../util/Collection.h"
#include "../util/Pathfinder.h"
class World;
class Pathfinder;
class TileManager;
class Collection;
/**
* POD class that holds instances of major classes used by other objects.
*/
struct Instances {
Instances() = default;
Instances(Pathfinder& p, TileManager& t, Collection& c, World& w) :
pathfinder(p), tilemanager(t), collection(c), world(w) {};
Pathfinder& pathfinder;
TileManager& tilemanager;
Collection& collection;
World& world;
};
#endif /* DG_INSTANCES_H_ */

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@ -1,66 +0,0 @@
/*
* Collection.cpp
*
* Created on: 29.08.2012
* Author: Felix
*/
#include "Collection.h"
#include <algorithm>
/**
* Insert a drawable into the group. Drawables should only be handled with shared_ptr.
* An object can't be inserted more than once at the same level.
*/
void
Collection::insert(std::shared_ptr<Sprite> drawable) {
Body::Category cat = drawable->getCategory();
auto item = std::find(mDrawables[cat].begin(), mDrawables[cat].end(), drawable);
if (item == mDrawables[cat].end()) {
mDrawables[cat].push_back(drawable);
}
}
/**
* Removes a drawable from the group.
*/
void
Collection::remove(std::shared_ptr<Sprite> drawable) {
for (auto v = mDrawables.begin(); v != mDrawables.end(); v++) {
auto item = std::find(v->second.begin(), v->second.end(), drawable);
if (item != v->second.end()) {
v->second.erase(item);
}
}
}
/**
* Deletes any sprites which return true for getDelete().
*/
void
Collection::checkDelete() {
for (auto v = mDrawables.begin(); v != mDrawables.end(); v++) {
for (auto item = v->second.begin(); item != v->second.end(); ) {
if ((*item)->getDelete()) {
item = v->second.erase(item);
}
else {
item++;
}
}
}
}
/**
* Draws all elements in the group.
*/
void
Collection::draw(sf::RenderTarget& target, sf::RenderStates states) const {
for (auto v = mDrawables.begin(); v != mDrawables.end(); v++) {
for (auto item : v->second) {
target.draw(static_cast<sf::Drawable&>(*item), states);
}
}
}

View file

@ -1,42 +0,0 @@
/*
* Collection.h
*
* Created on: 29.08.2012
* Author: Felix
*/
#ifndef DG_COLLECTION_H_
#define DG_COLLECTION_H_
#include <map>
#include <vector>
#include <SFML/Graphics.hpp>
#include "../abstract/Sprite.h"
class Sprite;
/**
* A collection of sprites, which can be put into different layers.
*
* Uses Sprite instead of sf::Drawable to also manage deleting objects.
* Render order is determined by Physical::Category (higher number on top).
*/
class Collection : public sf::Drawable {
// Public functions.
public:
void insert(std::shared_ptr<Sprite> drawable);
void remove(std::shared_ptr<Sprite> drawable);
void checkDelete();
// Private functions.
private:
void draw(sf::RenderTarget& target, sf::RenderStates states) const;
// Private variables.
private:
std::map<Body::Category, std::vector<std::shared_ptr<Sprite> > > mDrawables;
};
#endif /* DG_COLLECTION_H_ */