This repository has been archived on 2019-12-07. You can view files and clone it, but cannot push or open issues or pull requests.
dungeon-gunner/source
2012-10-12 20:50:24 +02:00
..
abstract Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
effects Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
items Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
particle Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
sprite Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
util Added Yaml class for runtime configuration 2012-10-12 19:04:03 +02:00
Game.cpp Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
Game.h Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Instances.h Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
main.cpp Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
Pathfinder.cpp Added Pathfinder class (with errors). 2012-10-01 09:09:05 +02:00
Pathfinder.h Added Pathfinder class (with errors). 2012-10-01 09:09:05 +02:00
TileManager.cpp Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
TileManager.h Moved all map/world generation to Game::generate(). 2012-10-01 10:15:38 +02:00