Fixed map generation.

This commit is contained in:
Felix Ableitner 2013-03-27 14:37:32 +01:00
parent eb2bcf1d6d
commit 3dace753f2
1 changed files with 4 additions and 2 deletions

View File

@ -43,9 +43,9 @@ Game::generate() {
mTileManager.insertTile(TileManager::TilePosition(x, 0), TileManager::Type::WALL);
for (int x = 0; x < 11; x++)
mTileManager.insertTile(TileManager::TilePosition(x, 10), TileManager::Type::WALL);
for (int y = 1; y < 9; y++)
for (int y = 1; y < 10; y++)
mTileManager.insertTile(TileManager::TilePosition(0, y), TileManager::Type::WALL);
for (int y = 1; y < 9; y++)
for (int y = 1; y < 10; y++)
mTileManager.insertTile(TileManager::TilePosition(10, y), TileManager::Type::WALL);
for (int x = 1; x < 10; x++)
@ -63,6 +63,8 @@ Game::generate() {
mPlayer = std::shared_ptr<Player>(new Player(mWorld,
sf::Vector2f(200.0f, 100.0f), Yaml("player.yaml")));
mWorld.insert(mPlayer);
mWorld.generateAreas();
}
/**
* Closes window.