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dungeon-gunner/source
2012-10-12 19:22:53 +02:00
..
abstract Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
effects Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
items Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
particle
sprite Allow setting weapon damage via yaml config. 2012-10-12 19:04:34 +02:00
util Added Yaml class for runtime configuration 2012-10-12 19:04:03 +02:00
Game.cpp Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Game.h Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Instances.h Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
main.cpp Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
Pathfinder.cpp
Pathfinder.h
TileManager.cpp Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
TileManager.h Moved all map/world generation to Game::generate(). 2012-10-01 10:15:38 +02:00