Removed string/vector typedefs.

This commit is contained in:
Felix Ableitner 2012-12-22 15:10:26 +01:00
parent a157f0857d
commit 7c4eb47f2e
27 changed files with 125 additions and 203 deletions

View file

@ -7,11 +7,12 @@
#include "Game.h"
#include <string>
#include <Thor/Graphics.hpp>
#include "abstract/Character.h"
#include "sprites/Enemy.h"
#include "types/String.h"
#include "sprites/Enemy.h"
#include "util/Loader.h"
#include "util/ResourceManager.h"
@ -23,7 +24,7 @@ const int Game::FPS_GOAL = 60;
*/
Game::Game(sf::RenderWindow& window) :
mWindow(window),
mView(Vector2f(0, 0), mWindow.getView().getSize()),
mView(sf::Vector2f(0, 0), mWindow.getView().getSize()),
mTileManager(mWorld),
mQuit(false),
mPaused(false) {
@ -50,10 +51,10 @@ Game::generate() {
mTileManager.setTile(TileManager::TilePosition(x, 4), TileManager::Type::WALL);
mWorld.insert(std::shared_ptr<Sprite>(new Enemy(mWorld, mPathfinder,
Vector2f(400.0f, 200.0f), Yaml("enemy.yaml"))));
sf::Vector2f(400.0f, 200.0f), Yaml("enemy.yaml"))));
mPlayer = std::shared_ptr<Player>(new Player(mWorld, mPathfinder,
Vector2f(200.0f, 100.0f), Yaml("player.yaml")));
sf::Vector2f(200.0f, 100.0f), Yaml("player.yaml")));
mWorld.insert(mPlayer);
}
/**
@ -172,7 +173,7 @@ Game::keyDown(const sf::Event& event) {
*/
sf::Vector2<float>
Game::convertCoordinates(int x, int y) {
return mWindow.convertCoords(Vector2i(x, y), mView);
return mWindow.convertCoords(sf::Vector2i(x, y), mView);
}
/**

View file

@ -8,6 +8,8 @@
#ifndef DG_GAME_H_
#define DG_GAME_H_
#include <string>
#include <SFML/System.hpp>
#include <SFML/Graphics.hpp>
@ -15,7 +17,6 @@
#include "sprites/TileManager.h"
#include "sprites/Player.h"
#include "types/String.h"
#include "World.h"
#include "util/Pathfinder.h"

View file

@ -11,15 +11,15 @@
#include <Thor/Vectors.hpp>
const String Body::KEY_SIZE = "size";
const Vector2i Body::DEFAULT_SIZE = Vector2i(50, 50);
const std::string Body::KEY_SIZE = "size";
const sf::Vector2i Body::DEFAULT_SIZE = sf::Vector2i(50, 50);
/**
* Initializes Box2D body.
*
* @param data Data needed for construction.
*/
Body::Body(const Data& data, const Yaml& config, const Vector2i& pSize) :
Body::Body(const Data& data, const Yaml& config, const sf::Vector2i& pSize) :
mPosition(data.position),
mSize(config.get(KEY_SIZE, DEFAULT_SIZE)),
mAngle(0),
@ -37,7 +37,7 @@ Body::~Body() {
/**
* Initializes container.
*/
Body::Data::Data(const Vector2f& position, float angle,
Body::Data::Data(const sf::Vector2f& position, float angle,
Category category, unsigned short maskExclude) :
position(position),
angle(angle),
@ -48,7 +48,7 @@ Body::Data::Data(const Vector2f& position, float angle,
/**
* Returns the position of the sprite (center).
*/
Vector2f
sf::Vector2f
Body::getPosition() const {
return mPosition;
}
@ -56,7 +56,7 @@ Body::getPosition() const {
/**
* Returns the movement speed of the body.
*/
Vector2f
sf::Vector2f
Body::getSpeed() const {
return mSpeed;
}
@ -88,7 +88,7 @@ Body::getCategory() const {
/**
* Returns the size of the body as a vector.
*/
Vector2i
sf::Vector2i
Body::getSize() const {
return mSize;
}
@ -131,8 +131,8 @@ Body::setDelete(bool value) {
* @param speed The value of the movement speed to be used.
*/
void
Body::setSpeed(Vector2f direction, float speed) {
if (direction != Vector2f()) {
Body::setSpeed(sf::Vector2f direction, float speed) {
if (direction != sf::Vector2f()) {
thor::setLength(direction, speed);
}
mSpeed = direction;

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@ -8,8 +8,6 @@
#ifndef DG_BODY_H_
#define DG_BODY_H_
#include "../types/String.h"
#include "../types/Vector.h"
#include "../util/Yaml.h"
class Yaml;
@ -42,8 +40,8 @@ public:
class Data {
public:
Data() = default;
Data(const Vector2f& position, float angle, Category category, unsigned short maskExclude);
const Vector2f& position;
Data(const sf::Vector2f& position, float angle, Category category, unsigned short maskExclude);
const sf::Vector2f& position;
float angle;
Category category;
unsigned short mask;
@ -59,35 +57,35 @@ public:
// Public functions.
public:
Body(const Data& data, const Yaml& config, const Vector2i& pSize = Vector2i());
Body(const Data& data, const Yaml& config, const sf::Vector2i& pSize = sf::Vector2i());
virtual ~Body() = 0;
Vector2f getPosition() const;
Vector2f getSpeed() const;
sf::Vector2f getPosition() const;
sf::Vector2f getSpeed() const;
float getAngle() const;
bool getDelete() const;
Category getCategory() const;
Vector2i getSize() const;
sf::Vector2i getSize() const;
virtual bool doesCollide(Body& other);
virtual void onCollide(Body& other, Category category);
// Public variables.
public:
static const String KEY_SIZE;
static const Vector2i DEFAULT_SIZE;
static const std::string KEY_SIZE;
static const sf::Vector2i DEFAULT_SIZE;
// Protected functions.
protected:
void setDelete(bool value);
void setSpeed(Vector2f direction, float speed);
void setSpeed(sf::Vector2f direction, float speed);
void setAngle(float angle);
// Private variables.
private:
Vector2f mPosition;
Vector2i mSize;
Vector2f mSpeed;
sf::Vector2f mPosition;
sf::Vector2i mSize;
sf::Vector2f mSpeed;
float mAngle;
Category mCategory;
unsigned short mMask;

View file

@ -15,9 +15,9 @@
#include "../sprites/Corpse.h"
#include "../util/Log.h"
const String Character::KEY_HEALTH = "health";
const std::string Character::KEY_HEALTH = "health";
const int Character::DEFAULT_HEALTH = 100;
const String Character::KEY_SPEED = "speed";
const std::string Character::KEY_SPEED = "speed";
const float Character::DEFAULT_SPEED = 100;
const float Character::POINT_REACHED_DISTANCE = 1.0f;
std::vector<Character*> Character::mCharacterInstances = std::vector<Character*>();
@ -116,7 +116,7 @@ Character::fire() {
* @return True if a path was found.
*/
bool
Character::setDestination(const Vector2f& destination) {
Character::setDestination(const sf::Vector2f& destination) {
mPath = mPathfinder.getPath(*this, destination);
// Make sure we found a path.
if (mPath.empty()) {
@ -146,7 +146,7 @@ Character::move() {
}
else {
LOG_I("Reached destination.");
setSpeed(Vector2f(), 0);
setSpeed(sf::Vector2f(), 0);
}
}
}

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@ -8,12 +8,12 @@
#ifndef DG_ACTOR_H_
#define DG_ACTOR_H_
#include <string>
#include <vector>
#include "Sprite.h"
#include "../World.h"
#include "../items/Weapon.h"
#include "../types/String.h"
#include "../util/Pathfinder.h"
#include "../util/Yaml.h"
@ -44,14 +44,14 @@ protected:
virtual void onDeath();
float getMovementSpeed() const;
void fire();
bool setDestination(const Vector2f& destination);
bool setDestination(const sf::Vector2f& destination);
void move();
// Private variables.
private:
static const String KEY_HEALTH;
static const std::string KEY_HEALTH;
static const int DEFAULT_HEALTH;
static const String KEY_SPEED;
static const std::string KEY_SPEED;
static const float DEFAULT_SPEED;
/// The distance to a point where it is considered reached.
static const float POINT_REACHED_DISTANCE;
@ -65,7 +65,7 @@ private:
int mCurrentHealth; //< Current health. Between 0 and mMaxHealth.
const float mMovementSpeed;
Weapon mWeapon;
std::vector<Vector2f> mPath; //< Contains nodes to reach a set destination.
std::vector<sf::Vector2f> mPath; //< Contains nodes to reach a set destination.
bool mStartPathfinding; //< True if a movement destination was just set.
};

View file

@ -11,18 +11,18 @@
#include "../util/ResourceManager.h"
#include "../util/Log.h"
const String Sprite::KEY_TEXTURE = "texture";
const String Sprite::DEFAULT_TEXTURE = "";
const std::string Sprite::KEY_TEXTURE = "texture";
const std::string Sprite::DEFAULT_TEXTURE = "";
/**
* Loads sprite from ResourceManager, sets world position.
*
* @param texturePath Relative path to the texture file in the resource folder.
*/
Sprite::Sprite(const Yaml& config, const Data& data, const Vector2i& size) :
Sprite::Sprite(const Yaml& config, const Data& data, const sf::Vector2i& size) :
Body(data, config, size),
mSize(Vector2i(getSize())) {
String texture = config.get(KEY_TEXTURE, DEFAULT_TEXTURE);
mSize(sf::Vector2i(getSize())) {
std::string texture = config.get(KEY_TEXTURE, DEFAULT_TEXTURE);
if (texture == "") {
LOG_E("Failed to read texture from YAML file " << config.getFilename());
}
@ -42,10 +42,10 @@ Sprite::~Sprite() {
void
Sprite::draw(sf::RenderTarget& target, sf::RenderStates states) const {
// Create a temporary shape to apply box2d body transformations to.
sf::RectangleShape shape = sf::RectangleShape(Vector2f(mSize));
sf::RectangleShape shape = sf::RectangleShape(sf::Vector2f(mSize));
shape.setTexture(&*mTexture, true);
shape.setOrigin(Vector2f(mSize.x / 2, mSize.y / 2));
shape.setTextureRect(sf::IntRect(Vector2i(0, 0), mSize));
shape.setOrigin(sf::Vector2f(mSize.x / 2, mSize.y / 2));
shape.setTextureRect(sf::IntRect(sf::Vector2i(0, 0), mSize));
shape.setPosition(getPosition());
shape.setRotation(getAngle());

View file

@ -13,8 +13,7 @@
#include <Thor/Resources.hpp>
#include "Body.h"
#include "../types/String.h"
#include "../types/Vector.h"
#include <string>
#include "../util/Yaml.h"
class Body;
@ -28,7 +27,7 @@ class Yaml;
class Sprite : public sf::Drawable, public Body {
// Public functions.
public:
Sprite(const Yaml& config, const Data& data, const Vector2i& size = Vector2i());
Sprite(const Yaml& config, const Data& data, const sf::Vector2i& size = sf::Vector2i());
Sprite(const std::shared_ptr<sf::Texture>& texture, const Data& data);
virtual ~Sprite() = 0;
@ -38,11 +37,11 @@ protected:
// Private variables.
private:
static const String KEY_TEXTURE;
static const String DEFAULT_TEXTURE;
static const std::string KEY_TEXTURE;
static const std::string DEFAULT_TEXTURE;
std::shared_ptr<sf::Texture> mTexture;
Vector2i mSize;
sf::Vector2i mSize;
};
#endif /* DG_SPRITE_H_ */

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@ -13,9 +13,9 @@
#include "../util/Loader.h"
#include "../util/ResourceManager.h"
const String Bullet::KEY_DAMAGE = "damage";
const std::string Bullet::KEY_DAMAGE = "damage";
const int Bullet::DEFAULT_DAMAGE = 10;
const String Bullet::KEY_SPEED = "speed";
const std::string Bullet::KEY_SPEED = "speed";
const float Bullet::DEFAULT_SPEED = 500;
/**
@ -25,13 +25,13 @@ const float Bullet::DEFAULT_SPEED = 500;
* @param world Box2d world.
* @param texture Texture to display for bullet.
*/
Bullet::Bullet(const Vector2f& position, Body& shooter, float direction,
Bullet::Bullet(const sf::Vector2f& position, Body& shooter, float direction,
const Yaml& config) :
Particle(config, Data(position, 0, CATEGORY_PARTICLE, CATEGORY_PARTICLE)),
mShooter(shooter),
mDamage(config.get(KEY_DAMAGE, DEFAULT_DAMAGE)),
mSpeed(config.get(KEY_SPEED, DEFAULT_SPEED)) {
Vector2f dir(1.0f, 0);
sf::Vector2f dir(1.0f, 0);
thor::setPolarAngle(dir, direction);
setSpeed(dir, mSpeed);
setAngle(direction);

View file

@ -8,8 +8,9 @@
#ifndef DG_BULLET_H_
#define DG_BULLET_H_
#include <string>
#include "../particle/Particle.h"
#include "../types/String.h"
#include "../util/Yaml.h"
class Particle;
@ -21,7 +22,7 @@ class Yaml;
class Bullet : public Particle {
// Public functions.
public:
Bullet(const Vector2f& position, Body& shooter, float direction,
Bullet(const sf::Vector2f& position, Body& shooter, float direction,
const Yaml& config);
void onCollide(Body& other, Category category);
@ -29,9 +30,9 @@ public:
// Private variables.
private:
static const String KEY_DAMAGE;
static const std::string KEY_DAMAGE;
static const int DEFAULT_DAMAGE;
static const String KEY_SPEED;
static const std::string KEY_SPEED;
static const float DEFAULT_SPEED;
Body& mShooter;

View file

@ -14,9 +14,9 @@
#include "../World.h"
#include "../effects/Bullet.h"
const String Weapon::KEY_BULLET = "bullet";
const String Weapon::DEFAULT_BULLET = "bullet.yaml";
const String Weapon::KEY_INTERVAL = "interval";
const std::string Weapon::KEY_BULLET = "bullet";
const std::string Weapon::DEFAULT_BULLET = "bullet.yaml";
const std::string Weapon::KEY_INTERVAL = "interval";
const int Weapon::DEFAULT_INTERVAL = 250;
Weapon::Weapon(World& world, Body& holder, const Yaml& config) :
@ -25,10 +25,10 @@ Weapon::Weapon(World& world, Body& holder, const Yaml& config) :
mHolder(holder),
mBullet(config.get(KEY_BULLET, DEFAULT_BULLET)),
mTimer(sf::milliseconds(config.get(KEY_INTERVAL, DEFAULT_INTERVAL))) {
Vector2i holderSize = mHolder.getSize();
sf::Vector2i holderSize = mHolder.getSize();
Yaml bullet(mBullet);
Vector2i bulletSize = bullet.get(Body::KEY_SIZE, Vector2i());
mOffset = Vector2f(0,
sf::Vector2i bulletSize = bullet.get(Body::KEY_SIZE, sf::Vector2i());
mOffset = sf::Vector2f(0,
std::max(holderSize.x, holderSize.y) / 2 +
std::max(bulletSize.x, bulletSize.y) / 2);
}
@ -48,7 +48,7 @@ Weapon::fire() {
std::shared_ptr<Particle>
Weapon::createParticle() {
// Minus to account for positive y-axis going downwards in SFML.
Vector2f offset(- mOffset);
sf::Vector2f offset(- mOffset);
thor::rotate(offset, mHolder.getAngle());
return std::shared_ptr<Particle>(new Bullet(mHolder.getPosition() + offset,
mHolder, mHolder.getAngle(), Yaml(mBullet)));

View file

@ -39,16 +39,16 @@ protected:
// Private variables.
private:
static const String KEY_BULLET;
static const String DEFAULT_BULLET;
static const String KEY_INTERVAL;
static const std::string KEY_BULLET;
static const std::string DEFAULT_BULLET;
static const std::string KEY_INTERVAL;
static const int DEFAULT_INTERVAL;
World& mWorld;
Body& mHolder;
Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
const String mBullet;
sf::Vector2f mOffset; //< Offset to the point where bullets are inserted (from holder center).
const std::string mBullet;
Timer mTimer;
};

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@ -7,7 +7,7 @@
#include "Corpse.h"
Corpse::Corpse(const Vector2f& position, const Yaml& config) :
Corpse::Corpse(const sf::Vector2f& position, const Yaml& config) :
Sprite(config, Data(position, 0, CATEGORY_NONSOLID, MASK_NONE)) {
}

View file

@ -17,7 +17,7 @@ class Yaml;
class Corpse : public Sprite {
// Public functions.
public:
Corpse(const Vector2f& position, const Yaml& config);
Corpse(const sf::Vector2f& position, const Yaml& config);
};
#endif /* DG_CORPSE_H_ */

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@ -10,7 +10,7 @@
#include "Corpse.h"
Enemy::Enemy(World& collection, Pathfinder& pathfinder,
const Vector2f& position, const Yaml& config) :
const sf::Vector2f& position, const Yaml& config) :
Character(collection, pathfinder,
Data(position, 0, CATEGORY_ACTOR, MASK_ALL),
config) {

View file

@ -8,9 +8,10 @@
#ifndef DG_ENEMY_H_
#define DG_ENEMY_H
#include <SFML/System.hpp>
#include "../abstract/Character.h"
#include "../World.h"
#include "../types/Vector.h"
#include "../util/Yaml.h"
class Character;
@ -22,7 +23,7 @@ class Enemy : public Character {
// Public functions.
public:
Enemy(World& collection, Pathfinder& pathfinder,
const Vector2f& position, const Yaml& config);
const sf::Vector2f& position, const Yaml& config);
// Private functions.
private:

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@ -7,17 +7,17 @@
#include "Player.h"
#include <string>
#include <Thor/Vectors.hpp>
#include "../items/Weapon.h"
#include "../types/String.h"
#include "../types/Vector.h"
/**
* Initializes Sprite.
*/
Player::Player(World& world, Pathfinder& pathfinder,
const Vector2f& position, const Yaml& config) :
const sf::Vector2f& position, const Yaml& config) :
Character(world, pathfinder,
Data(position, 0, CATEGORY_ACTOR, MASK_ALL),
config),
@ -30,7 +30,7 @@ Player::Player(World& world, Pathfinder& pathfinder,
* @param Absolute world coordinates of the crosshair.
*/
void
Player::setCrosshairPosition(const Vector2f& position) {
Player::setCrosshairPosition(const sf::Vector2f& position) {
mCrosshairPosition = position - getPosition();
}
@ -49,7 +49,7 @@ Player::fire() {
* @param destination Absolute world coordinate of the destination point.
*/
void
Player::move(const Vector2f& destination) {
Player::move(const sf::Vector2f& destination) {
setDestination(destination);
}
@ -68,7 +68,7 @@ Player::setDirection(Direction direction, bool unset) {
mDirection = mDirection | direction;
}
// Convert directions into a vector.
Vector2f dirVec(0, 0);
sf::Vector2f dirVec(0, 0);
if (mDirection & Direction::RIGHT) {
dirVec.x += 1.0f;
}
@ -94,7 +94,7 @@ Player::onThink(float elapsedTime) {
Character::move();
}
// Look towards crosshair.
if (mCrosshairPosition != Vector2f()) {
if (mCrosshairPosition != sf::Vector2f()) {
setAngle(thor::polarAngle(mCrosshairPosition) + 90);
}
}

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@ -13,7 +13,6 @@
#include "../abstract/Character.h"
#include "../items/Weapon.h"
#include "../types/Vector.h"
#include "../util/Pathfinder.h"
#include "../util/Yaml.h"
@ -42,11 +41,11 @@ public:
// Public functions.
public:
Player(World& world, Pathfinder& pathfinder,
const Vector2f& position, const Yaml& config);
const sf::Vector2f& position, const Yaml& config);
void setCrosshairPosition(const Vector2f& position);
void setCrosshairPosition(const sf::Vector2f& position);
void fire();
void move(const Vector2f& destination);
void move(const sf::Vector2f& destination);
void setDirection(Direction direction, bool unset);
// Private functions.
@ -56,7 +55,7 @@ private:
// Private variables.
private:
Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).
sf::Vector2f mCrosshairPosition; //< Relative position of the point to fire at (mouse cursor).
unsigned char mDirection; //< Current movement direction for direct control.
};

View file

@ -7,14 +7,15 @@
#include "TileManager.h"
#include <string>
#include <Thor/Resources.hpp>
#include "../abstract/Sprite.h"
#include "../types/String.h"
#include "../util/Loader.h"
#include "../util/ResourceManager.h"
const Vector2i TileManager::TILE_SIZE = Vector2i(100, 100);
const sf::Vector2i TileManager::TILE_SIZE = sf::Vector2i(100, 100);
/**
* Loads tile resources.
@ -34,7 +35,7 @@ TileManager::TileManager(World& world) :
*/
TileManager::Tile::Tile(Type type, const TilePosition& position) :
Sprite(Yaml(getConfig(type)), Data(
Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y), 0,
sf::Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y), 0,
CATEGORY_WORLD, (type == Type::FLOOR) ? MASK_NONE : MASK_ALL)),
mType(type) {
}
@ -45,9 +46,9 @@ TileManager::Tile::Tile(Type type, const TilePosition& position) :
* @param type The type of tile to load a resource key for.
* @return Resource key to the correct texture.
*/
String
std::string
TileManager::Tile::getConfig(Type type) {
String filename;
std::string filename;
switch (type) {
case Type::FLOOR:
filename = "tile_floor.yaml";

View file

@ -13,8 +13,7 @@
#include "../World.h"
#include "../abstract/Sprite.h"
#include "../types/Vector.h"
#include "../types/String.h"
#include <string>
class World;
class Sprite;
@ -30,12 +29,12 @@ public:
/**
* Uses the length/width of a tile as a unit.
*/
typedef Vector2i TilePosition;
typedef sf::Vector2i TilePosition;
// Public variables.
public:
/// The size of a single tile (pixels).
static const Vector2i TILE_SIZE;
static const sf::Vector2i TILE_SIZE;
// Public functions.
public:
@ -68,7 +67,7 @@ public:
Type getType() const;
TilePosition getTilePosition() const;
static String getConfig(Type type);
static std::string getConfig(Type type);
// Private variables.
private:

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@ -1,50 +0,0 @@
/*
* String.h
*
* Created on: 19.07.2012
* Author: Felix
*/
/**
* Use this as a replacement for std::to_string as MingW does not support it.
*/
#ifndef DG_STRING_H_
#define DG_STRING_H_
#include <sstream>
#include <string>
typedef std::string String;
/**
* Converts any value to a string.
*
* @param val Any variable.
* @return val converted to string.
*/
template <typename T>
String
str(T val) {
std::stringstream out;
out << val;
return out.str();
}
/**
* Converts floating point variable to string,
*
* @param val Any floating point variable.
* @param digits Number of decimal places to round to.
* @return val converted to string.
*/
template <typename T>
String
str(T val, int digits) {
std::stringstream out;
out.precision(digits);
out << val;
return out.str();
}
#endif /* DG_STRING_H_ */

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@ -1,27 +0,0 @@
/*
* Vector.h
*
* Created on: 03.08.2012
* Author: Felix
*/
#ifndef DG_VECTOR_H_
#define DG_VECTOR_H_
#include <math.h>
#include <SFML/System.hpp>
#include <Thor/Vectors.hpp>
/**
* 2D floating point vector with x/y members.
*/
typedef sf::Vector2f Vector2f;
/**
* 2D integer vector with x/y members.
*/
typedef sf::Vector2i Vector2i;
#endif /* DG_VECTOR_H_ */

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@ -10,8 +10,6 @@
#include <iostream>
#include "../types/Vector.h"
/**
* Logging functions for different levels.
*
@ -46,19 +44,19 @@
#define LOG_I(str) std::cout << __FILE__ << ":" << __LINE__ << " " << "Info: " << str << std::endl
/**
* Adds an output operator specalization for Vector2f.
* Adds an output operator specalization for sf::Vector2f.
*/
inline std::ostream&
operator<<(std::ostream& os, const Vector2f& vector) {
operator<<(std::ostream& os, const sf::Vector2f& vector) {
os << "(" << vector.x << ", " << vector.y << ")";
return os;
}
/**
* Adds an output operator specalization for Vector2i
* Adds an output operator specalization for sf::Vector2i
*/
inline std::ostream&
operator<<(std::ostream& os, const Vector2i& vector) {
operator<<(std::ostream& os, const sf::Vector2i& vector) {
os << "(" << vector.x << ", " << vector.y << ")";
return os;
}

View file

@ -11,7 +11,7 @@
Pathfinder::Pathfinder() {
}
std::vector<Vector2f>
Pathfinder::getPath(Body& physical, const Vector2f& destination) {
return std::vector<Vector2f>();
std::vector<sf::Vector2f>
Pathfinder::getPath(Body& physical, const sf::Vector2f& destination) {
return std::vector<sf::Vector2f>();
}

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@ -8,8 +8,9 @@
#ifndef PATHFINDER_H_
#define PATHFINDER_H_
#include <SFML/System.hpp>
#include "../abstract/Body.h"
#include "../types/Vector.h"
class Body;
@ -18,7 +19,7 @@ class Pathfinder {
public:
Pathfinder();
std::vector<Vector2f> getPath(Body& physical, const Vector2f& destination);
std::vector<sf::Vector2f> getPath(Body& physical, const sf::Vector2f& destination);
};
#endif /* PATHFINDER_H_ */

View file

@ -9,13 +9,13 @@
#include "../util/Log.h"
String Yaml::mFolder = "";
std::string Yaml::mFolder = "";
/**
* Creates a readable object from a YAML file. The path must be relative to the directory
* set in setFolder().
*/
Yaml::Yaml(const String& filename) :
Yaml::Yaml(const std::string& filename) :
mFilename(mFolder+filename),
mFile(mFilename) {
if (mFile.fail()) {
@ -32,7 +32,7 @@ Yaml::~Yaml() {
/**
* Return path and name of the file opened in this object.
*/
String
std::string
Yaml::getFilename() const {
return mFilename;
}
@ -42,6 +42,6 @@ Yaml::getFilename() const {
* shorter strings as this does not have to be added everywhere.
*/
void
Yaml::setFolder(const String& folder) {
Yaml::setFolder(const std::string& folder) {
mFolder = folder;
}

View file

@ -8,12 +8,12 @@
#ifndef DG_YAML_H_
#define DG_YAML_H_
#include <string>
#include <fstream>
#include <yaml-cpp/yaml.h>
#include "../types/String.h"
#include "../types/Vector.h"
#include <SFML/System.hpp>
/**
* Interface to a YAML file.
@ -21,21 +21,21 @@
class Yaml {
// Public functions.
public:
Yaml(const String& filename);
Yaml(const std::string& filename);
~Yaml();
String getFilename() const;
std::string getFilename() const;
static void setFolder(const String& folder);
static void setFolder(const std::string& folder);
template <typename T>
T get(const String& key, const T& defaultValue) const;
T get(const std::string& key, const T& defaultValue) const;
// Private variables.
private:
static String mFolder;
static std::string mFolder;
String mFilename;
std::string mFilename;
std::ifstream mFile;
YAML::Node mNode;
};
@ -44,12 +44,12 @@ private:
* Stream output operators to specialize Yaml::get for other types.
*/
namespace {
void operator>>(const YAML::Node& node, Vector2i& vector) {
void operator>>(const YAML::Node& node, sf::Vector2i& vector) {
node[0] >> vector.x;
node[1] >> vector.y;
}
void operator>>(const YAML::Node& node, Vector2f& vector) {
void operator>>(const YAML::Node& node, sf::Vector2f& vector) {
node[0] >> vector.x;
node[1] >> vector.y;
}
@ -63,7 +63,7 @@ namespace {
* @return The value of the specified key.
*/
template <typename T>
T Yaml::get(const String& key, const T& defaultValue) const {
T Yaml::get(const std::string& key, const T& defaultValue) const {
if (const YAML::Node* node = mNode.FindValue(key)) {
T value;
*node >> value;