Removed Pathfinder class.

This commit is contained in:
Felix Ableitner 2013-03-19 20:43:27 +01:00
parent 394ebc04c7
commit 1dfd878a20
10 changed files with 11 additions and 69 deletions

View file

@ -57,10 +57,10 @@ Game::generate() {
mTileManager.insertTile(TileManager::TilePosition(x, 4), TileManager::Type::WALL);
}
mWorld.insert(std::shared_ptr<Sprite>(new Enemy(mWorld, mPathfinder,
mWorld.insert(std::shared_ptr<Sprite>(new Enemy(mWorld,
sf::Vector2f(400.0f, 200.0f), Yaml("enemy.yaml"))));
mPlayer = std::shared_ptr<Player>(new Player(mWorld, mPathfinder,
mPlayer = std::shared_ptr<Player>(new Player(mWorld,
sf::Vector2f(200.0f, 100.0f), Yaml("player.yaml")));
mWorld.insert(mPlayer);
}

View file

@ -18,7 +18,6 @@
#include "sprites/TileManager.h"
#include "sprites/Player.h"
#include "World.h"
#include "util/Pathfinder.h"
class Player;
class World;
@ -57,7 +56,6 @@ private:
World mWorld;
TileManager mTileManager;
Pathfinder mPathfinder;
std::shared_ptr<Player> mPlayer;
bool mQuit;

View file

@ -27,11 +27,9 @@ std::vector<Character*> Character::mCharacterInstances = std::vector<Character*>
/**
* Saves pointer to this instance in static var for think().
*/
Character::Character(World& world, Pathfinder& pathfinder,
const Data& data, const Yaml& config) :
Character::Character(World& world, const Data& data, const Yaml& config) :
Sprite(data, config),
mWorld(world),
mPathfinder(pathfinder),
mMaxHealth(config.get(KEY_HEALTH, DEFAULT_HEALTH)),
mCurrentHealth(mMaxHealth),
mMovementSpeed(config.get(KEY_SPEED, DEFAULT_SPEED)),
@ -129,7 +127,7 @@ Character::releaseTrigger() {
*/
bool
Character::setDestination(const sf::Vector2f& destination) {
mPath = mPathfinder.getPath(*this, destination);
//mPath = mPathfinder.getPath(*this, destination);
// Make sure we found a path.
if (mPath.empty()) {
LOG_I("No path found to destination.");

View file

@ -14,14 +14,12 @@
#include "Sprite.h"
#include "../World.h"
#include "../items/Weapon.h"
#include "../util/Pathfinder.h"
#include "../util/Yaml.h"
class World;
class Weapon;
class Instances;
class Sprite;
class Pathfinder;
class Yaml;
/**
@ -30,8 +28,7 @@ class Yaml;
class Character : public Sprite {
// Public functions.
public:
Character(World& world, Pathfinder& pathfinder,
const Data& data, const Yaml& config);
Character(World& world, const Data& data, const Yaml& config);
virtual ~Character() = 0;
static void think(int elapsed);
@ -62,7 +59,6 @@ private:
static std::vector<Character*> mCharacterInstances;
World& mWorld;
Pathfinder& mPathfinder;
const int mMaxHealth;
int mCurrentHealth; //< Current health. Between 0 and mMaxHealth.

View file

@ -9,9 +9,7 @@
#include "Corpse.h"
Enemy::Enemy(World& collection, Pathfinder& pathfinder,
const sf::Vector2f& position, const Yaml& config) :
Character(collection, pathfinder,
Data(position, 0, CATEGORY_ACTOR, MASK_ALL),
Enemy::Enemy(World& collection, const sf::Vector2f& position, const Yaml& config) :
Character(collection, Data(position, 0, CATEGORY_ACTOR, MASK_ALL),
config) {
}

View file

@ -22,8 +22,7 @@ class Yaml;
class Enemy : public Character {
// Public functions.
public:
Enemy(World& collection, Pathfinder& pathfinder,
const sf::Vector2f& position, const Yaml& config);
Enemy(World& collection, const sf::Vector2f& position, const Yaml& config);
};
#endif /* DG_ENEMY_H_ */

View file

@ -16,10 +16,8 @@
/**
* Initializes Sprite.
*/
Player::Player(World& world, Pathfinder& pathfinder,
const sf::Vector2f& position, const Yaml& config) :
Character(world, pathfinder,
Data(position, 0, CATEGORY_ACTOR, MASK_ALL),
Player::Player(World& world, const sf::Vector2f& position, const Yaml& config) :
Character(world, Data(position, 0, CATEGORY_ACTOR, MASK_ALL),
config),
mDirection(0) {
}

View file

@ -13,12 +13,10 @@
#include "../abstract/Character.h"
#include "../items/Weapon.h"
#include "../util/Pathfinder.h"
#include "../util/Yaml.h"
class Character;
class Instances;
class Pathfinder;
class Weapon;
class Yaml;
@ -40,8 +38,7 @@ public:
// Public functions.
public:
Player(World& world, Pathfinder& pathfinder,
const sf::Vector2f& position, const Yaml& config);
Player(World& world, const sf::Vector2f& position, const Yaml& config);
void setCrosshairPosition(const sf::Vector2f& position);
void pullTrigger();

View file

@ -1,17 +0,0 @@
/*
* Game.cpp
*
* Created on: 24.09.2012
* Author: Felix
*/
#include "Pathfinder.h"
Pathfinder::Pathfinder() {
}
std::vector<sf::Vector2f>
Pathfinder::getPath(Sprite& physical, const sf::Vector2f& destination) {
return std::vector<sf::Vector2f>();
}

View file

@ -1,25 +0,0 @@
/*
* pathfinder.h
*
* Created on: 24.09.2012
* Author: Felix
*/
#ifndef PATHFINDER_H_
#define PATHFINDER_H_
#include <SFML/System.hpp>
#include "../abstract/Sprite.h"
class Sprite;
class Pathfinder {
// Public functions.
public:
Pathfinder();
std::vector<sf::Vector2f> getPath(Sprite& physical, const sf::Vector2f& destination);
};
#endif /* PATHFINDER_H_ */