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cd169d9297
Fixed invisible enemies (for real this time).
master
Felix Ableitner
2013-09-18 22:18:35 +0200
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da7b5f2d08
Removed unneeded code.
Felix Ableitner
2013-09-18 16:26:31 +0200
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41b407e611
Disabled automatic pickup of Health Orb (has to be done manually).
Felix Ableitner
2013-09-18 15:39:47 +0200
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e0ef9008c6
Removed player movement via right mouse button.
Felix Ableitner
2013-09-18 15:14:25 +0200
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df94bad5e8
Merge branch 'master' of 192.168.1.106:/home/pi/data/git/dungeon-gunner
Felix Ableitner
2013-09-17 23:56:35 +0200
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186ade47b7
Updated readme.
Felix Ableitner
2013-09-17 23:55:12 +0200
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7368daa599
Changed Enemy gadgets to be entirely random instead of based on Player gadgets
Felix Ableitner
2013-09-17 23:35:47 +0200
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cfa93ca213
Added config file for resolution and window style.
Felix Ableitner
2013-09-17 23:18:12 +0200
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518ec95549
Fixed weapons not stopping to fire after pickup.
Felix Ableitner
2013-09-17 23:06:17 +0200
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779cc36c57
Slightly moved player direction light to not be drawn over player sprite.
Felix Ableitner
2013-09-17 22:46:00 +0200
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dcf69c8e07
Fixed enemies spawning near player start by moving enemy insertion from Generator to Game.
Felix Ableitner
2013-09-17 22:31:47 +0200
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-
737ab2b1ad
Changed light color.
Felix Ableitner
2013-09-17 21:38:58 +0200
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bbb3153943
Fixed enemies being invisible sometimes.
Felix Ableitner
2013-09-17 19:32:30 +0200
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c94380c809
Improved code clarity, added documentation.
Felix Ableitner
2013-09-17 19:19:30 +0200
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ecff3d56b7
Merge branch 'master' of 192.168.1.106:data/git/dungeon-gunner
Felix Ableitner
2013-09-17 19:12:09 +0200
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-
98090978ce
Only pick up health orb if less than full health.
Felix Ableitner
2013-09-17 19:10:04 +0200
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14749cb378
Removed static Yaml constants to avoid build failures on MingW, updated yaml-cpp.
Felix Ableitner
2013-09-17 18:59:13 +0200
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7532554b02
Replaced pi constants with different ones.
Felix Ableitner
2013-09-17 00:04:08 +0200
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fdba653773
Replaced pi constants with different ones.
Felix Ableitner
2013-09-17 00:04:08 +0200
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-
4d83ff8c52
Fixed player not respawning after death.
Felix Ableitner
2013-09-16 17:52:49 +0200
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14d5347e6f
Merge branch 'master' of 192.168.1.106:/home/pi/data/git/dungeon-gunner
Felix Ableitner
2013-09-12 19:40:08 +0200
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-
7e0d7708b0
Disabled pausing.
Felix Ableitner
2013-09-12 18:14:16 +0200
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e0b0db8cf7
Added lighting using ltbl library.
Felix Ableitner
2013-09-12 18:13:03 +0200
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7df94496e0
Moved Health Orb config to yaml.
Felix Ableitner
2013-09-03 16:05:36 +0200
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0812287502
Moved Gadget parameters to yaml.
Felix Ableitner
2013-09-03 01:17:03 +0200
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831975cf10
Moved generation parameters to yaml.
Felix Ableitner
2013-09-03 00:36:38 +0200
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9c4feb7636
Added Health Orb to be randomly dropped by Characters and heal player.
Felix Ableitner
2013-09-02 21:58:11 +0200
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b526a291d7
Fixed crash.
Felix Ableitner
2013-09-02 19:28:54 +0200
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61e2d5ea8c
Reduced enemy health to 50%.
Felix Ableitner
2013-09-02 19:28:39 +0200
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2f3ed4b14d
Fixed rooms not always being connected.
Felix Ableitner
2013-09-02 19:20:01 +0200
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8c5d3a32cf
Merged ResourceManager into Loader.
Felix Ableitner
2013-09-02 18:35:36 +0200
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86b14c7e3c
Fixed compile error in release mode.
Felix Ableitner
2013-09-01 23:40:08 +0200
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-
fdf20428b0
Moved class member initializations into class definitions.
Felix Ableitner
2013-09-01 22:32:07 +0200
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854a6438f7
Fixed player spawning on walls.
Felix Ableitner
2013-09-01 22:10:01 +0200
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7644ca2db0
Allow to disable logging by #defining "RELEASE".
Felix Ableitner
2013-09-01 00:38:25 +0200
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bf87454682
Increased resolution.
Felix Ableitner
2013-08-31 23:07:07 +0200
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7c2848972f
Improved enemy item selection by adjusting to player items.
Felix Ableitner
2013-08-31 23:00:49 +0200
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0daf1cf6d6
Player does not get any gadgets on spawn now.
Felix Ableitner
2013-08-30 15:35:20 +0200
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55fbf1be20
Added Ring of Fire gadget.
Felix Ableitner
2013-08-30 15:33:23 +0200
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624ce8daaa
Fixed weapon pickup not working and crashing.
Felix Ableitner
2013-08-29 22:42:45 +0200
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6b1e8d906f
Random item is dropped on death.
Felix Ableitner
2013-08-29 21:53:14 +0200
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7bb08ed447
Added random weapons for enemies, also added setFirst/SecondWeapon to Character.
Felix Ableitner
2013-08-29 21:39:18 +0200
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b45dd01c72
Fixed respawn/health problems after shotgun death.
Felix Ableitner
2013-08-25 22:49:52 +0200
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21fa8ce0c5
Changed folder structure.
Felix Ableitner
2013-08-22 23:11:40 +0200
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4175ed5423
Renamed source/ to src/ and resources/ to res/.
Felix Ableitner
2013-08-22 22:51:06 +0200
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b9cd2f3b87
Fixed weapons automatically firing immediately after pickup.
Felix Ableitner
2013-08-20 21:57:26 +0200
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bc418263f1
Added new drawing category decoration to seperate corpse and item.
Felix Ableitner
2013-08-20 21:53:10 +0200
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56da38792f
Rooms are now automatically connected by pathfinding algorithm.
Felix Ableitner
2013-08-20 21:46:59 +0200
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9db73a7b93
Allow changing Tile type after insertion.
Felix Ableitner
2013-08-20 21:44:11 +0200
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0fccc7e3af
Added custom crosshair.
Felix Ableitner
2013-08-18 17:19:34 +0200
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2709f0a505
Imporved corpse sprite.
Felix Ableitner
2013-08-18 14:36:59 +0200
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f8726bcfb3
Added new item sprite.
Felix Ableitner
2013-08-18 14:27:59 +0200
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212f52d555
Added item pickup instruction whenever an item can be picked up
Felix Ableitner
2013-08-18 14:02:43 +0200
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384ab6c486
Restore crosshair position after player death.
Felix Ableitner
2013-08-18 13:38:28 +0200
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b5514b6af9
Renamed method.
Felix Ableitner
2013-08-18 13:32:54 +0200
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392afec39c
Added automatic respawn on player death, enemies firing after death.
Felix Ableitner
2013-08-18 13:27:32 +0200
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28b086fdc4
Changed World::getNearestItem to getNearbySprites for better reusability.
Felix Ableitner
2013-08-18 13:13:49 +0200
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e469211e95
Added Vector2 class to replace sf::Vector2, featuring comparison operator.
Felix Ableitner
2013-08-07 17:39:43 +0200
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602cc605e8
Changed procedural generation to use minimum spanning trees.
Felix Ableitner
2013-08-07 00:13:04 +0200
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5b3020ad3d
Revert "Changed .gitignore for Code::Blocks."
Felix Ableitner
2013-08-05 16:57:30 +0200
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260bb46ac6
Added documentation.
Felix Ableitner
2013-07-21 11:02:14 +0200
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fd141bda9c
Updated readme (controls and dependencies).
Felix Ableitner
2013-07-21 10:58:28 +0200
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7ed5c8ed8d
Changed .gitignore for Code::Blocks.
Felix Ableitner
2013-07-21 10:54:39 +0200
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19de12d62a
Allow to pick up dropped items.
Felix Ableitner
2013-07-21 10:52:50 +0200
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9401ea53c1
Drop primary weapon on death.
Felix Ableitner
2013-07-14 21:56:44 +0200
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cb11a22bff
Added bind to swap Gadgets with 'F'.
Felix Ableitner
2013-07-13 00:01:57 +0200
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8bee607981
Added Player Gadget names to GUI.
Felix Ableitner
2013-07-10 23:41:24 +0200
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f160cfb2f3
Added rotating shield gadget.
Felix Ableitner
2013-07-10 23:25:53 +0200
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16ad937c57
Added collision detection for rotated rectangles.
Felix Ableitner
2013-07-09 22:29:56 +0200
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db3bf60b2c
Added abstract Gadget and Heal gadget.
Felix Ableitner
2013-07-06 21:21:25 +0200
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19dcda6b8c
Added health widget to GUI.
Felix Ableitner
2013-07-06 14:37:16 +0200
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9d133392bc
Display weapon name on GUI.
Felix Ableitner
2013-07-06 13:38:15 +0200
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203a34f0a0
Added knife.
Felix Ableitner
2013-07-06 13:22:55 +0200
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60518e1eda
Added secondary weapon.
Felix Ableitner
2013-06-25 22:00:40 +0200
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ef0fa839b9
Added option for different bullet spread during movement.
Felix Ableitner
2013-06-25 21:35:58 +0200
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e04d684352
Added bullet spread and Heavy Machine Gun.
Felix Ableitner
2013-06-25 21:28:22 +0200
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6923092c3b
Added shotgun/auto shotgun, removed Particle/Emitter.
Felix Ableitner
2013-06-25 20:59:03 +0200
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db662808c2
Moved damage, speed from bullet to weapon, added pistol, rifle.
Felix Ableitner
2013-06-25 18:28:18 +0200
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b5b3ea33f8
Added C++11 override keyword.
Felix Ableitner
2013-06-25 18:12:50 +0200
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d06efe5257
Removed useless constants for yaml fields/filenames.
Felix Ableitner
2013-06-25 17:50:23 +0200
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9cc928e894
Added weapon ammo/reloading, with GUI ammo widget.
Felix Ableitner
2013-06-25 17:44:40 +0200
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fd7173adee
Changed Enemies to look into movement direction.
Felix Ableitner
2013-06-21 18:00:38 +0200
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51cf1d9c68
Added enemies back in.
Felix Ableitner
2013-06-21 17:40:39 +0200
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94814e0172
Added own SimplexNoise class, cache noise values.
Felix Ableitner
2013-06-15 17:49:01 +0200
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11f3800332
Added YAML size attribute to circle sprites (for correct bullet size).
Felix Ableitner
2013-05-27 17:42:36 +0200
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45cfc8662d
Added better placeholder textures.
Felix Ableitner
2013-05-27 02:38:20 +0200
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b47b323180
Added logging on area generation.
Felix Ableitner
2013-05-26 20:57:37 +0200
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b9dc5b90d2
Fixed firing.
Felix Ableitner
2013-05-26 20:44:59 +0200
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0f5d0597fc
Changed collision resolving so sliding along walls is possible.
Felix Ableitner
2013-05-26 20:16:36 +0200
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27fd692471
Fixed logic of Interval::getOverlap.
Felix Ableitner
2013-05-26 18:37:59 +0200
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12048ffc8c
Areas are now generated on the fly based on player position
Felix Ableitner
2013-05-20 23:01:01 +0200
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07826336c5
Disabled key repeat (not needed).
Felix Ableitner
2013-05-20 13:18:01 +0200
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4b222e9c7a
Switched to linux, updated sfml, thor.
Felix Ableitner
2013-05-20 12:07:05 +0200
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6418de7774
Added teams so enemies don't attack each other.
Felix Ableitner
2013-05-08 19:49:04 +0200
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8ea278030d
Fixed Corpse not being rendered.
Felix Ableitner
2013-05-08 11:30:02 +0200
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73bb918a01
Added Generator::getEnemySpawns.
Felix Ableitner
2013-05-08 11:19:21 +0200
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aa6df65e97
Changed sprites to always render as rectangle.
Felix Ableitner
2013-05-08 00:00:05 +0200
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22bcd8cf13
Removed unneeded YAML attributes, cleaned up Bullet class.
Felix Ableitner
2013-05-04 23:00:45 +0200
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4067d351e5
Changed Character subclasses to not have config as parameter.
Felix Ableitner
2013-05-02 13:31:26 +0200
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d9a5821e1a
Changed containers used by Pathfinder::astarArea.
Felix Ableitner
2013-05-01 21:36:14 +0200