2d top down shooter set in a procedurally generated world.
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Felix Ableitner cd169d9297 Fixed invisible enemies (for real this time). 11 years ago
docs Added docs to version control. 11 years ago
res Added config file for resolution and window style. 11 years ago
src Fixed invisible enemies (for real this time). 11 years ago
.gitignore Revert "Changed .gitignore for Code::Blocks." 11 years ago
README.txt Removed player movement via right mouse button. 11 years ago

README.txt

## About
2d top down shooter with tactical gameplay set in a procedurally generated world.

## Controls
WASD: walk
Mouse: aim
Left Mouse Button: shoot
R: reload
Q: use left gadget
E: use right gadget
F: pick up item or swap gadgets
Esc: exit game

## Dependencies
- SFML
- Thor
- yaml-cpp
- TGUI
- Let There Be Light

## Texture used
Player/Enemy (modified): http://opengameart.org/content/top-down-runner
Tiles (modified): http://opengameart.org/content/metalstone-textures
Item: http://opengameart.org/content/random-adventure-kit
Crosshair: http://opengameart.org/content/20-crosshairs-for-re
Health Orb: http://opengameart.org/content/magic-orbs