2d top down shooter set in a procedurally generated world.
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Felix Ableitner cd169d9297 Fixed invisible enemies (for real this time). 2013-09-18 22:18:35 +02:00
docs Added docs to version control. 2013-04-23 22:49:09 +02:00
res Added config file for resolution and window style. 2013-09-17 23:18:12 +02:00
src Fixed invisible enemies (for real this time). 2013-09-18 22:18:35 +02:00
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README.txt Removed player movement via right mouse button. 2013-09-18 15:14:25 +02:00

README.txt

## About
2d top down shooter with tactical gameplay set in a procedurally generated world.

## Controls
WASD: walk
Mouse: aim
Left Mouse Button: shoot
R: reload
Q: use left gadget
E: use right gadget
F: pick up item or swap gadgets
Esc: exit game

## Dependencies
- SFML
- Thor
- yaml-cpp
- TGUI
- Let There Be Light

## Texture used
Player/Enemy (modified): http://opengameart.org/content/top-down-runner
Tiles (modified): http://opengameart.org/content/metalstone-textures
Item: http://opengameart.org/content/random-adventure-kit
Crosshair: http://opengameart.org/content/20-crosshairs-for-re
Health Orb: http://opengameart.org/content/magic-orbs