Felix Ableitner
ef0fa839b9
Added option for different bullet spread during movement.
2013-06-25 21:35:58 +02:00
Felix Ableitner
e04d684352
Added bullet spread and Heavy Machine Gun.
2013-06-25 21:28:22 +02:00
Felix Ableitner
6923092c3b
Added shotgun/auto shotgun, removed Particle/Emitter.
2013-06-25 21:02:08 +02:00
Felix Ableitner
db662808c2
Moved damage, speed from bullet to weapon, added pistol, rifle.
2013-06-25 18:31:27 +02:00
Felix Ableitner
b5b3ea33f8
Added C++11 override keyword.
2013-06-25 18:12:50 +02:00
Felix Ableitner
d06efe5257
Removed useless constants for yaml fields/filenames.
2013-06-25 17:51:06 +02:00
Felix Ableitner
9cc928e894
Added weapon ammo/reloading, with GUI ammo widget.
2013-06-25 17:44:40 +02:00
Felix Ableitner
fd7173adee
Changed Enemies to look into movement direction.
2013-06-21 18:00:38 +02:00
Felix Ableitner
51cf1d9c68
Added enemies back in.
...
Fixed a bug where Pathfinder areas were created incorrectly, also
added a debug draw function to Pathfinder
2013-06-21 17:40:39 +02:00
Felix Ableitner
94814e0172
Added own SimplexNoise class, cache noise values.
2013-06-21 17:40:26 +02:00
Felix Ableitner
11f3800332
Added YAML size attribute to circle sprites (for correct bullet size).
2013-05-27 17:42:36 +02:00
Felix Ableitner
b47b323180
Added logging on area generation.
2013-05-26 20:57:37 +02:00
Felix Ableitner
b9dc5b90d2
Fixed firing.
2013-05-26 20:44:59 +02:00
Felix Ableitner
0f5d0597fc
Changed collision resolving so sliding along walls is possible.
2013-05-26 20:16:36 +02:00
Felix Ableitner
27fd692471
Fixed logic of Interval::getOverlap.
2013-05-26 18:57:20 +02:00
Felix Ableitner
12048ffc8c
Areas are now generated on the fly based on player position
2013-05-20 23:01:01 +02:00
Felix Ableitner
07826336c5
Disabled key repeat (not needed).
2013-05-20 13:18:01 +02:00
Felix Ableitner
4b222e9c7a
Switched to linux, updated sfml, thor.
2013-05-20 12:07:05 +02:00
Felix Ableitner
6418de7774
Added teams so enemies don't attack each other.
2013-05-08 19:49:04 +02:00
Felix Ableitner
8ea278030d
Fixed Corpse not being rendered.
2013-05-08 11:30:02 +02:00
Felix Ableitner
73bb918a01
Added Generator::getEnemySpawns.
2013-05-08 11:20:31 +02:00
Felix Ableitner
aa6df65e97
Changed sprites to always render as rectangle.
...
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
Felix Ableitner
22bcd8cf13
Removed unneeded YAML attributes, cleaned up Bullet class.
2013-05-04 23:00:45 +02:00
Felix Ableitner
4067d351e5
Changed Character subclasses to not have config as parameter.
2013-05-02 13:31:26 +02:00
Felix Ableitner
d9a5821e1a
Changed containers used by Pathfinder::astarArea.
2013-05-02 13:21:55 +02:00
Felix Ableitner
f7b0d1348b
Changed Generator to use std::map and Tile::Type.
2013-05-01 21:32:03 +02:00
Felix Ableitner
079c4b539b
Fixed collision detection.
2013-05-01 19:07:47 +02:00
Felix Ableitner
027006c966
Fixed warnings.
2013-05-01 18:04:41 +02:00
Felix Ableitner
a2de030cbc
Removed TileManager.
2013-04-29 16:49:16 +02:00
Felix Ableitner
3ee0c71857
Moved raycast from TileManager to World.
2013-04-29 16:10:22 +02:00
Felix Ableitner
0fc271495d
Added Generator::getPlayerSpawn to find a valid spawn position.
2013-04-29 00:43:00 +02:00
Felix Ableitner
39cfb89f5e
Changed Generator to use enum instead of bool.
2013-04-28 23:18:17 +02:00
Felix Ableitner
5be4a65653
Extracted Pathfinder class from World.
2013-04-28 18:12:30 +02:00
Felix Ableitner
51fdaebd0c
Removed unneeded World::remove functions
2013-04-28 14:08:16 +02:00
Felix Ableitner
454156eabe
Removed unused function.
2013-04-27 21:31:08 +02:00
Felix Ableitner
a5b01bf3c5
Improved performance by only rendering onscreen sprites.
2013-04-27 21:30:43 +02:00
Felix Ableitner
b52af711a0
Changed tile generation, decreased tile size.
2013-04-27 19:42:44 +02:00
Felix Ableitner
84264a6934
Fixed bug in path finding when no path found.
2013-04-27 19:16:46 +02:00
Felix Ableitner
acafb57fec
Removed unused function.
2013-04-27 19:01:20 +02:00
Felix Ableitner
439231727a
Moved all YAML keys and defaults to Yaml.h.
2013-04-27 18:54:04 +02:00
Felix Ableitner
ca6943f37d
Added automatic area generation so path finding works on random maps.
2013-04-27 14:04:23 +02:00
Felix Ableitner
adfb49b493
Fixed Character path finding to not skip points.
2013-04-27 13:51:51 +02:00
Felix Ableitner
d585a82ada
Fixed player path finding, made Character::move() private.
2013-04-25 21:57:37 +02:00
Felix Ableitner
5db687147d
Put mouse movement back in.
2013-04-18 12:45:37 +02:00
Felix Ableitner
bbdd298ebe
Removed TileManager::removeTile.
2013-04-18 10:07:09 +02:00
Felix Ableitner
ef3553f74e
Improved random map generation.
2013-04-18 10:05:17 +02:00
Felix Ableitner
59b6885b15
Moved generator into subfolder.
2013-04-12 20:34:48 +02:00
Felix Ableitner
83b523ca70
Removed collision checks for non-moving sprites.
2013-04-12 20:31:43 +02:00
Felix Ableitner
525e33fbc2
Added random map generation.
2013-04-11 20:44:00 +02:00
Felix Ableitner
2515b23b16
Improved path finding wall avoidance (more distance).
2013-04-05 16:58:37 +02:00