Changed Generator to use std::map and Tile::Type.

This commit is contained in:
Felix Ableitner 2013-05-01 21:32:03 +02:00
parent 079c4b539b
commit f7b0d1348b
2 changed files with 70 additions and 78 deletions

View file

@ -8,7 +8,6 @@
#include "Generator.h"
#include <assert.h>
#include <bitset>
#include <map>
#include <set>
@ -20,9 +19,15 @@
#include "../Pathfinder.h"
#include "../World.h"
/// For usage with simplexnoise.h
/// Seed for usage with simplexnoise.h
uint8_t perm[512];
/**
* Amount of tiles extra to generate, to get consistent walls
* across multiple generateTiles calls for bordering areas.
*/
const int Generator::MARGIN = 10;
/**
* Generates new random seed.
*/
@ -32,17 +37,15 @@ Generator::Generator(World& world, Pathfinder& pathfinder) :
std::mt19937 mersenne(time(nullptr));
std::uniform_int_distribution<int> distribution(0, 255);
for (int i = 0; i < 512; i++) {
for (int i = 0; i < 512; i++)
perm[i] = distribution(mersenne);
}
}
/**
* Fill Tile with procedurally generated tiles.
* Fill world with procedurally generated tiles.
*
* @param tm Tile instance to set tiles in.
* @param area Size and position of area to generate tiles for. Must be
* power of two.
* @param area Size and position of area to generate tiles for. Width and
* height must each be a power of two.
*/
void
Generator::generateTiles(const sf::IntRect& area) {
@ -50,37 +53,35 @@ Generator::generateTiles(const sf::IntRect& area) {
assert(area.width && !(area.width & (area.width - 1)));
assert(area.height && !(area.height & (area.height - 1)));
std::vector<std::vector<Tile::Type> >
noise(area.width, std::vector<Tile::Type>(area.height));
std::vector<std::vector<Tile::Type> >
filtered(area.width, std::vector<Tile::Type>(
area.height, Tile::Type::FLOOR));
for (int x = area.left; x < area.left + area.width; x++) {
for (int y = area.top; y < area.top + area.height; y++) {
noise[x-area.left][y-area.top] =
array noise;
array filtered;
for (int x = area.left - MARGIN; x < area.left + area.width + MARGIN; x++) {
for (int y = area.top - MARGIN; y < area.top + area.height + MARGIN; y++) {
noise[x][y] =
(scaled_octave_noise_2d(2, 2, 0.05f, 0.5f, -0.5f, x, y) +
scaled_octave_noise_2d(2, 2, 0.5f, 0.15f, -0.15f, x, y)
< -0.1f)
? Tile::Type::WALL
: Tile::Type::FLOOR;
? type::WALL
: type::FLOOR;
}
}
for (int x = 0; x < (int) noise.size(); x++) {
for (int y = 0; y < (int) noise[x].size(); y++) {
fill(filtered, area, type::FLOOR);
for (int x = area.left; x < area.left + area.width; x++) {
for (int y = area.top; y < area.top + area.height; y++) {
filterWalls(noise, filtered, x, y, 2, 1, 0);
filterWalls(noise, filtered, x, y, 6, 1, 2);
filterWalls(noise, filtered, x, y, 10, 1, 4);
}
}
for (int x = area.left; x < area.left + area.width; x++) {
for (int y = area.top; y < area.top + area.height; y++) {
mWorld.insert(std::shared_ptr<Sprite>(
new Tile(filtered[x-area.left][y-area.top], x, y)));
new Tile(filtered.at(x).at(y), x, y)));
}
}
generateAreas(filtered, area,
sf::Vector2f(area.left, area.top));
generateAreas(filtered, area, sf::Vector2f(area.left, area.top));
mPathfinder.generatePortals();
mGenerated = filtered;
}
@ -88,34 +89,30 @@ Generator::generateTiles(const sf::IntRect& area) {
/**
* Fills a rectangular area with the specified value.
*
* @param[in] Rectangular map.
* @param[in,out] Array to set values to.
* @param area The area to fill.
* @param value The value to set.
*/
void
Generator::fill(std::vector<std::vector<Tile::Type> >& image,
const sf::IntRect& area, Tile::Type value) {
for (int x = area.left;
x < area.left + area.width && x < (int) image.size(); x++) {
for (int y = area.top;
y < area.top + area.height && y < (int) image[x].size(); y++) {
Generator::fill(array& image, const sf::IntRect& area, Tile::Type value) {
for (int x = area.left; x < area.left + area.width; x++) {
for (int y = area.top; y < area.top + area.height; y++)
image[x][y] = value;
}
}
}
/**
* Returns the number of walls in the area in tiles.
* Counts and returns the number of walls within the area.
*
* @param[in] tiles Array of tile values.
* @param area The area to count in.
* @param tiles Array of tile values.
*/
int Generator::countWalls(const sf::IntRect& area,
std::vector<std::vector<Tile::Type> >& tiles) {
int
Generator::countWalls(const array& tiles, const sf::IntRect& area) {
int count = 0;
for (int x = area.left; x < area.left + area.width; x++) {
for (int y = area.top; y < area.top + area.height; y++)
count += (int) (tiles[x][y] == Tile::Type::WALL);
count += (int) (tiles.at(x).at(y) == type::WALL);
}
return count;
}
@ -124,8 +121,9 @@ int Generator::countWalls(const sf::IntRect& area,
* Finds rectangles of specific size inside vector in and
* puts them into vector out.
*
* @param[in] in Rectangular map of tiles.
* @param[out] out Rectangular map of tiles.
* @param[in] in Perlin noise values.
* @param[in,out] out Tiles to be placed. Does not explicitly set floor values
* (keeps previous values).
* @param x Position to check from (top left corner for rectangle).
* @param y Position to check from (top left corner for rectangle).
* @param longside Length of the longer side of the rectangle.
@ -134,39 +132,31 @@ int Generator::countWalls(const sf::IntRect& area,
* tiles is not walls (tilecount >= longside * shortside - subtract).
*/
void
Generator::filterWalls(std::vector<std::vector<Tile::Type> >& in,
std::vector<std::vector<Tile::Type> >& out,
int x, int y, int longside, int shortside, int subtract) {
// Skip if we would go out of range.
if ((x + longside >= (int) in.size()) ||
(y + longside >= (int) in[0].size()))
return;
Generator::filterWalls(const array& in, array& out, int x, int y, int longside,
int shortside, int subtract) {
// Filter in horizontal direction.
if (countWalls(sf::IntRect(x, y, longside, shortside), in) >=
if (countWalls(in, sf::IntRect(x, y, longside, shortside)) >=
shortside * longside - subtract)
fill(out, sf::IntRect(x, y, longside, shortside), Tile::Type::WALL);
fill(out, sf::IntRect(x, y, longside, shortside), type::WALL);
// Filter in vertical direction.
if (countWalls(sf::IntRect(x, y, shortside, longside), in) >=
if (countWalls(in, sf::IntRect(x, y, shortside, longside)) >=
shortside * longside - subtract)
fill(out, sf::IntRect(x, y, shortside, longside), Tile::Type::WALL);
fill(out, sf::IntRect(x, y, shortside, longside), type::WALL);
}
/**
* Inserts tile if all values within area are the same, otherwise divides area
* into four and continues recursively.
*
* @param tiles Array of tile values.
* @param in Array of tile values.
* @param area The area to generate areas for.
* @param offset Offset of tiles[0][0] from World coordinate (0, 0).
*/
void
Generator::generateAreas(
std::vector<std::vector<Tile::Type> >& tiles,
const sf::IntRect& area, const sf::Vector2f& offset) {
Generator::generateAreas(const array& in, const sf::IntRect& area,
const sf::Vector2f& offset) const {
assert(area.width > 0 && area.height > 0);
int count = countWalls(sf::IntRect(area.left - offset.y, area.top - offset.x,
area.width, area.height), tiles);
int count = countWalls(in, area);
if (count == 0) {
mPathfinder.insertArea(sf::IntRect(area));
}
@ -176,13 +166,13 @@ Generator::generateAreas(
else {
int halfWidth = area.width / 2.0f;
int halfHeight = area.height / 2.0f;
generateAreas(tiles, sf::IntRect(area.left,
generateAreas(in, sf::IntRect(area.left,
area.top, halfWidth, halfHeight), offset);
generateAreas(tiles, sf::IntRect(area.left + halfWidth,
generateAreas(in, sf::IntRect(area.left + halfWidth,
area.top, halfWidth, halfHeight), offset);
generateAreas(tiles, sf::IntRect(area.left,
generateAreas(in, sf::IntRect(area.left,
area.top + halfHeight, halfWidth, halfHeight), offset);
generateAreas(tiles, sf::IntRect(area.left + halfWidth,
generateAreas(in, sf::IntRect(area.left + halfWidth,
area.top + halfHeight, halfWidth, halfHeight), offset);
}
}
@ -192,15 +182,15 @@ Generator::generateAreas(
*/
sf::Vector2f
Generator::getPlayerSpawn() const {
sf::Vector2i spawn = findClosestFloor(sf::Vector2i(mGenerated.size() / 2,
mGenerated[0].size() / 2));
return sf::Vector2f(
(spawn.x - mGenerated.size() / 2.0f) * Tile::TILE_SIZE.x,
(spawn.y - mGenerated[0].size() / 2.0f) * Tile::TILE_SIZE.y);
sf::Vector2i spawn = findClosestFloor(sf::Vector2i(0, 0));
return sf::Vector2f(spawn.x * Tile::TILE_SIZE.x,
spawn.y * Tile::TILE_SIZE.y);
}
/**
* Finds the point array index closest to position which has a floor tile.
*
* @position Point to start search for a floor tile from.
*/
sf::Vector2i
Generator::findClosestFloor(const sf::Vector2i& position) const {
@ -219,7 +209,7 @@ Generator::findClosestFloor(const sf::Vector2i& position) const {
const sf::Vector2i& current = open.begin()->first;
open.erase(current);
closed.insert(current);
if (mGenerated[current.x][current.y] == Tile::Type::FLOOR)
if (mGenerated.at(current.x).at(current.y) == Tile::Type::FLOOR)
return current;
else {
if (closed.find(sf::Vector2i(current.x + 1, current.y)) == closed.end())

View file

@ -22,21 +22,23 @@ public:
sf::Vector2f getPlayerSpawn() const;
private:
sf::Vector2i findClosestFloor(const sf::Vector2i& position) const;
static void fill(std::vector<std::vector<Tile::Type> >& image,
const sf::IntRect& area, Tile::Type value);
static void filterWalls(std::vector<std::vector<Tile::Type> >& in,
std::vector<std::vector<Tile::Type> >& out,
int x, int y, int longside, int shortside, int subtract);
static int countWalls(const sf::IntRect& area,
std::vector<std::vector<Tile::Type> >& tiles);
void generateAreas(std::vector<std::vector<Tile::Type> >& tiles,
const sf::IntRect& area, const sf::Vector2f& offset);
typedef Tile::Type type;
typedef std::map<int, std::map<int, type> > array;
private:
sf::Vector2i findClosestFloor(const sf::Vector2i& position) const;
static void fill(array& in, const sf::IntRect& area, type value);
static void filterWalls(const array& in, array& out, int x, int y,
int longside, int shortside, int subtract);
static int countWalls(const array& in, const sf::IntRect& area);
void generateAreas(const array& in, const sf::IntRect& area,
const sf::Vector2f& offset) const;
private:
static const int MARGIN;
World& mWorld;
Pathfinder& mPathfinder;
std::vector<std::vector<Tile::Type> > mGenerated;
array mGenerated;
};
#endif /* DG_GENERATOR_H_ */