This repository has been archived on 2019-12-07. You can view files and clone it, but cannot push or open issues or pull requests.
dungeon-gunner/source
2013-05-26 20:16:36 +02:00
..
abstract Changed collision resolving so sliding along walls is possible. 2013-05-26 20:16:36 +02:00
effects Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
generator Areas are now generated on the fly based on player position 2013-05-20 23:01:01 +02:00
items Switched to linux, updated sfml, thor. 2013-05-20 12:07:05 +02:00
particle Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
sprites Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
util Fixed logic of Interval::getOverlap. 2013-05-26 18:57:20 +02:00
Game.cpp Changed collision resolving so sliding along walls is possible. 2013-05-26 20:16:36 +02:00
Game.h Removed TileManager. 2013-04-29 16:49:16 +02:00
main.cpp Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
Pathfinder.cpp Changed containers used by Pathfinder::astarArea. 2013-05-02 13:21:55 +02:00
Pathfinder.h Changed containers used by Pathfinder::astarArea. 2013-05-02 13:21:55 +02:00
World.cpp Changed collision resolving so sliding along walls is possible. 2013-05-26 20:16:36 +02:00
World.h Changed collision resolving so sliding along walls is possible. 2013-05-26 20:16:36 +02:00