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dungeon-gunner/source
Felix Ableitner aa6df65e97 Changed sprites to always render as rectangle.
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
..
abstract Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
effects Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
generator Changed Generator to use std::map and Tile::Type. 2013-05-01 21:32:03 +02:00
items Moved all YAML keys and defaults to Yaml.h. 2013-04-27 18:54:04 +02:00
particle Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
sprites Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
util Moved all YAML keys and defaults to Yaml.h. 2013-04-27 18:54:04 +02:00
Game.cpp Changed Character subclasses to not have config as parameter. 2013-05-02 13:31:26 +02:00
Game.h Removed TileManager. 2013-04-29 16:49:16 +02:00
main.cpp Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
Pathfinder.cpp Changed containers used by Pathfinder::astarArea. 2013-05-02 13:21:55 +02:00
Pathfinder.h Changed containers used by Pathfinder::astarArea. 2013-05-02 13:21:55 +02:00
World.cpp Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
World.h Fixed collision detection. 2013-05-01 19:07:47 +02:00