Felix Ableitner
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fe7909ea7b
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Changed Yaml to log missing files, files are actually closed.
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2012-10-19 15:14:25 +02:00 |
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Felix Ableitner
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bb3ecf637b
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Changed folder structure, moved files.
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2012-10-14 18:14:06 +02:00 |
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Felix Ableitner
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2be3f13810
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Moved path finding logic from Player to Character.
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2012-10-13 19:36:33 +02:00 |
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Felix Ableitner
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f0753b4a3a
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Updated documentation.
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2012-10-13 19:28:46 +02:00 |
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Felix Ableitner
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c1c461f8e2
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Moved Weapon from Player to Character.
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2012-10-13 18:58:15 +02:00 |
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Felix Ableitner
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5517db89c7
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Moved movent speed to Character (loaded from yaml).
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2012-10-13 18:50:28 +02:00 |
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Felix Ableitner
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11da25ce69
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Minor code changes.
Moved template function definitions out of class definitions.
Moved Instances to util/.
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2012-10-13 13:13:19 +02:00 |
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Felix Ableitner
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99da2acd01
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Allowed Sprite size to be optionally set in code (for Cover).
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2012-10-13 12:54:09 +02:00 |
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Felix Ableitner
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516633a374
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Removed secondary Sprite constructor (now only via Yaml).
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2012-10-13 12:48:16 +02:00 |
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Felix Ableitner
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9b61304d1e
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Changed Physical size to be passed via Yaml.
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2012-10-13 12:38:05 +02:00 |
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Felix Ableitner
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daaf8c8d9a
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Added stream output operator for Vector2i.
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2012-10-13 12:02:04 +02:00 |
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Felix Ableitner
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d7013ce63a
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Added Yaml config to Sprite (for texture file).
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2012-10-12 20:59:33 +02:00 |
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Felix Ableitner
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c93a6b0c9e
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Added Yaml config to all Sprite subclasses (except tiles).
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2012-10-12 20:50:24 +02:00 |
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Felix Ableitner
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f23f2225db
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Added Yaml config for bullet.
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2012-10-12 19:22:53 +02:00 |
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Felix Ableitner
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28681c7eb3
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Allow setting weapon damage via yaml config.
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2012-10-12 19:04:34 +02:00 |
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Felix Ableitner
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76b074220d
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Added Yaml class for runtime configuration
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2012-10-12 19:04:03 +02:00 |
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Felix Ableitner
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9ff5edbcd5
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Added String typedef to std::string for easier changing.
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2012-10-11 23:28:54 +02:00 |
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Felix Ableitner
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4981af6438
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Added empty default implementation for Character::onThink.
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2012-10-04 19:36:05 +02:00 |
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Felix Ableitner
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afdd8a03b1
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Character: Moved setDelete from onDeath to onDamage.
This means the default implemenation does not need to be called
by implementations.
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2012-10-04 19:30:50 +02:00 |
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Felix Ableitner
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f013b3c000
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Moved creation of Body from Enemy to Character.
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2012-10-04 19:24:46 +02:00 |
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Felix Ableitner
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cdeac690f2
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Added Instances class to pass major objects in c'tors.
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2012-10-04 19:10:12 +02:00 |
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Felix Ableitner
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f4bb9a5dae
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Made Character a subclass of Sprite.
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2012-10-01 11:13:26 +02:00 |
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Felix Ableitner
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484bba13c8
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Renamed Actor to Character.
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2012-10-01 11:02:44 +02:00 |
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Felix Ableitner
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a5386c7682
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Moved window creation to main().
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2012-10-01 10:47:42 +02:00 |
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Felix Ableitner
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178a040f54
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Moved all map/world generation to Game::generate().
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2012-10-01 10:15:38 +02:00 |
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Felix Ableitner
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8d295df943
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Replaced enum with enum class where possible.
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2012-10-01 10:01:58 +02:00 |
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Felix Ableitner
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197ef6b398
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Integrated Pathfinder class into Game/Player.
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2012-10-01 09:12:00 +02:00 |
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Felix Ableitner
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69889e5edc
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Added Pathfinder class (with errors).
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2012-10-01 09:09:05 +02:00 |
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Felix Ableitner
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bf31cadc71
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Added getter functions for size, solid and static properties.
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2012-09-28 18:43:28 +02:00 |
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Felix Ableitner
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9a3f97b990
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Added output operator for Vector2f, minor fixes.
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2012-09-25 18:20:45 +02:00 |
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Felix Ableitner
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77d78b3936
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Added comments and clarified headers.
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2012-09-16 21:32:31 +02:00 |
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Felix Ableitner
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3cc8c93845
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Removed Collection::Level, using Physical::Category order instead.
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2012-09-16 20:33:00 +02:00 |
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Felix Ableitner
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dbfa7c10c2
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Resolved conflict (missed earlier).
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2012-09-15 15:28:15 +02:00 |
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Felix Ableitner
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17e628b083
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Added forward declarations (not for library types).
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2012-09-14 20:39:56 +02:00 |
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Felix Ableitner
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69eca24bd2
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Added Body class to be dropped by Enemy on death.
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2012-09-14 20:33:32 +02:00 |
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Felix Ableitner
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86e7da2303
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Changed Player, Enemy and Bullet to use circle for collision model.
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2012-09-13 14:35:04 +02:00 |
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Felix Ableitner
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2f8e91c3b7
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Added option to use circle as collision model.
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2012-09-13 14:34:36 +02:00 |
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Felix Ableitner
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188fa2907b
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Fixed angle setters/getters in Physical.
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2012-09-13 13:35:16 +02:00 |
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Felix Ableitner
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98fb433dbf
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Added direct movement via WASD keys.
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2012-09-13 13:00:50 +02:00 |
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Felix Ableitner
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a793cc8933
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Merged invalid branch.
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2012-09-12 14:21:57 +02:00 |
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Felix Ableitner
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c679a0ecaa
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Bullets are inserted at offset to avoid collisions on insert.
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2012-09-11 22:02:46 +02:00 |
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Felix Ableitner
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59cd09ac16
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Added bullet damage constant.
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2012-09-11 21:15:16 +02:00 |
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Felix Ableitner
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d1a31cac3e
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Added comments.
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2012-09-11 21:13:36 +02:00 |
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Felix Ableitner
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e2a48470e5
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Added constant for player size.
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2012-09-11 21:12:34 +02:00 |
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Felix Ableitner
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09e0a5f2d2
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Added documentation.
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2012-09-11 19:37:19 +02:00 |
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Felix Ableitner
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b782614bc4
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Made bullet size a public constant.
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2012-09-11 19:20:17 +02:00 |
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Felix Ableitner
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6ea371ee2e
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Pass bullet damage from weapon.
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2012-09-11 18:08:08 +02:00 |
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Felix Ableitner
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b0d2fe7a1f
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Added health to actor, bullets can damage and kill.
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2012-09-11 18:08:07 +02:00 |
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Felix Ableitner
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4419a76dfa
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Added Enemy class.
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2012-09-11 16:22:47 +02:00 |
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Felix Ableitner
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f09eee6828
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Clarified documentation.
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2012-09-11 16:22:02 +02:00 |
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Felix Ableitner
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3690860a5d
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Disabled bullet pushback via mass.
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2012-09-11 16:19:16 +02:00 |
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Felix Ableitner
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19569a0443
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Removed unnecessary switch.
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2012-09-11 16:08:38 +02:00 |
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Felix Ableitner
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34f0f95bce
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Changed Player initial position to be passed in constructor.
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2012-09-10 17:54:17 +02:00 |
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Felix Ableitner
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45f0b31d57
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Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
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2012-09-10 17:26:37 +02:00 |
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Felix Ableitner
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125cd747fa
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Initial commit after git corruption, old repo deleted.
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2012-09-09 22:55:14 +02:00 |
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