Felix Ableitner
fd7173adee
Changed Enemies to look into movement direction.
2013-06-21 18:00:38 +02:00
Felix Ableitner
aa6df65e97
Changed sprites to always render as rectangle.
...
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
Felix Ableitner
4067d351e5
Changed Character subclasses to not have config as parameter.
2013-05-02 13:31:26 +02:00
Felix Ableitner
a2de030cbc
Removed TileManager.
2013-04-29 16:49:16 +02:00
Felix Ableitner
5be4a65653
Extracted Pathfinder class from World.
2013-04-28 18:12:30 +02:00
Felix Ableitner
d585a82ada
Fixed player path finding, made Character::move() private.
2013-04-25 21:57:37 +02:00
Felix Ableitner
d98609063e
Added very basic AI that moves and attacks.
2013-04-05 16:54:51 +02:00
Felix Ableitner
a083708850
Made direction param optional in Sprite::Data.
2013-03-30 02:36:06 +01:00
Felix Ableitner
47d9882e77
Changed code to use direction vector instead of angle.
2013-03-30 02:30:11 +01:00
Felix Ableitner
30de9e397b
Moved Character handling to world, improved some includes.
2013-03-29 17:59:35 +01:00
Felix Ableitner
1dfd878a20
Removed Pathfinder class.
2013-03-19 20:43:27 +01:00
Felix Ableitner
394ebc04c7
Improved onThink function structure.
2013-03-09 17:33:58 +01:00
Felix Ableitner
7c4eb47f2e
Removed string/vector typedefs.
2012-12-22 15:10:26 +01:00
Felix Ableitner
a157f0857d
Merged Collection into World.
2012-12-22 14:56:17 +01:00
Felix Ableitner
f42bdf5a24
Re-implemented Body funcionality (without library).
2012-12-22 13:44:17 +01:00
Felix Ableitner
6c83d3827a
Removed texture path param from Character.
2012-12-22 01:45:52 +01:00
Felix Ableitner
402cd138d3
Removed Instances class.
2012-12-22 01:44:36 +01:00
Felix Ableitner
88db5d5324
Renamed Body to Corpse, Physical to Body.
2012-12-20 10:31:32 +01:00
Felix Ableitner
bb3ecf637b
Changed folder structure, moved files.
2012-10-14 18:14:06 +02:00