42 lines
996 B
C++
42 lines
996 B
C++
/*
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* Enemy.cpp
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*
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* Created on: 10.09.2012
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* Author: Felix
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*/
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#include "Enemy.h"
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#include <Thor/Vectors.hpp>
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Enemy::Enemy(World& world, TileManager& tileManager,
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const sf::Vector2f& position, const Yaml& config) :
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Character(world, tileManager, Data(position, CATEGORY_ACTOR, MASK_ALL),
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config) {
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}
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void
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Enemy::onThink(int elapsed) {
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Character::onThink(elapsed);
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auto characters = getCharacters();
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std::shared_ptr<Character> target;
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float distanceSquared = std::numeric_limits<float>::max();
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for (auto it : characters) {
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if (distanceSquared > thor::squaredLength(it->getPosition() - getPosition())) {
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target = it;
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distanceSquared = thor::squaredLength(it->getPosition() - getPosition());
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}
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}
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if (target) {
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if (isVisible(target->getPosition())) {
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setDestination(getPosition());
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setDirection(target->getPosition() - getPosition());
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pullTrigger();
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}
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else if (!isMoving())
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setDestination(target->getPosition());
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}
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else
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releaseTrigger();
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}
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