Felix Ableitner
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394ebc04c7
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Improved onThink function structure.
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2013-03-09 17:33:58 +01:00 |
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Felix Ableitner
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3d74314d22
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Fixed rect-circle collisions not working on rect corners.
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2013-03-05 00:36:22 +01:00 |
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Felix Ableitner
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3ea80fa5ed
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Moved World::checkDelete into World::step, made checks debug only.
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2013-03-03 22:02:53 +01:00 |
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Felix Ableitner
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12655e0319
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Moved corpse dropping to Character::onDeath to allow overloading.
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2013-03-03 21:33:01 +01:00 |
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Felix Ableitner
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310816eba6
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Added collisions detection.
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2013-03-03 21:32:49 +01:00 |
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Felix Ableitner
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9fd43d1d3a
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Fixed bullet collisions.
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2013-03-03 21:28:12 +01:00 |
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Felix Ableitner
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f51b8a1aaa
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Fixed masking.
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2013-03-03 21:27:40 +01:00 |
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Felix Ableitner
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637ea180c3
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Replaced setTile with insertTile and removeTile.
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2013-03-03 21:26:29 +01:00 |
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Felix Ableitner
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f0a9c3320d
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Added automatic weapons.
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2012-12-24 01:14:22 +01:00 |
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Felix Ableitner
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5433e14f51
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Moved weapon file name from code to YAML.
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2012-12-24 00:49:49 +01:00 |
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Felix Ableitner
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b6002eb6fd
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Removed needless function.
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2012-12-23 15:52:38 +01:00 |
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Felix Ableitner
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f384165e24
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Merged Sprite and Body.
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2012-12-23 15:50:49 +01:00 |
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Felix Ableitner
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88270ad28c
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Removed redundant parameter.
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2012-12-22 16:52:43 +01:00 |
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Felix Ableitner
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e6b6bc58fc
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Re-implemented movement.
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2012-12-22 16:52:29 +01:00 |
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Felix Ableitner
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21040de4dc
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Fixed weapon firing direction.
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2012-12-22 16:44:07 +01:00 |
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Felix Ableitner
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0eee81d574
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Removed unused constructor.
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2012-12-22 15:13:28 +01:00 |
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Felix Ableitner
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7c4eb47f2e
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Removed string/vector typedefs.
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2012-12-22 15:10:26 +01:00 |
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Felix Ableitner
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a157f0857d
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Merged Collection into World.
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2012-12-22 14:56:17 +01:00 |
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Felix Ableitner
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f42bdf5a24
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Re-implemented Body funcionality (without library).
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2012-12-22 13:44:17 +01:00 |
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Felix Ableitner
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6c83d3827a
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Removed texture path param from Character.
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2012-12-22 01:45:52 +01:00 |
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Felix Ableitner
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402cd138d3
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Removed Instances class.
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2012-12-22 01:44:36 +01:00 |
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Felix Ableitner
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d923e94541
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Game: Merged tick() into loop(), removed getFps().
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2012-12-22 01:24:44 +01:00 |
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Felix Ableitner
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e20c99b89f
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Replaced all Box2D funcitonality with dummy behaviour.
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2012-12-22 01:14:30 +01:00 |
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Felix Ableitner
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fbcbcc6902
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Removed all Pathfinder functionality.
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2012-12-22 00:56:31 +01:00 |
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Felix Ableitner
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99243ccd60
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Fixed include guards and comments.
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2012-12-22 00:51:42 +01:00 |
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Felix Ableitner
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fa5c64d043
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Added hardcoded default values for YAML values.
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2012-12-20 14:59:05 +01:00 |
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Felix Ableitner
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88db5d5324
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Renamed Body to Corpse, Physical to Body.
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2012-12-20 10:31:32 +01:00 |
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Felix Ableitner
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1e0d005a1b
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Removed Cover class.
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2012-11-13 19:58:17 +01:00 |
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Felix Ableitner
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27388c7af3
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Fixed wrong include guard.
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2012-10-21 17:27:24 +02:00 |
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Felix Ableitner
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38d97abd5c
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Added YAML option to limit firing interval of weapons.
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2012-10-19 15:44:45 +02:00 |
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Felix Ableitner
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fe7909ea7b
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Changed Yaml to log missing files, files are actually closed.
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2012-10-19 15:14:25 +02:00 |
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Felix Ableitner
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bb3ecf637b
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Changed folder structure, moved files.
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2012-10-14 18:14:06 +02:00 |
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Felix Ableitner
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2be3f13810
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Moved path finding logic from Player to Character.
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2012-10-13 19:36:33 +02:00 |
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Felix Ableitner
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f0753b4a3a
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Updated documentation.
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2012-10-13 19:28:46 +02:00 |
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Felix Ableitner
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c1c461f8e2
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Moved Weapon from Player to Character.
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2012-10-13 18:58:15 +02:00 |
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Felix Ableitner
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5517db89c7
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Moved movent speed to Character (loaded from yaml).
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2012-10-13 18:50:28 +02:00 |
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Felix Ableitner
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11da25ce69
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Minor code changes.
Moved template function definitions out of class definitions.
Moved Instances to util/.
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2012-10-13 13:13:19 +02:00 |
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Felix Ableitner
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99da2acd01
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Allowed Sprite size to be optionally set in code (for Cover).
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2012-10-13 12:54:09 +02:00 |
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Felix Ableitner
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516633a374
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Removed secondary Sprite constructor (now only via Yaml).
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2012-10-13 12:48:16 +02:00 |
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Felix Ableitner
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9b61304d1e
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Changed Physical size to be passed via Yaml.
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2012-10-13 12:38:05 +02:00 |
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Felix Ableitner
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daaf8c8d9a
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Added stream output operator for Vector2i.
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2012-10-13 12:02:04 +02:00 |
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Felix Ableitner
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d7013ce63a
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Added Yaml config to Sprite (for texture file).
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2012-10-12 20:59:33 +02:00 |
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Felix Ableitner
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c93a6b0c9e
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Added Yaml config to all Sprite subclasses (except tiles).
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2012-10-12 20:50:24 +02:00 |
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Felix Ableitner
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f23f2225db
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Added Yaml config for bullet.
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2012-10-12 19:22:53 +02:00 |
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Felix Ableitner
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28681c7eb3
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Allow setting weapon damage via yaml config.
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2012-10-12 19:04:34 +02:00 |
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Felix Ableitner
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76b074220d
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Added Yaml class for runtime configuration
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2012-10-12 19:04:03 +02:00 |
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Felix Ableitner
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9ff5edbcd5
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Added String typedef to std::string for easier changing.
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2012-10-11 23:28:54 +02:00 |
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Felix Ableitner
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4981af6438
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Added empty default implementation for Character::onThink.
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2012-10-04 19:36:05 +02:00 |
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Felix Ableitner
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afdd8a03b1
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Character: Moved setDelete from onDeath to onDamage.
This means the default implemenation does not need to be called
by implementations.
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2012-10-04 19:30:50 +02:00 |
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Felix Ableitner
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f013b3c000
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Moved creation of Body from Enemy to Character.
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2012-10-04 19:24:46 +02:00 |
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