2d top down shooter set in a procedurally generated world.
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Felix Ableitner afdd8a03b1 Character: Moved setDelete from onDeath to onDamage.
This means the default implemenation does not need to be called
by implementations.
2012-10-04 19:30:50 +02:00
source Character: Moved setDelete from onDeath to onDamage. 2012-10-04 19:30:50 +02:00