Commit graph

199 commits

Author SHA1 Message Date
Felix Ableitner
47d9882e77 Changed code to use direction vector instead of angle. 2013-03-30 02:30:11 +01:00
Felix Ableitner
8e65b94667 Added function to get nearby characters. 2013-03-29 18:48:49 +01:00
Felix Ableitner
7c55643da4 Removed unneeded variable. 2013-03-29 18:42:56 +01:00
Felix Ableitner
a3f6b827bd Removed unneeded includes in .cpp files. 2013-03-29 18:41:42 +01:00
Felix Ableitner
995895872e Removed unneeded Timer class. 2013-03-29 18:35:32 +01:00
Felix Ableitner
6e631e78d5 Cleaned includes in .h files. 2013-03-29 18:34:51 +01:00
Felix Ableitner
30de9e397b Moved Character handling to world, improved some includes. 2013-03-29 17:59:35 +01:00
Felix Ableitner
7a074b7c3d Replaced diameter with radius. 2013-03-27 16:09:01 +01:00
Felix Ableitner
98e2836c14 Improved portal traversal. 2013-03-27 16:06:57 +01:00
Felix Ableitner
6641823cd1 Added path finding. 2013-03-27 14:38:34 +01:00
Felix Ableitner
3dace753f2 Fixed map generation. 2013-03-27 14:37:32 +01:00
Felix Ableitner
eb2bcf1d6d Shortened and improved path following code. 2013-03-25 16:58:13 +01:00
Felix Ableitner
ff65f6ceb6 Added Sprite::getRadius(). 2013-03-19 20:51:56 +01:00
Felix Ableitner
1dfd878a20 Removed Pathfinder class. 2013-03-19 20:43:27 +01:00
Felix Ableitner
394ebc04c7 Improved onThink function structure. 2013-03-09 17:33:58 +01:00
Felix Ableitner
3d74314d22 Fixed rect-circle collisions not working on rect corners. 2013-03-05 00:36:22 +01:00
Felix Ableitner
3ea80fa5ed Moved World::checkDelete into World::step, made checks debug only. 2013-03-03 22:02:53 +01:00
Felix Ableitner
12655e0319 Moved corpse dropping to Character::onDeath to allow overloading. 2013-03-03 21:33:01 +01:00
Felix Ableitner
310816eba6 Added collisions detection. 2013-03-03 21:32:49 +01:00
Felix Ableitner
9fd43d1d3a Fixed bullet collisions. 2013-03-03 21:28:12 +01:00
Felix Ableitner
f51b8a1aaa Fixed masking. 2013-03-03 21:27:40 +01:00
Felix Ableitner
637ea180c3 Replaced setTile with insertTile and removeTile. 2013-03-03 21:26:29 +01:00
Felix Ableitner
f0a9c3320d Added automatic weapons. 2012-12-24 01:14:22 +01:00
Felix Ableitner
5433e14f51 Moved weapon file name from code to YAML. 2012-12-24 00:49:49 +01:00
Felix Ableitner
b6002eb6fd Removed needless function. 2012-12-23 15:52:38 +01:00
Felix Ableitner
f384165e24 Merged Sprite and Body. 2012-12-23 15:50:49 +01:00
Felix Ableitner
88270ad28c Removed redundant parameter. 2012-12-22 16:52:43 +01:00
Felix Ableitner
e6b6bc58fc Re-implemented movement. 2012-12-22 16:52:29 +01:00
Felix Ableitner
21040de4dc Fixed weapon firing direction. 2012-12-22 16:44:07 +01:00
Felix Ableitner
0eee81d574 Removed unused constructor. 2012-12-22 15:13:28 +01:00
Felix Ableitner
7c4eb47f2e Removed string/vector typedefs. 2012-12-22 15:10:26 +01:00
Felix Ableitner
a157f0857d Merged Collection into World. 2012-12-22 14:56:17 +01:00
Felix Ableitner
f42bdf5a24 Re-implemented Body funcionality (without library). 2012-12-22 13:44:17 +01:00
Felix Ableitner
6c83d3827a Removed texture path param from Character. 2012-12-22 01:45:52 +01:00
Felix Ableitner
402cd138d3 Removed Instances class. 2012-12-22 01:44:36 +01:00
Felix Ableitner
d923e94541 Game: Merged tick() into loop(), removed getFps(). 2012-12-22 01:24:44 +01:00
Felix Ableitner
e20c99b89f Replaced all Box2D funcitonality with dummy behaviour. 2012-12-22 01:14:30 +01:00
Felix Ableitner
fbcbcc6902 Removed all Pathfinder functionality. 2012-12-22 00:56:31 +01:00
Felix Ableitner
99243ccd60 Fixed include guards and comments. 2012-12-22 00:51:42 +01:00
Felix Ableitner
fa5c64d043 Added hardcoded default values for YAML values. 2012-12-20 14:59:05 +01:00
Felix Ableitner
88db5d5324 Renamed Body to Corpse, Physical to Body. 2012-12-20 10:31:32 +01:00
Felix Ableitner
1e0d005a1b Removed Cover class. 2012-11-13 19:58:17 +01:00
Felix Ableitner
27388c7af3 Fixed wrong include guard. 2012-10-21 17:27:24 +02:00
Felix Ableitner
38d97abd5c Added YAML option to limit firing interval of weapons. 2012-10-19 15:44:45 +02:00
Felix Ableitner
fe7909ea7b Changed Yaml to log missing files, files are actually closed. 2012-10-19 15:14:25 +02:00
Felix Ableitner
bb3ecf637b Changed folder structure, moved files. 2012-10-14 18:14:06 +02:00
Felix Ableitner
2be3f13810 Moved path finding logic from Player to Character. 2012-10-13 19:36:33 +02:00
Felix Ableitner
f0753b4a3a Updated documentation. 2012-10-13 19:28:46 +02:00
Felix Ableitner
c1c461f8e2 Moved Weapon from Player to Character. 2012-10-13 18:58:15 +02:00
Felix Ableitner
5517db89c7 Moved movent speed to Character (loaded from yaml). 2012-10-13 18:50:28 +02:00