Felix Ableitner
fd7173adee
Changed Enemies to look into movement direction.
2013-06-21 18:00:38 +02:00
Felix Ableitner
aa6df65e97
Changed sprites to always render as rectangle.
...
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
Felix Ableitner
4067d351e5
Changed Character subclasses to not have config as parameter.
2013-05-02 13:31:26 +02:00
Felix Ableitner
079c4b539b
Fixed collision detection.
2013-05-01 19:07:47 +02:00
Felix Ableitner
a2de030cbc
Removed TileManager.
2013-04-29 16:49:16 +02:00
Felix Ableitner
3ee0c71857
Moved raycast from TileManager to World.
2013-04-29 16:10:22 +02:00
Felix Ableitner
39cfb89f5e
Changed Generator to use enum instead of bool.
2013-04-28 23:18:17 +02:00
Felix Ableitner
5be4a65653
Extracted Pathfinder class from World.
2013-04-28 18:12:30 +02:00
Felix Ableitner
454156eabe
Removed unused function.
2013-04-27 21:31:08 +02:00
Felix Ableitner
b52af711a0
Changed tile generation, decreased tile size.
2013-04-27 19:42:44 +02:00
Felix Ableitner
d585a82ada
Fixed player path finding, made Character::move() private.
2013-04-25 21:57:37 +02:00
Felix Ableitner
5db687147d
Put mouse movement back in.
2013-04-18 12:45:37 +02:00
Felix Ableitner
bbdd298ebe
Removed TileManager::removeTile.
2013-04-18 10:07:09 +02:00
Felix Ableitner
d98609063e
Added very basic AI that moves and attacks.
2013-04-05 16:54:51 +02:00
Felix Ableitner
c6cd8483e0
Fixed Game class documentation.
2013-04-05 14:19:52 +02:00
Felix Ableitner
48541059a0
Removed unnecessary brackets on if.
2013-04-04 23:13:08 +02:00
Felix Ableitner
273153709c
Removed unneeded comments, improved documentation.
2013-04-04 23:00:52 +02:00
Felix Ableitner
a094c01d55
Added raycast.
2013-04-04 22:50:40 +02:00
Felix Ableitner
602a6a5e66
Added explicit keyword to all constructors.
2013-03-30 16:39:46 +01:00
Felix Ableitner
0c29dac282
Removed player right click movement.
2013-03-30 02:38:16 +01:00
Felix Ableitner
a083708850
Made direction param optional in Sprite::Data.
2013-03-30 02:36:06 +01:00
Felix Ableitner
47d9882e77
Changed code to use direction vector instead of angle.
2013-03-30 02:30:11 +01:00
Felix Ableitner
a3f6b827bd
Removed unneeded includes in .cpp files.
2013-03-29 18:41:42 +01:00
Felix Ableitner
6e631e78d5
Cleaned includes in .h files.
2013-03-29 18:34:51 +01:00
Felix Ableitner
30de9e397b
Moved Character handling to world, improved some includes.
2013-03-29 17:59:35 +01:00
Felix Ableitner
1dfd878a20
Removed Pathfinder class.
2013-03-19 20:43:27 +01:00
Felix Ableitner
394ebc04c7
Improved onThink function structure.
2013-03-09 17:33:58 +01:00
Felix Ableitner
637ea180c3
Replaced setTile with insertTile and removeTile.
2013-03-03 21:26:29 +01:00
Felix Ableitner
f0a9c3320d
Added automatic weapons.
2012-12-24 01:14:22 +01:00
Felix Ableitner
f384165e24
Merged Sprite and Body.
2012-12-23 15:50:49 +01:00
Felix Ableitner
88270ad28c
Removed redundant parameter.
2012-12-22 16:52:43 +01:00
Felix Ableitner
7c4eb47f2e
Removed string/vector typedefs.
2012-12-22 15:10:26 +01:00
Felix Ableitner
a157f0857d
Merged Collection into World.
2012-12-22 14:56:17 +01:00
Felix Ableitner
f42bdf5a24
Re-implemented Body funcionality (without library).
2012-12-22 13:44:17 +01:00
Felix Ableitner
6c83d3827a
Removed texture path param from Character.
2012-12-22 01:45:52 +01:00
Felix Ableitner
402cd138d3
Removed Instances class.
2012-12-22 01:44:36 +01:00
Felix Ableitner
e20c99b89f
Replaced all Box2D funcitonality with dummy behaviour.
2012-12-22 01:14:30 +01:00
Felix Ableitner
88db5d5324
Renamed Body to Corpse, Physical to Body.
2012-12-20 10:31:32 +01:00
Felix Ableitner
1e0d005a1b
Removed Cover class.
2012-11-13 19:58:17 +01:00
Felix Ableitner
bb3ecf637b
Changed folder structure, moved files.
2012-10-14 18:14:06 +02:00