Felix Ableitner
|
f51b8a1aaa
|
Fixed masking.
|
2013-03-03 21:27:40 +01:00 |
|
Felix Ableitner
|
637ea180c3
|
Replaced setTile with insertTile and removeTile.
|
2013-03-03 21:26:29 +01:00 |
|
Felix Ableitner
|
f0a9c3320d
|
Added automatic weapons.
|
2012-12-24 01:14:22 +01:00 |
|
Felix Ableitner
|
5433e14f51
|
Moved weapon file name from code to YAML.
|
2012-12-24 00:49:49 +01:00 |
|
Felix Ableitner
|
b6002eb6fd
|
Removed needless function.
|
2012-12-23 15:52:38 +01:00 |
|
Felix Ableitner
|
f384165e24
|
Merged Sprite and Body.
|
2012-12-23 15:50:49 +01:00 |
|
Felix Ableitner
|
88270ad28c
|
Removed redundant parameter.
|
2012-12-22 16:52:43 +01:00 |
|
Felix Ableitner
|
e6b6bc58fc
|
Re-implemented movement.
|
2012-12-22 16:52:29 +01:00 |
|
Felix Ableitner
|
21040de4dc
|
Fixed weapon firing direction.
|
2012-12-22 16:44:07 +01:00 |
|
Felix Ableitner
|
0eee81d574
|
Removed unused constructor.
|
2012-12-22 15:13:28 +01:00 |
|
Felix Ableitner
|
7c4eb47f2e
|
Removed string/vector typedefs.
|
2012-12-22 15:10:26 +01:00 |
|
Felix Ableitner
|
a157f0857d
|
Merged Collection into World.
|
2012-12-22 14:56:17 +01:00 |
|
Felix Ableitner
|
f42bdf5a24
|
Re-implemented Body funcionality (without library).
|
2012-12-22 13:44:17 +01:00 |
|
Felix Ableitner
|
6c83d3827a
|
Removed texture path param from Character.
|
2012-12-22 01:45:52 +01:00 |
|
Felix Ableitner
|
402cd138d3
|
Removed Instances class.
|
2012-12-22 01:44:36 +01:00 |
|
Felix Ableitner
|
d923e94541
|
Game: Merged tick() into loop(), removed getFps().
|
2012-12-22 01:24:44 +01:00 |
|
Felix Ableitner
|
e20c99b89f
|
Replaced all Box2D funcitonality with dummy behaviour.
|
2012-12-22 01:14:30 +01:00 |
|
Felix Ableitner
|
fbcbcc6902
|
Removed all Pathfinder functionality.
|
2012-12-22 00:56:31 +01:00 |
|
Felix Ableitner
|
99243ccd60
|
Fixed include guards and comments.
|
2012-12-22 00:51:42 +01:00 |
|
Felix Ableitner
|
fa5c64d043
|
Added hardcoded default values for YAML values.
|
2012-12-20 14:59:05 +01:00 |
|
Felix Ableitner
|
88db5d5324
|
Renamed Body to Corpse, Physical to Body.
|
2012-12-20 10:31:32 +01:00 |
|
Felix Ableitner
|
1e0d005a1b
|
Removed Cover class.
|
2012-11-13 19:58:17 +01:00 |
|
Felix Ableitner
|
27388c7af3
|
Fixed wrong include guard.
|
2012-10-21 17:27:24 +02:00 |
|
Felix Ableitner
|
38d97abd5c
|
Added YAML option to limit firing interval of weapons.
|
2012-10-19 15:44:45 +02:00 |
|
Felix Ableitner
|
fe7909ea7b
|
Changed Yaml to log missing files, files are actually closed.
|
2012-10-19 15:14:25 +02:00 |
|
Felix Ableitner
|
bb3ecf637b
|
Changed folder structure, moved files.
|
2012-10-14 18:14:06 +02:00 |
|
Felix Ableitner
|
2be3f13810
|
Moved path finding logic from Player to Character.
|
2012-10-13 19:36:33 +02:00 |
|
Felix Ableitner
|
f0753b4a3a
|
Updated documentation.
|
2012-10-13 19:28:46 +02:00 |
|
Felix Ableitner
|
c1c461f8e2
|
Moved Weapon from Player to Character.
|
2012-10-13 18:58:15 +02:00 |
|
Felix Ableitner
|
5517db89c7
|
Moved movent speed to Character (loaded from yaml).
|
2012-10-13 18:50:28 +02:00 |
|
Felix Ableitner
|
11da25ce69
|
Minor code changes.
Moved template function definitions out of class definitions.
Moved Instances to util/.
|
2012-10-13 13:13:19 +02:00 |
|
Felix Ableitner
|
99da2acd01
|
Allowed Sprite size to be optionally set in code (for Cover).
|
2012-10-13 12:54:09 +02:00 |
|
Felix Ableitner
|
516633a374
|
Removed secondary Sprite constructor (now only via Yaml).
|
2012-10-13 12:48:16 +02:00 |
|
Felix Ableitner
|
9b61304d1e
|
Changed Physical size to be passed via Yaml.
|
2012-10-13 12:38:05 +02:00 |
|
Felix Ableitner
|
daaf8c8d9a
|
Added stream output operator for Vector2i.
|
2012-10-13 12:02:04 +02:00 |
|
Felix Ableitner
|
d7013ce63a
|
Added Yaml config to Sprite (for texture file).
|
2012-10-12 20:59:33 +02:00 |
|
Felix Ableitner
|
c93a6b0c9e
|
Added Yaml config to all Sprite subclasses (except tiles).
|
2012-10-12 20:50:24 +02:00 |
|
Felix Ableitner
|
f23f2225db
|
Added Yaml config for bullet.
|
2012-10-12 19:22:53 +02:00 |
|
Felix Ableitner
|
28681c7eb3
|
Allow setting weapon damage via yaml config.
|
2012-10-12 19:04:34 +02:00 |
|
Felix Ableitner
|
76b074220d
|
Added Yaml class for runtime configuration
|
2012-10-12 19:04:03 +02:00 |
|
Felix Ableitner
|
9ff5edbcd5
|
Added String typedef to std::string for easier changing.
|
2012-10-11 23:28:54 +02:00 |
|
Felix Ableitner
|
4981af6438
|
Added empty default implementation for Character::onThink.
|
2012-10-04 19:36:05 +02:00 |
|
Felix Ableitner
|
afdd8a03b1
|
Character: Moved setDelete from onDeath to onDamage.
This means the default implemenation does not need to be called
by implementations.
|
2012-10-04 19:30:50 +02:00 |
|
Felix Ableitner
|
f013b3c000
|
Moved creation of Body from Enemy to Character.
|
2012-10-04 19:24:46 +02:00 |
|
Felix Ableitner
|
cdeac690f2
|
Added Instances class to pass major objects in c'tors.
|
2012-10-04 19:10:12 +02:00 |
|
Felix Ableitner
|
f4bb9a5dae
|
Made Character a subclass of Sprite.
|
2012-10-01 11:13:26 +02:00 |
|
Felix Ableitner
|
484bba13c8
|
Renamed Actor to Character.
|
2012-10-01 11:02:44 +02:00 |
|
Felix Ableitner
|
a5386c7682
|
Moved window creation to main().
|
2012-10-01 10:47:42 +02:00 |
|
Felix Ableitner
|
178a040f54
|
Moved all map/world generation to Game::generate().
|
2012-10-01 10:15:38 +02:00 |
|
Felix Ableitner
|
8d295df943
|
Replaced enum with enum class where possible.
|
2012-10-01 10:01:58 +02:00 |
|