Felix Ableitner
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db662808c2
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Moved damage, speed from bullet to weapon, added pistol, rifle.
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2013-06-25 18:31:27 +02:00 |
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Felix Ableitner
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b9dc5b90d2
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Fixed firing.
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2013-05-26 20:44:59 +02:00 |
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Felix Ableitner
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439231727a
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Moved all YAML keys and defaults to Yaml.h.
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2013-04-27 18:54:04 +02:00 |
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Felix Ableitner
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273153709c
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Removed unneeded comments, improved documentation.
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2013-04-04 23:00:52 +02:00 |
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Felix Ableitner
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602a6a5e66
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Added explicit keyword to all constructors.
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2013-03-30 16:39:46 +01:00 |
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Felix Ableitner
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47d9882e77
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Changed code to use direction vector instead of angle.
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2013-03-30 02:30:11 +01:00 |
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Felix Ableitner
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6e631e78d5
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Cleaned includes in .h files.
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2013-03-29 18:34:51 +01:00 |
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Felix Ableitner
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9fd43d1d3a
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Fixed bullet collisions.
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2013-03-03 21:28:12 +01:00 |
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Felix Ableitner
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b6002eb6fd
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Removed needless function.
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2012-12-23 15:52:38 +01:00 |
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Felix Ableitner
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f384165e24
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Merged Sprite and Body.
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2012-12-23 15:50:49 +01:00 |
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Felix Ableitner
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88270ad28c
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Removed redundant parameter.
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2012-12-22 16:52:43 +01:00 |
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Felix Ableitner
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7c4eb47f2e
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Removed string/vector typedefs.
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2012-12-22 15:10:26 +01:00 |
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Felix Ableitner
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a157f0857d
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Merged Collection into World.
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2012-12-22 14:56:17 +01:00 |
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Felix Ableitner
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e20c99b89f
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Replaced all Box2D funcitonality with dummy behaviour.
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2012-12-22 01:14:30 +01:00 |
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Felix Ableitner
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fa5c64d043
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Added hardcoded default values for YAML values.
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2012-12-20 14:59:05 +01:00 |
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Felix Ableitner
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88db5d5324
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Renamed Body to Corpse, Physical to Body.
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2012-12-20 10:31:32 +01:00 |
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Felix Ableitner
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bb3ecf637b
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Changed folder structure, moved files.
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2012-10-14 18:14:06 +02:00 |
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Felix Ableitner
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516633a374
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Removed secondary Sprite constructor (now only via Yaml).
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2012-10-13 12:48:16 +02:00 |
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Felix Ableitner
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f23f2225db
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Added Yaml config for bullet.
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2012-10-12 19:22:53 +02:00 |
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Felix Ableitner
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17e628b083
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Added forward declarations (not for library types).
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2012-09-14 20:39:56 +02:00 |
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Felix Ableitner
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a793cc8933
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Merged invalid branch.
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2012-09-12 14:21:57 +02:00 |
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Felix Ableitner
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c679a0ecaa
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Bullets are inserted at offset to avoid collisions on insert.
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2012-09-11 22:02:46 +02:00 |
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Felix Ableitner
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b782614bc4
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Made bullet size a public constant.
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2012-09-11 19:20:17 +02:00 |
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Felix Ableitner
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6ea371ee2e
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Pass bullet damage from weapon.
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2012-09-11 18:08:08 +02:00 |
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Felix Ableitner
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45f0b31d57
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Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
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2012-09-10 17:26:37 +02:00 |
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Felix Ableitner
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125cd747fa
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Initial commit after git corruption, old repo deleted.
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2012-09-09 22:55:14 +02:00 |
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