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dungeon-gunner/source/effects/Bullet.h
Felix Ableitner 45f0b31d57 Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
2012-09-10 17:26:37 +02:00

31 lines
641 B
C++
Executable file

/*
* Bullet.h
*
* Created on: 12.08.2012
* Author: Felix
*/
#ifndef DG_BULLET_H_
#define DG_BULLET_H_
#include "../particle/Particle.h"
/**
* Bullet particle fired by a weapon, may damage actors.
*/
class Bullet : public Particle {
// Public functions.
public:
Bullet(const Vector2f& position, b2World& world, const std::shared_ptr<sf::Texture>& texture,
Physical& shooter, float direction);
void onCollide(Physical& other, uint16 category);
bool doesCollide(Physical& other);
// Private variables.
private:
static const float SPEED;
Physical& mShooter;
};
#endif /* DG_BULLET_H_ */