45f0b31d57
Working: Rendering Resources Physics Player movement with mouse Shooting with mouse Tiles
31 lines
641 B
C++
Executable file
31 lines
641 B
C++
Executable file
/*
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* Bullet.h
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*
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* Created on: 12.08.2012
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* Author: Felix
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*/
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#ifndef DG_BULLET_H_
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#define DG_BULLET_H_
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#include "../particle/Particle.h"
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/**
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* Bullet particle fired by a weapon, may damage actors.
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*/
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class Bullet : public Particle {
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// Public functions.
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public:
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Bullet(const Vector2f& position, b2World& world, const std::shared_ptr<sf::Texture>& texture,
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Physical& shooter, float direction);
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void onCollide(Physical& other, uint16 category);
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bool doesCollide(Physical& other);
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// Private variables.
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private:
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static const float SPEED;
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Physical& mShooter;
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};
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#endif /* DG_BULLET_H_ */
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