Commit graph

235 commits

Author SHA1 Message Date
cfa93ca213 Added config file for resolution and window style. 2013-09-17 23:18:12 +02:00
518ec95549 Fixed weapons not stopping to fire after pickup. 2013-09-17 23:06:17 +02:00
779cc36c57 Slightly moved player direction light to not be drawn over player sprite. 2013-09-17 22:46:00 +02:00
dcf69c8e07 Fixed enemies spawning near player start by moving enemy insertion from Generator to Game. 2013-09-17 22:31:47 +02:00
Felix Ableitner
737ab2b1ad Changed light color. 2013-09-17 21:38:58 +02:00
Felix Ableitner
bbb3153943 Fixed enemies being invisible sometimes. 2013-09-17 19:32:30 +02:00
Felix Ableitner
c94380c809 Improved code clarity, added documentation. 2013-09-17 19:19:30 +02:00
Felix Ableitner
ecff3d56b7 Merge branch 'master' of 192.168.1.106:data/git/dungeon-gunner 2013-09-17 19:12:09 +02:00
Felix Ableitner
98090978ce Only pick up health orb if less than full health. 2013-09-17 19:10:04 +02:00
Felix Ableitner
14749cb378 Removed static Yaml constants to avoid build failures on MingW,
updated yaml-cpp.
2013-09-17 18:59:13 +02:00
Felix Ableitner
7532554b02 Replaced pi constants with different ones. 2013-09-17 00:14:42 +02:00
Felix Ableitner
fdba653773 Replaced pi constants with different ones. 2013-09-17 00:04:08 +02:00
4d83ff8c52 Fixed player not respawning after death. 2013-09-16 17:52:49 +02:00
14d5347e6f Merge branch 'master' of 192.168.1.106:/home/pi/data/git/dungeon-gunner 2013-09-12 19:40:08 +02:00
7e0d7708b0 Disabled pausing. 2013-09-12 18:14:16 +02:00
e0b0db8cf7 Added lighting using ltbl library. 2013-09-12 18:13:03 +02:00
7df94496e0 Moved Health Orb config to yaml. 2013-09-03 16:05:36 +02:00
0812287502 Moved Gadget parameters to yaml. 2013-09-03 01:21:55 +02:00
831975cf10 Moved generation parameters to yaml. 2013-09-03 00:36:38 +02:00
9c4feb7636 Added Health Orb to be randomly dropped by Characters and heal player. 2013-09-02 21:58:11 +02:00
b526a291d7 Fixed crash. 2013-09-02 19:28:54 +02:00
61e2d5ea8c Reduced enemy health to 50%. 2013-09-02 19:28:39 +02:00
2f3ed4b14d Fixed rooms not always being connected. 2013-09-02 19:20:01 +02:00
8c5d3a32cf Merged ResourceManager into Loader. 2013-09-02 18:35:36 +02:00
Felix Ableitner
86b14c7e3c Fixed compile error in release mode. 2013-09-01 23:40:08 +02:00
fdf20428b0 Moved class member initializations into class definitions. 2013-09-01 23:03:40 +02:00
854a6438f7 Fixed player spawning on walls. 2013-09-01 22:13:56 +02:00
Felix Ableitner
7644ca2db0 Allow to disable logging by #defining "RELEASE". 2013-09-01 21:25:36 +02:00
bf87454682 Increased resolution. 2013-08-31 23:07:07 +02:00
7c2848972f Improved enemy item selection by adjusting to player items. 2013-08-31 23:00:49 +02:00
0daf1cf6d6 Player does not get any gadgets on spawn now. 2013-08-30 15:35:20 +02:00
55fbf1be20 Added Ring of Fire gadget. 2013-08-30 15:33:23 +02:00
624ce8daaa Fixed weapon pickup not working and crashing. 2013-08-29 22:42:45 +02:00
6b1e8d906f Random item is dropped on death. 2013-08-29 21:53:14 +02:00
7bb08ed447 Added random weapons for enemies, also added setFirst/SecondWeapon to Character. 2013-08-29 21:39:18 +02:00
b45dd01c72 Fixed respawn/health problems after shotgun death. 2013-08-25 22:49:52 +02:00
21fa8ce0c5 Changed folder structure. 2013-08-25 22:47:34 +02:00
4175ed5423 Renamed source/ to src/ and resources/ to res/. 2013-08-22 22:51:06 +02:00
b9cd2f3b87 Fixed weapons automatically firing immediately after pickup. 2013-08-20 21:57:51 +02:00
bc418263f1 Added new drawing category decoration to seperate corpse and item. 2013-08-20 21:53:10 +02:00
56da38792f Rooms are now automatically connected by pathfinding algorithm. 2013-08-20 21:46:59 +02:00
9db73a7b93 Allow changing Tile type after insertion. 2013-08-20 21:44:11 +02:00
0fccc7e3af Added custom crosshair. 2013-08-19 02:35:52 +02:00
2709f0a505 Imporved corpse sprite. 2013-08-18 14:36:59 +02:00
f8726bcfb3 Added new item sprite. 2013-08-18 14:27:59 +02:00
212f52d555 Added item pickup instruction whenever an item can be picked up 2013-08-18 14:04:00 +02:00
384ab6c486 Restore crosshair position after player death. 2013-08-18 13:38:28 +02:00
b5514b6af9 Renamed method. 2013-08-18 13:32:54 +02:00
392afec39c Added automatic respawn on player death, enemies firing after death. 2013-08-18 13:27:32 +02:00
28b086fdc4 Changed World::getNearestItem to getNearbySprites for better reusability. 2013-08-18 13:13:49 +02:00