Added custom crosshair.
This commit is contained in:
parent
2709f0a505
commit
0fccc7e3af
4 changed files with 20 additions and 8 deletions
|
@ -22,3 +22,4 @@ Space: pause
|
|||
Player/Enemy (modified): http://opengameart.org/content/top-down-runner
|
||||
Tiles (modified): http://opengameart.org/content/metalstone-textures
|
||||
Item: http://opengameart.org/content/random-adventure-kit
|
||||
Crosshair: http://opengameart.org/content/20-crosshairs-for-re
|
||||
|
|
BIN
resources/textures/crosshair.png
Normal file
BIN
resources/textures/crosshair.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 912 B |
|
@ -14,18 +14,12 @@
|
|||
#include "items/Shield.h"
|
||||
#include "sprites/Enemy.h"
|
||||
#include "sprites/Player.h"
|
||||
#include "util/Loader.h"
|
||||
#include "util/ResourceManager.h"
|
||||
#include "util/Yaml.h"
|
||||
|
||||
const int Game::FPS_GOAL = 60;
|
||||
|
||||
void Game::initPlayer() {
|
||||
mPlayer = std::shared_ptr < Player
|
||||
> (new Player(mWorld, mPathfinder, mGenerator.getPlayerSpawn()));
|
||||
mPlayer->setLeftGadget(std::shared_ptr < Gadget > (new Heal()));
|
||||
mPlayer->setRightGadget(std::shared_ptr < Gadget > (new Shield()));
|
||||
mWorld.insertCharacter(mPlayer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes game, including window and objects (sprites).
|
||||
*/
|
||||
|
@ -41,6 +35,11 @@ Game::Game(tgui::Window& window) :
|
|||
mGenerator.generateCurrentAreaIfNeeded(Vector2f());
|
||||
initPlayer();
|
||||
|
||||
mCrosshairTexture = ResourceManager::i().acquire(Loader::i()
|
||||
.fromFile<sf::Texture>("crosshair.png"));
|
||||
mCrosshair.setTexture(*mCrosshairTexture, true);
|
||||
mWindow.setMouseCursorVisible(false);
|
||||
|
||||
mHealth = window.add<tgui::Label>();
|
||||
mHealth->setTextSize(20);
|
||||
mAmmo = window.add<tgui::Label>();
|
||||
|
@ -55,6 +54,14 @@ Game::Game(tgui::Window& window) :
|
|||
mPickupInstruction->setTextSize(14);
|
||||
}
|
||||
|
||||
void Game::initPlayer() {
|
||||
mPlayer = std::shared_ptr < Player
|
||||
> (new Player(mWorld, mPathfinder, mGenerator.getPlayerSpawn()));
|
||||
mPlayer->setLeftGadget(std::shared_ptr < Gadget > (new Heal()));
|
||||
mPlayer->setRightGadget(std::shared_ptr < Gadget > (new Shield()));
|
||||
mWorld.insertCharacter(mPlayer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Closes window.
|
||||
*/
|
||||
|
@ -161,6 +168,7 @@ Game::input() {
|
|||
case sf::Event::MouseMoved:
|
||||
mPlayer->setCrosshairPosition(convertCoordinates(event.mouseMove.x,
|
||||
event.mouseMove.y));
|
||||
mCrosshair.setPosition(Vector2f(sf::Mouse::getPosition(mWindow) - Vector2i(mCrosshair.getTextureRect().width, mCrosshair.getTextureRect().height) / 2));
|
||||
break;
|
||||
case sf::Event::MouseWheelMoved:
|
||||
mPlayer->toggleWeapon();
|
||||
|
@ -294,6 +302,7 @@ Game::render() {
|
|||
// Render GUI and static stuff.
|
||||
mWindow.setView(mWindow.getDefaultView());
|
||||
mWindow.drawGUI();
|
||||
mWindow.draw(mCrosshair);
|
||||
|
||||
mWindow.display();
|
||||
}
|
||||
|
|
|
@ -52,6 +52,8 @@ private:
|
|||
tgui::Label* mLeftGadget;
|
||||
tgui::Label* mRightGadget;
|
||||
tgui::Label* mPickupInstruction;
|
||||
std::shared_ptr<sf::Texture> mCrosshairTexture;
|
||||
sf::Sprite mCrosshair;
|
||||
|
||||
World mWorld;
|
||||
Pathfinder mPathfinder;
|
||||
|
|
Reference in a new issue