2d top down shooter set in a procedurally generated world.
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2013-09-02 19:28:39 +02:00
docs Added docs to version control. 2013-04-23 22:49:09 +02:00
res Reduced enemy health to 50%. 2013-09-02 19:28:39 +02:00
src Fixed rooms not always being connected. 2013-09-02 19:20:01 +02:00
.gitignore Revert "Changed .gitignore for Code::Blocks." 2013-08-05 16:57:30 +02:00
README.txt Added custom crosshair. 2013-08-19 02:35:52 +02:00

## About
2d top down shooter similar to dragon age fights with guns / frozen sysnapse and roguelike combination

## Controls
WASD: move
Mouse: look
Lmb: shoot
Rmb: walk to position
R: reload
Q: use left Gadget
E: use right Gadget
F: pick up item or swap Gadgets
Space: pause

## Dependencies
- SFML 2.0
- Thor 2.0
- yaml-cpp
- TGUI

## Texture used
Player/Enemy (modified): http://opengameart.org/content/top-down-runner
Tiles (modified): http://opengameart.org/content/metalstone-textures
Item: http://opengameart.org/content/random-adventure-kit
Crosshair: http://opengameart.org/content/20-crosshairs-for-re