Felix Ableitner
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48541059a0
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Removed unnecessary brackets on if.
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2013-04-04 23:13:08 +02:00 |
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Felix Ableitner
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273153709c
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Removed unneeded comments, improved documentation.
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2013-04-04 23:00:52 +02:00 |
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Felix Ableitner
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0c29dac282
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Removed player right click movement.
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2013-03-30 02:38:16 +01:00 |
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Felix Ableitner
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a3f6b827bd
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Removed unneeded includes in .cpp files.
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2013-03-29 18:41:42 +01:00 |
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Felix Ableitner
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6e631e78d5
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Cleaned includes in .h files.
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2013-03-29 18:34:51 +01:00 |
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Felix Ableitner
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30de9e397b
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Moved Character handling to world, improved some includes.
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2013-03-29 17:59:35 +01:00 |
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Felix Ableitner
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3dace753f2
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Fixed map generation.
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2013-03-27 14:37:32 +01:00 |
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Felix Ableitner
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1dfd878a20
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Removed Pathfinder class.
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2013-03-19 20:43:27 +01:00 |
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Felix Ableitner
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3ea80fa5ed
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Moved World::checkDelete into World::step, made checks debug only.
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2013-03-03 22:02:53 +01:00 |
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Felix Ableitner
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637ea180c3
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Replaced setTile with insertTile and removeTile.
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2013-03-03 21:26:29 +01:00 |
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Felix Ableitner
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f0a9c3320d
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Added automatic weapons.
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2012-12-24 01:14:22 +01:00 |
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Felix Ableitner
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7c4eb47f2e
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Removed string/vector typedefs.
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2012-12-22 15:10:26 +01:00 |
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Felix Ableitner
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a157f0857d
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Merged Collection into World.
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2012-12-22 14:56:17 +01:00 |
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Felix Ableitner
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402cd138d3
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Removed Instances class.
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2012-12-22 01:44:36 +01:00 |
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Felix Ableitner
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d923e94541
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Game: Merged tick() into loop(), removed getFps().
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2012-12-22 01:24:44 +01:00 |
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Felix Ableitner
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e20c99b89f
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Replaced all Box2D funcitonality with dummy behaviour.
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2012-12-22 01:14:30 +01:00 |
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Felix Ableitner
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88db5d5324
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Renamed Body to Corpse, Physical to Body.
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2012-12-20 10:31:32 +01:00 |
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Felix Ableitner
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1e0d005a1b
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Removed Cover class.
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2012-11-13 19:58:17 +01:00 |
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Felix Ableitner
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bb3ecf637b
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Changed folder structure, moved files.
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2012-10-14 18:14:06 +02:00 |
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Felix Ableitner
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11da25ce69
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Minor code changes.
Moved template function definitions out of class definitions.
Moved Instances to util/.
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2012-10-13 13:13:19 +02:00 |
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Felix Ableitner
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c93a6b0c9e
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Added Yaml config to all Sprite subclasses (except tiles).
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2012-10-12 20:50:24 +02:00 |
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Felix Ableitner
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9ff5edbcd5
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Added String typedef to std::string for easier changing.
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2012-10-11 23:28:54 +02:00 |
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Felix Ableitner
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cdeac690f2
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Added Instances class to pass major objects in c'tors.
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2012-10-04 19:10:12 +02:00 |
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Felix Ableitner
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484bba13c8
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Renamed Actor to Character.
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2012-10-01 11:02:44 +02:00 |
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Felix Ableitner
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a5386c7682
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Moved window creation to main().
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2012-10-01 10:47:42 +02:00 |
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Felix Ableitner
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178a040f54
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Moved all map/world generation to Game::generate().
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2012-10-01 10:15:38 +02:00 |
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Felix Ableitner
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8d295df943
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Replaced enum with enum class where possible.
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2012-10-01 10:01:58 +02:00 |
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Felix Ableitner
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197ef6b398
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Integrated Pathfinder class into Game/Player.
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2012-10-01 09:12:00 +02:00 |
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Felix Ableitner
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3cc8c93845
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Removed Collection::Level, using Physical::Category order instead.
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2012-09-16 20:33:00 +02:00 |
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Felix Ableitner
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69eca24bd2
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Added Body class to be dropped by Enemy on death.
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2012-09-14 20:33:32 +02:00 |
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Felix Ableitner
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98fb433dbf
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Added direct movement via WASD keys.
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2012-09-13 13:00:50 +02:00 |
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Felix Ableitner
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a793cc8933
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Merged invalid branch.
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2012-09-12 14:21:57 +02:00 |
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Felix Ableitner
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4419a76dfa
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Added Enemy class.
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2012-09-11 16:22:47 +02:00 |
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Felix Ableitner
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34f0f95bce
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Changed Player initial position to be passed in constructor.
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2012-09-10 17:54:17 +02:00 |
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Felix Ableitner
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45f0b31d57
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Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
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2012-09-10 17:26:37 +02:00 |
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Felix Ableitner
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125cd747fa
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Initial commit after git corruption, old repo deleted.
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2012-09-09 22:55:14 +02:00 |
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