392afec39c
Added automatic respawn on player death, enemies firing after death.
2013-08-18 13:27:32 +02:00
28b086fdc4
Changed World::getNearestItem to getNearbySprites for better reusability.
2013-08-18 13:13:49 +02:00
e469211e95
Added Vector2 class to replace sf::Vector2, featuring comparison operator.
2013-08-07 17:41:20 +02:00
602cc605e8
Changed procedural generation to use minimum spanning trees.
2013-08-07 00:13:04 +02:00
Felix Ableitner
5b3020ad3d
Revert "Changed .gitignore for Code::Blocks."
...
This reverts commit 7ed5c8ed8d
.
2013-08-05 16:57:30 +02:00
Felix Ableitner
260bb46ac6
Added documentation.
2013-07-21 11:02:14 +02:00
Felix Ableitner
fd141bda9c
Updated readme (controls and dependencies).
2013-07-21 10:58:28 +02:00
Felix Ableitner
7ed5c8ed8d
Changed .gitignore for Code::Blocks.
2013-07-21 10:54:39 +02:00
Felix Ableitner
19de12d62a
Allow to pick up dropped items.
2013-07-21 10:52:50 +02:00
Felix Ableitner
9401ea53c1
Drop primary weapon on death.
2013-07-14 21:56:44 +02:00
Felix Ableitner
cb11a22bff
Added bind to swap Gadgets with 'F'.
2013-07-13 00:01:57 +02:00
Felix Ableitner
8bee607981
Added Player Gadget names to GUI.
2013-07-10 23:41:24 +02:00
Felix Ableitner
f160cfb2f3
Added rotating shield gadget.
2013-07-10 23:25:53 +02:00
Felix Ableitner
16ad937c57
Added collision detection for rotated rectangles.
2013-07-09 22:29:56 +02:00
Felix Ableitner
db3bf60b2c
Added abstract Gadget and Heal gadget.
2013-07-08 16:57:37 +02:00
Felix Ableitner
19dcda6b8c
Added health widget to GUI.
2013-07-06 14:37:16 +02:00
Felix Ableitner
9d133392bc
Display weapon name on GUI.
2013-07-06 13:38:15 +02:00
Felix Ableitner
203a34f0a0
Added knife.
2013-07-06 13:22:55 +02:00
Felix Ableitner
60518e1eda
Added secondary weapon.
2013-06-25 22:00:40 +02:00
Felix Ableitner
ef0fa839b9
Added option for different bullet spread during movement.
2013-06-25 21:35:58 +02:00
Felix Ableitner
e04d684352
Added bullet spread and Heavy Machine Gun.
2013-06-25 21:28:22 +02:00
Felix Ableitner
6923092c3b
Added shotgun/auto shotgun, removed Particle/Emitter.
2013-06-25 21:02:08 +02:00
Felix Ableitner
db662808c2
Moved damage, speed from bullet to weapon, added pistol, rifle.
2013-06-25 18:31:27 +02:00
Felix Ableitner
b5b3ea33f8
Added C++11 override keyword.
2013-06-25 18:12:50 +02:00
Felix Ableitner
d06efe5257
Removed useless constants for yaml fields/filenames.
2013-06-25 17:51:06 +02:00
Felix Ableitner
9cc928e894
Added weapon ammo/reloading, with GUI ammo widget.
2013-06-25 17:44:40 +02:00
Felix Ableitner
fd7173adee
Changed Enemies to look into movement direction.
2013-06-21 18:00:38 +02:00
Felix Ableitner
51cf1d9c68
Added enemies back in.
...
Fixed a bug where Pathfinder areas were created incorrectly, also
added a debug draw function to Pathfinder
2013-06-21 17:40:39 +02:00
Felix Ableitner
94814e0172
Added own SimplexNoise class, cache noise values.
2013-06-21 17:40:26 +02:00
Felix Ableitner
11f3800332
Added YAML size attribute to circle sprites (for correct bullet size).
2013-05-27 17:42:36 +02:00
Felix Ableitner
45cfc8662d
Added better placeholder textures.
2013-05-27 17:36:29 +02:00
Felix Ableitner
b47b323180
Added logging on area generation.
2013-05-26 20:57:37 +02:00
Felix Ableitner
b9dc5b90d2
Fixed firing.
2013-05-26 20:44:59 +02:00
Felix Ableitner
0f5d0597fc
Changed collision resolving so sliding along walls is possible.
2013-05-26 20:16:36 +02:00
Felix Ableitner
27fd692471
Fixed logic of Interval::getOverlap.
2013-05-26 18:57:20 +02:00
Felix Ableitner
12048ffc8c
Areas are now generated on the fly based on player position
2013-05-20 23:01:01 +02:00
Felix Ableitner
07826336c5
Disabled key repeat (not needed).
2013-05-20 13:18:01 +02:00
Felix Ableitner
4b222e9c7a
Switched to linux, updated sfml, thor.
2013-05-20 12:07:05 +02:00
Felix Ableitner
6418de7774
Added teams so enemies don't attack each other.
2013-05-08 19:49:04 +02:00
Felix Ableitner
8ea278030d
Fixed Corpse not being rendered.
2013-05-08 11:30:02 +02:00
Felix Ableitner
73bb918a01
Added Generator::getEnemySpawns.
2013-05-08 11:20:31 +02:00
Felix Ableitner
aa6df65e97
Changed sprites to always render as rectangle.
...
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
Felix Ableitner
22bcd8cf13
Removed unneeded YAML attributes, cleaned up Bullet class.
2013-05-04 23:00:45 +02:00
Felix Ableitner
4067d351e5
Changed Character subclasses to not have config as parameter.
2013-05-02 13:31:26 +02:00
Felix Ableitner
d9a5821e1a
Changed containers used by Pathfinder::astarArea.
2013-05-02 13:21:55 +02:00
Felix Ableitner
f7b0d1348b
Changed Generator to use std::map and Tile::Type.
2013-05-01 21:32:03 +02:00
Felix Ableitner
079c4b539b
Fixed collision detection.
2013-05-01 19:07:47 +02:00
Felix Ableitner
027006c966
Fixed warnings.
2013-05-01 18:04:41 +02:00
Felix Ableitner
a2de030cbc
Removed TileManager.
2013-04-29 16:49:16 +02:00
Felix Ableitner
3ee0c71857
Moved raycast from TileManager to World.
2013-04-29 16:10:22 +02:00