2d top down shooter set in a procedurally generated world.
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Felix Ableitner aa6df65e97 Changed sprites to always render as rectangle.
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
docs Added docs to version control. 2013-04-23 22:49:09 +02:00
resources Removed unneeded YAML attributes, cleaned up Bullet class. 2013-05-04 23:00:45 +02:00
source Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
.gitignore Added TODO.txt to .gitignore. 2013-04-23 22:50:30 +02:00
README.txt Added Readme and gitignore. 2013-04-23 22:41:15 +02:00

## About
2d top down shooter similar to dragon age fights with guns / frozen sysnapse and roguelike combination

## Dependencies:
- SFML 2.0
- Thor 2.0