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dungeon-gunner/source/abstract
Felix Ableitner aa6df65e97 Changed sprites to always render as rectangle.
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
..
Character.cpp Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Character.h Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Circle.cpp Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Circle.h Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
CollisionModel.cpp Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
CollisionModel.h Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Rectangle.cpp Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Rectangle.h Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Singleton.h Cleaned includes in .h files. 2013-03-29 18:34:51 +01:00
Sprite.cpp Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Sprite.h Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00