Disabled automatic pickup of Health Orb (has to be done manually).
This commit is contained in:
parent
e0ef9008c6
commit
41b407e611
3 changed files with 9 additions and 11 deletions
|
@ -187,12 +187,7 @@ Game::updateGui() {
|
|||
mWindow.getSize().y - mRightGadget->getSize().y);
|
||||
|
||||
auto item = mWorld.getClosestItem(mPlayer->getPosition());
|
||||
auto orb = std::dynamic_pointer_cast<HealthOrb>(item);
|
||||
if (orb && mPlayer->getHealth() < mPlayer->getMaxHealth()) {
|
||||
mPlayer->onDamage(- orb->getAmountHealed());
|
||||
mWorld.remove(item);
|
||||
}
|
||||
else if (item) {
|
||||
if (item) {
|
||||
mPickupInstruction->setText("F - pick up " + item->getName());
|
||||
mPickupInstruction->setPosition(
|
||||
mWindow.getSize().x / 2 - mPickupInstruction->getSize().x / 2,
|
||||
|
|
|
@ -12,8 +12,6 @@
|
|||
|
||||
#include "util/Vector.h"
|
||||
|
||||
// TODO: remove right click move (also in readme)
|
||||
|
||||
/**
|
||||
* Creates Game object.
|
||||
*/
|
||||
|
|
|
@ -343,7 +343,10 @@ Character::pickUpItem() {
|
|||
return;
|
||||
}
|
||||
|
||||
std::shared_ptr<Weapon> weapon = std::dynamic_pointer_cast<Weapon>(closest);
|
||||
auto weapon = std::dynamic_pointer_cast<Weapon>(closest);
|
||||
auto gadget = std::dynamic_pointer_cast<Gadget>(closest);
|
||||
auto orb = std::dynamic_pointer_cast<HealthOrb>(closest);
|
||||
|
||||
if (weapon) {
|
||||
mWorld.insert(mActiveWeapon);
|
||||
mActiveWeapon->drop(getPosition());
|
||||
|
@ -351,8 +354,7 @@ Character::pickUpItem() {
|
|||
? setFirstWeapon(weapon)
|
||||
: setSecondWeapon(weapon);
|
||||
}
|
||||
std::shared_ptr<Gadget> gadget = std::dynamic_pointer_cast<Gadget>(closest);
|
||||
if (gadget) {
|
||||
else if (gadget) {
|
||||
if (mRightGadget) {
|
||||
mWorld.insert(mRightGadget);
|
||||
mRightGadget->drop(getPosition());
|
||||
|
@ -360,6 +362,9 @@ Character::pickUpItem() {
|
|||
mRightGadget = mLeftGadget;
|
||||
mLeftGadget = gadget;
|
||||
}
|
||||
else if (orb) {
|
||||
onDamage(- orb->getAmountHealed());
|
||||
}
|
||||
mWorld.remove(closest);
|
||||
}
|
||||
|
||||
|
|
Reference in a new issue