Commit graph

106 commits

Author SHA1 Message Date
9db73a7b93 Allow changing Tile type after insertion. 2013-08-20 21:44:11 +02:00
212f52d555 Added item pickup instruction whenever an item can be picked up 2013-08-18 14:04:00 +02:00
b5514b6af9 Renamed method. 2013-08-18 13:32:54 +02:00
392afec39c Added automatic respawn on player death, enemies firing after death. 2013-08-18 13:27:32 +02:00
28b086fdc4 Changed World::getNearestItem to getNearbySprites for better reusability. 2013-08-18 13:13:49 +02:00
e469211e95 Added Vector2 class to replace sf::Vector2, featuring comparison operator. 2013-08-07 17:41:20 +02:00
Felix Ableitner
19de12d62a Allow to pick up dropped items. 2013-07-21 10:52:50 +02:00
Felix Ableitner
9401ea53c1 Drop primary weapon on death. 2013-07-14 21:56:44 +02:00
Felix Ableitner
cb11a22bff Added bind to swap Gadgets with 'F'. 2013-07-13 00:01:57 +02:00
Felix Ableitner
8bee607981 Added Player Gadget names to GUI. 2013-07-10 23:41:24 +02:00
Felix Ableitner
f160cfb2f3 Added rotating shield gadget. 2013-07-10 23:25:53 +02:00
Felix Ableitner
16ad937c57 Added collision detection for rotated rectangles. 2013-07-09 22:29:56 +02:00
Felix Ableitner
db3bf60b2c Added abstract Gadget and Heal gadget. 2013-07-08 16:57:37 +02:00
Felix Ableitner
19dcda6b8c Added health widget to GUI. 2013-07-06 14:37:16 +02:00
Felix Ableitner
9d133392bc Display weapon name on GUI. 2013-07-06 13:38:15 +02:00
Felix Ableitner
60518e1eda Added secondary weapon. 2013-06-25 22:00:40 +02:00
Felix Ableitner
d06efe5257 Removed useless constants for yaml fields/filenames. 2013-06-25 17:51:06 +02:00
Felix Ableitner
9cc928e894 Added weapon ammo/reloading, with GUI ammo widget. 2013-06-25 17:44:40 +02:00
Felix Ableitner
fd7173adee Changed Enemies to look into movement direction. 2013-06-21 18:00:38 +02:00
Felix Ableitner
11f3800332 Added YAML size attribute to circle sprites (for correct bullet size). 2013-05-27 17:42:36 +02:00
Felix Ableitner
0f5d0597fc Changed collision resolving so sliding along walls is possible. 2013-05-26 20:16:36 +02:00
Felix Ableitner
6418de7774 Added teams so enemies don't attack each other. 2013-05-08 19:49:04 +02:00
Felix Ableitner
8ea278030d Fixed Corpse not being rendered. 2013-05-08 11:30:02 +02:00
Felix Ableitner
73bb918a01 Added Generator::getEnemySpawns. 2013-05-08 11:20:31 +02:00
Felix Ableitner
aa6df65e97 Changed sprites to always render as rectangle.
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
Felix Ableitner
4067d351e5 Changed Character subclasses to not have config as parameter. 2013-05-02 13:31:26 +02:00
Felix Ableitner
a2de030cbc Removed TileManager. 2013-04-29 16:49:16 +02:00
Felix Ableitner
3ee0c71857 Moved raycast from TileManager to World. 2013-04-29 16:10:22 +02:00
Felix Ableitner
5be4a65653 Extracted Pathfinder class from World. 2013-04-28 18:12:30 +02:00
Felix Ableitner
a5b01bf3c5 Improved performance by only rendering onscreen sprites. 2013-04-27 21:30:43 +02:00
Felix Ableitner
acafb57fec Removed unused function. 2013-04-27 19:01:20 +02:00
Felix Ableitner
439231727a Moved all YAML keys and defaults to Yaml.h. 2013-04-27 18:54:04 +02:00
Felix Ableitner
adfb49b493 Fixed Character path finding to not skip points. 2013-04-27 13:51:51 +02:00
Felix Ableitner
d585a82ada Fixed player path finding, made Character::move() private. 2013-04-25 21:57:37 +02:00
Felix Ableitner
5db687147d Put mouse movement back in. 2013-04-18 12:45:37 +02:00
Felix Ableitner
83b523ca70 Removed collision checks for non-moving sprites. 2013-04-12 20:31:43 +02:00
Felix Ableitner
d98609063e Added very basic AI that moves and attacks. 2013-04-05 16:54:51 +02:00
Felix Ableitner
48541059a0 Removed unnecessary brackets on if. 2013-04-04 23:13:08 +02:00
Felix Ableitner
273153709c Removed unneeded comments, improved documentation. 2013-04-04 23:00:52 +02:00
Felix Ableitner
7ebf912aad Fixed wrong order initialization. 2013-04-04 21:50:52 +02:00
Felix Ableitner
5ddc6c6c97 Merge branch 'temp' 2013-03-31 15:34:23 +02:00
Felix Ableitner
602a6a5e66 Added explicit keyword to all constructors. 2013-03-30 16:39:46 +01:00
Felix Ableitner
12441076c0 Improved error handling and fallbacks. 2013-03-30 13:38:25 +01:00
Felix Ableitner
a083708850 Made direction param optional in Sprite::Data. 2013-03-30 02:36:06 +01:00
Felix Ableitner
47d9882e77 Changed code to use direction vector instead of angle. 2013-03-30 02:30:11 +01:00
Felix Ableitner
8e65b94667 Added function to get nearby characters. 2013-03-29 18:48:49 +01:00
Felix Ableitner
7c55643da4 Removed unneeded variable. 2013-03-29 18:42:56 +01:00
Felix Ableitner
a3f6b827bd Removed unneeded includes in .cpp files. 2013-03-29 18:41:42 +01:00
Felix Ableitner
6e631e78d5 Cleaned includes in .h files. 2013-03-29 18:34:51 +01:00
Felix Ableitner
30de9e397b Moved Character handling to world, improved some includes. 2013-03-29 17:59:35 +01:00