Commit graph

208 commits

Author SHA1 Message Date
Felix Ableitner
7644ca2db0 Allow to disable logging by #defining "RELEASE". 2013-09-01 21:25:36 +02:00
bf87454682 Increased resolution. 2013-08-31 23:07:07 +02:00
7c2848972f Improved enemy item selection by adjusting to player items. 2013-08-31 23:00:49 +02:00
0daf1cf6d6 Player does not get any gadgets on spawn now. 2013-08-30 15:35:20 +02:00
55fbf1be20 Added Ring of Fire gadget. 2013-08-30 15:33:23 +02:00
624ce8daaa Fixed weapon pickup not working and crashing. 2013-08-29 22:42:45 +02:00
6b1e8d906f Random item is dropped on death. 2013-08-29 21:53:14 +02:00
7bb08ed447 Added random weapons for enemies, also added setFirst/SecondWeapon to Character. 2013-08-29 21:39:18 +02:00
b45dd01c72 Fixed respawn/health problems after shotgun death. 2013-08-25 22:49:52 +02:00
21fa8ce0c5 Changed folder structure. 2013-08-25 22:47:34 +02:00
4175ed5423 Renamed source/ to src/ and resources/ to res/. 2013-08-22 22:51:06 +02:00
b9cd2f3b87 Fixed weapons automatically firing immediately after pickup. 2013-08-20 21:57:51 +02:00
bc418263f1 Added new drawing category decoration to seperate corpse and item. 2013-08-20 21:53:10 +02:00
56da38792f Rooms are now automatically connected by pathfinding algorithm. 2013-08-20 21:46:59 +02:00
9db73a7b93 Allow changing Tile type after insertion. 2013-08-20 21:44:11 +02:00
0fccc7e3af Added custom crosshair. 2013-08-19 02:35:52 +02:00
2709f0a505 Imporved corpse sprite. 2013-08-18 14:36:59 +02:00
f8726bcfb3 Added new item sprite. 2013-08-18 14:27:59 +02:00
212f52d555 Added item pickup instruction whenever an item can be picked up 2013-08-18 14:04:00 +02:00
384ab6c486 Restore crosshair position after player death. 2013-08-18 13:38:28 +02:00
b5514b6af9 Renamed method. 2013-08-18 13:32:54 +02:00
392afec39c Added automatic respawn on player death, enemies firing after death. 2013-08-18 13:27:32 +02:00
28b086fdc4 Changed World::getNearestItem to getNearbySprites for better reusability. 2013-08-18 13:13:49 +02:00
e469211e95 Added Vector2 class to replace sf::Vector2, featuring comparison operator. 2013-08-07 17:41:20 +02:00
602cc605e8 Changed procedural generation to use minimum spanning trees. 2013-08-07 00:13:04 +02:00
Felix Ableitner
5b3020ad3d Revert "Changed .gitignore for Code::Blocks."
This reverts commit 7ed5c8ed8d.
2013-08-05 16:57:30 +02:00
Felix Ableitner
260bb46ac6 Added documentation. 2013-07-21 11:02:14 +02:00
Felix Ableitner
fd141bda9c Updated readme (controls and dependencies). 2013-07-21 10:58:28 +02:00
Felix Ableitner
7ed5c8ed8d Changed .gitignore for Code::Blocks. 2013-07-21 10:54:39 +02:00
Felix Ableitner
19de12d62a Allow to pick up dropped items. 2013-07-21 10:52:50 +02:00
Felix Ableitner
9401ea53c1 Drop primary weapon on death. 2013-07-14 21:56:44 +02:00
Felix Ableitner
cb11a22bff Added bind to swap Gadgets with 'F'. 2013-07-13 00:01:57 +02:00
Felix Ableitner
8bee607981 Added Player Gadget names to GUI. 2013-07-10 23:41:24 +02:00
Felix Ableitner
f160cfb2f3 Added rotating shield gadget. 2013-07-10 23:25:53 +02:00
Felix Ableitner
16ad937c57 Added collision detection for rotated rectangles. 2013-07-09 22:29:56 +02:00
Felix Ableitner
db3bf60b2c Added abstract Gadget and Heal gadget. 2013-07-08 16:57:37 +02:00
Felix Ableitner
19dcda6b8c Added health widget to GUI. 2013-07-06 14:37:16 +02:00
Felix Ableitner
9d133392bc Display weapon name on GUI. 2013-07-06 13:38:15 +02:00
Felix Ableitner
203a34f0a0 Added knife. 2013-07-06 13:22:55 +02:00
Felix Ableitner
60518e1eda Added secondary weapon. 2013-06-25 22:00:40 +02:00
Felix Ableitner
ef0fa839b9 Added option for different bullet spread during movement. 2013-06-25 21:35:58 +02:00
Felix Ableitner
e04d684352 Added bullet spread and Heavy Machine Gun. 2013-06-25 21:28:22 +02:00
Felix Ableitner
6923092c3b Added shotgun/auto shotgun, removed Particle/Emitter. 2013-06-25 21:02:08 +02:00
Felix Ableitner
db662808c2 Moved damage, speed from bullet to weapon, added pistol, rifle. 2013-06-25 18:31:27 +02:00
Felix Ableitner
b5b3ea33f8 Added C++11 override keyword. 2013-06-25 18:12:50 +02:00
Felix Ableitner
d06efe5257 Removed useless constants for yaml fields/filenames. 2013-06-25 17:51:06 +02:00
Felix Ableitner
9cc928e894 Added weapon ammo/reloading, with GUI ammo widget. 2013-06-25 17:44:40 +02:00
Felix Ableitner
fd7173adee Changed Enemies to look into movement direction. 2013-06-21 18:00:38 +02:00
Felix Ableitner
51cf1d9c68 Added enemies back in.
Fixed a bug where Pathfinder areas were created incorrectly, also
added a debug draw function to Pathfinder
2013-06-21 17:40:39 +02:00
Felix Ableitner
94814e0172 Added own SimplexNoise class, cache noise values. 2013-06-21 17:40:26 +02:00