Felix Ableitner
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6418de7774
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Added teams so enemies don't attack each other.
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2013-05-08 19:49:04 +02:00 |
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Felix Ableitner
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439231727a
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Moved all YAML keys and defaults to Yaml.h.
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2013-04-27 18:54:04 +02:00 |
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Felix Ableitner
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ca6943f37d
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Added automatic area generation so path finding works on random maps.
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2013-04-27 14:04:23 +02:00 |
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Felix Ableitner
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d98609063e
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Added very basic AI that moves and attacks.
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2013-04-05 16:54:51 +02:00 |
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Felix Ableitner
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48541059a0
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Removed unnecessary brackets on if.
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2013-04-04 23:13:08 +02:00 |
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Felix Ableitner
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273153709c
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Removed unneeded comments, improved documentation.
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2013-04-04 23:00:52 +02:00 |
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Felix Ableitner
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a094c01d55
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Added raycast.
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2013-04-04 22:50:40 +02:00 |
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Felix Ableitner
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3d9ab86e72
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Added nullpointer check, removed mistakenly added file.
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2013-04-04 21:49:38 +02:00 |
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Felix Ableitner
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5ddc6c6c97
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Merge branch 'temp'
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2013-03-31 15:34:23 +02:00 |
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Felix Ableitner
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602a6a5e66
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Added explicit keyword to all constructors.
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2013-03-30 16:39:46 +01:00 |
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Felix Ableitner
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12441076c0
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Improved error handling and fallbacks.
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2013-03-30 13:38:25 +01:00 |
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Felix Ableitner
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995895872e
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Removed unneeded Timer class.
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2013-03-29 18:35:32 +01:00 |
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Felix Ableitner
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6e631e78d5
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Cleaned includes in .h files.
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2013-03-29 18:34:51 +01:00 |
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Felix Ableitner
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1dfd878a20
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Removed Pathfinder class.
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2013-03-19 20:43:27 +01:00 |
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Felix Ableitner
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f384165e24
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Merged Sprite and Body.
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2012-12-23 15:50:49 +01:00 |
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Felix Ableitner
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7c4eb47f2e
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Removed string/vector typedefs.
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2012-12-22 15:10:26 +01:00 |
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Felix Ableitner
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a157f0857d
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Merged Collection into World.
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2012-12-22 14:56:17 +01:00 |
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Felix Ableitner
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e20c99b89f
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Replaced all Box2D funcitonality with dummy behaviour.
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2012-12-22 01:14:30 +01:00 |
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Felix Ableitner
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fbcbcc6902
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Removed all Pathfinder functionality.
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2012-12-22 00:56:31 +01:00 |
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Felix Ableitner
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99243ccd60
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Fixed include guards and comments.
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2012-12-22 00:51:42 +01:00 |
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Felix Ableitner
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fa5c64d043
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Added hardcoded default values for YAML values.
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2012-12-20 14:59:05 +01:00 |
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Felix Ableitner
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88db5d5324
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Renamed Body to Corpse, Physical to Body.
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2012-12-20 10:31:32 +01:00 |
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Felix Ableitner
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38d97abd5c
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Added YAML option to limit firing interval of weapons.
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2012-10-19 15:44:45 +02:00 |
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Felix Ableitner
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fe7909ea7b
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Changed Yaml to log missing files, files are actually closed.
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2012-10-19 15:14:25 +02:00 |
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Felix Ableitner
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bb3ecf637b
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Changed folder structure, moved files.
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2012-10-14 18:14:06 +02:00 |
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Felix Ableitner
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11da25ce69
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Minor code changes.
Moved template function definitions out of class definitions.
Moved Instances to util/.
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2012-10-13 13:13:19 +02:00 |
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Felix Ableitner
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9b61304d1e
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Changed Physical size to be passed via Yaml.
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2012-10-13 12:38:05 +02:00 |
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Felix Ableitner
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daaf8c8d9a
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Added stream output operator for Vector2i.
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2012-10-13 12:02:04 +02:00 |
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Felix Ableitner
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76b074220d
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Added Yaml class for runtime configuration
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2012-10-12 19:04:03 +02:00 |
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Felix Ableitner
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9ff5edbcd5
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Added String typedef to std::string for easier changing.
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2012-10-11 23:28:54 +02:00 |
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Felix Ableitner
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9a3f97b990
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Added output operator for Vector2f, minor fixes.
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2012-09-25 18:20:45 +02:00 |
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Felix Ableitner
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77d78b3936
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Added comments and clarified headers.
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2012-09-16 21:32:31 +02:00 |
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Felix Ableitner
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3cc8c93845
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Removed Collection::Level, using Physical::Category order instead.
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2012-09-16 20:33:00 +02:00 |
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Felix Ableitner
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17e628b083
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Added forward declarations (not for library types).
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2012-09-14 20:39:56 +02:00 |
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Felix Ableitner
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45f0b31d57
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Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
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2012-09-10 17:26:37 +02:00 |
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