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56da38792f
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Rooms are now automatically connected by pathfinding algorithm.
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2013-08-20 21:46:59 +02:00 |
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e469211e95
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Added Vector2 class to replace sf::Vector2, featuring comparison operator.
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2013-08-07 17:41:20 +02:00 |
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602cc605e8
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Changed procedural generation to use minimum spanning trees.
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2013-08-07 00:13:04 +02:00 |
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Felix Ableitner
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51cf1d9c68
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Added enemies back in.
Fixed a bug where Pathfinder areas were created incorrectly, also
added a debug draw function to Pathfinder
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2013-06-21 17:40:39 +02:00 |
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Felix Ableitner
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94814e0172
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Added own SimplexNoise class, cache noise values.
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2013-06-21 17:40:26 +02:00 |
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Felix Ableitner
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12048ffc8c
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Areas are now generated on the fly based on player position
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2013-05-20 23:01:01 +02:00 |
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Felix Ableitner
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73bb918a01
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Added Generator::getEnemySpawns.
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2013-05-08 11:20:31 +02:00 |
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Felix Ableitner
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f7b0d1348b
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Changed Generator to use std::map and Tile::Type.
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2013-05-01 21:32:03 +02:00 |
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Felix Ableitner
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a2de030cbc
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Removed TileManager.
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2013-04-29 16:49:16 +02:00 |
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Felix Ableitner
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0fc271495d
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Added Generator::getPlayerSpawn to find a valid spawn position.
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2013-04-29 00:43:00 +02:00 |
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Felix Ableitner
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39cfb89f5e
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Changed Generator to use enum instead of bool.
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2013-04-28 23:18:17 +02:00 |
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Felix Ableitner
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5be4a65653
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Extracted Pathfinder class from World.
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2013-04-28 18:12:30 +02:00 |
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Felix Ableitner
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ca6943f37d
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Added automatic area generation so path finding works on random maps.
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2013-04-27 14:04:23 +02:00 |
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Felix Ableitner
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ef3553f74e
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Improved random map generation.
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2013-04-18 10:05:17 +02:00 |
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Felix Ableitner
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59b6885b15
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Moved generator into subfolder.
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2013-04-12 20:34:48 +02:00 |
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