38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
/*
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* Generator.h
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*
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* Created on: 07.04.2013
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* Author: Felix
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*/
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#ifndef DG_GENERATOR_H_
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#define DG_GENERATOR_H_
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#include <SFML/Graphics.hpp>
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#include "../sprites/TileManager.h"
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class Pathfinder;
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class Generator {
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public:
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explicit Generator();
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void generateTiles(TileManager& tm, Pathfinder& pathfinder,
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const sf::IntRect& area) const;
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//void generateCharacters(World& world, const sf::IntRect& area) const;
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sf::Vector2f getPlayerSpawn() const;
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private:
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static void fill(std::vector<std::vector<TileManager::Type> >& image,
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const sf::IntRect& area, TileManager::Type value);
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static void filterWalls(std::vector<std::vector<TileManager::Type> >& in,
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std::vector<std::vector<TileManager::Type> >& out,
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int x, int y, int longside, int shortside, int subtract);
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static int countWalls(const sf::IntRect& area,
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std::vector<std::vector<TileManager::Type> >& tiles);
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static void generateAreas(Pathfinder& pathfinder,
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std::vector<std::vector<TileManager::Type> >& tiles,
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const sf::IntRect& area, const sf::Vector2f& offset);
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};
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#endif /* DG_GENERATOR_H_ */
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