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518ec95549
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Fixed weapons not stopping to fire after pickup.
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2013-09-17 23:06:17 +02:00 |
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779cc36c57
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Slightly moved player direction light to not be drawn over player sprite.
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2013-09-17 22:46:00 +02:00 |
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dcf69c8e07
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Fixed enemies spawning near player start by moving enemy insertion from Generator to Game.
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2013-09-17 22:31:47 +02:00 |
|
Felix Ableitner
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737ab2b1ad
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Changed light color.
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2013-09-17 21:38:58 +02:00 |
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Felix Ableitner
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bbb3153943
|
Fixed enemies being invisible sometimes.
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2013-09-17 19:32:30 +02:00 |
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Felix Ableitner
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c94380c809
|
Improved code clarity, added documentation.
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2013-09-17 19:19:30 +02:00 |
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Felix Ableitner
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ecff3d56b7
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Merge branch 'master' of 192.168.1.106:data/git/dungeon-gunner
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2013-09-17 19:12:09 +02:00 |
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Felix Ableitner
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98090978ce
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Only pick up health orb if less than full health.
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2013-09-17 19:10:04 +02:00 |
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Felix Ableitner
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14749cb378
|
Removed static Yaml constants to avoid build failures on MingW,
updated yaml-cpp.
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2013-09-17 18:59:13 +02:00 |
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Felix Ableitner
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7532554b02
|
Replaced pi constants with different ones.
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2013-09-17 00:14:42 +02:00 |
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Felix Ableitner
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fdba653773
|
Replaced pi constants with different ones.
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2013-09-17 00:04:08 +02:00 |
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4d83ff8c52
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Fixed player not respawning after death.
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2013-09-16 17:52:49 +02:00 |
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14d5347e6f
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Merge branch 'master' of 192.168.1.106:/home/pi/data/git/dungeon-gunner
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2013-09-12 19:40:08 +02:00 |
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7e0d7708b0
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Disabled pausing.
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2013-09-12 18:14:16 +02:00 |
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e0b0db8cf7
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Added lighting using ltbl library.
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2013-09-12 18:13:03 +02:00 |
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7df94496e0
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Moved Health Orb config to yaml.
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2013-09-03 16:05:36 +02:00 |
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0812287502
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Moved Gadget parameters to yaml.
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2013-09-03 01:21:55 +02:00 |
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831975cf10
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Moved generation parameters to yaml.
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2013-09-03 00:36:38 +02:00 |
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9c4feb7636
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Added Health Orb to be randomly dropped by Characters and heal player.
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2013-09-02 21:58:11 +02:00 |
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b526a291d7
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Fixed crash.
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2013-09-02 19:28:54 +02:00 |
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61e2d5ea8c
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Reduced enemy health to 50%.
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2013-09-02 19:28:39 +02:00 |
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2f3ed4b14d
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Fixed rooms not always being connected.
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2013-09-02 19:20:01 +02:00 |
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8c5d3a32cf
|
Merged ResourceManager into Loader.
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2013-09-02 18:35:36 +02:00 |
|
Felix Ableitner
|
86b14c7e3c
|
Fixed compile error in release mode.
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2013-09-01 23:40:08 +02:00 |
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fdf20428b0
|
Moved class member initializations into class definitions.
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2013-09-01 23:03:40 +02:00 |
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854a6438f7
|
Fixed player spawning on walls.
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2013-09-01 22:13:56 +02:00 |
|
Felix Ableitner
|
7644ca2db0
|
Allow to disable logging by #defining "RELEASE".
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2013-09-01 21:25:36 +02:00 |
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bf87454682
|
Increased resolution.
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2013-08-31 23:07:07 +02:00 |
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7c2848972f
|
Improved enemy item selection by adjusting to player items.
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2013-08-31 23:00:49 +02:00 |
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0daf1cf6d6
|
Player does not get any gadgets on spawn now.
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2013-08-30 15:35:20 +02:00 |
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55fbf1be20
|
Added Ring of Fire gadget.
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2013-08-30 15:33:23 +02:00 |
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624ce8daaa
|
Fixed weapon pickup not working and crashing.
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2013-08-29 22:42:45 +02:00 |
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6b1e8d906f
|
Random item is dropped on death.
|
2013-08-29 21:53:14 +02:00 |
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7bb08ed447
|
Added random weapons for enemies, also added setFirst/SecondWeapon to Character.
|
2013-08-29 21:39:18 +02:00 |
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b45dd01c72
|
Fixed respawn/health problems after shotgun death.
|
2013-08-25 22:49:52 +02:00 |
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21fa8ce0c5
|
Changed folder structure.
|
2013-08-25 22:47:34 +02:00 |
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4175ed5423
|
Renamed source/ to src/ and resources/ to res/.
|
2013-08-22 22:51:06 +02:00 |
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b9cd2f3b87
|
Fixed weapons automatically firing immediately after pickup.
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2013-08-20 21:57:51 +02:00 |
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bc418263f1
|
Added new drawing category decoration to seperate corpse and item.
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2013-08-20 21:53:10 +02:00 |
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56da38792f
|
Rooms are now automatically connected by pathfinding algorithm.
|
2013-08-20 21:46:59 +02:00 |
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9db73a7b93
|
Allow changing Tile type after insertion.
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2013-08-20 21:44:11 +02:00 |
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0fccc7e3af
|
Added custom crosshair.
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2013-08-19 02:35:52 +02:00 |
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2709f0a505
|
Imporved corpse sprite.
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2013-08-18 14:36:59 +02:00 |
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f8726bcfb3
|
Added new item sprite.
|
2013-08-18 14:27:59 +02:00 |
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212f52d555
|
Added item pickup instruction whenever an item can be picked up
|
2013-08-18 14:04:00 +02:00 |
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384ab6c486
|
Restore crosshair position after player death.
|
2013-08-18 13:38:28 +02:00 |
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b5514b6af9
|
Renamed method.
|
2013-08-18 13:32:54 +02:00 |
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392afec39c
|
Added automatic respawn on player death, enemies firing after death.
|
2013-08-18 13:27:32 +02:00 |
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28b086fdc4
|
Changed World::getNearestItem to getNearbySprites for better reusability.
|
2013-08-18 13:13:49 +02:00 |
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e469211e95
|
Added Vector2 class to replace sf::Vector2, featuring comparison operator.
|
2013-08-07 17:41:20 +02:00 |
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