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4175ed5423
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Renamed source/ to src/ and resources/ to res/.
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2013-08-22 22:51:06 +02:00 |
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b9cd2f3b87
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Fixed weapons automatically firing immediately after pickup.
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2013-08-20 21:57:51 +02:00 |
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bc418263f1
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Added new drawing category decoration to seperate corpse and item.
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2013-08-20 21:53:10 +02:00 |
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56da38792f
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Rooms are now automatically connected by pathfinding algorithm.
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2013-08-20 21:46:59 +02:00 |
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9db73a7b93
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Allow changing Tile type after insertion.
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2013-08-20 21:44:11 +02:00 |
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0fccc7e3af
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Added custom crosshair.
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2013-08-19 02:35:52 +02:00 |
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2709f0a505
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Imporved corpse sprite.
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2013-08-18 14:36:59 +02:00 |
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f8726bcfb3
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Added new item sprite.
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2013-08-18 14:27:59 +02:00 |
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212f52d555
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Added item pickup instruction whenever an item can be picked up
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2013-08-18 14:04:00 +02:00 |
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384ab6c486
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Restore crosshair position after player death.
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2013-08-18 13:38:28 +02:00 |
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b5514b6af9
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Renamed method.
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2013-08-18 13:32:54 +02:00 |
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392afec39c
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Added automatic respawn on player death, enemies firing after death.
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2013-08-18 13:27:32 +02:00 |
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28b086fdc4
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Changed World::getNearestItem to getNearbySprites for better reusability.
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2013-08-18 13:13:49 +02:00 |
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e469211e95
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Added Vector2 class to replace sf::Vector2, featuring comparison operator.
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2013-08-07 17:41:20 +02:00 |
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602cc605e8
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Changed procedural generation to use minimum spanning trees.
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2013-08-07 00:13:04 +02:00 |
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Felix Ableitner
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5b3020ad3d
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Revert "Changed .gitignore for Code::Blocks."
This reverts commit 7ed5c8ed8d .
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2013-08-05 16:57:30 +02:00 |
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Felix Ableitner
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260bb46ac6
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Added documentation.
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2013-07-21 11:02:14 +02:00 |
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Felix Ableitner
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fd141bda9c
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Updated readme (controls and dependencies).
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2013-07-21 10:58:28 +02:00 |
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Felix Ableitner
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7ed5c8ed8d
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Changed .gitignore for Code::Blocks.
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2013-07-21 10:54:39 +02:00 |
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Felix Ableitner
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19de12d62a
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Allow to pick up dropped items.
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2013-07-21 10:52:50 +02:00 |
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Felix Ableitner
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9401ea53c1
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Drop primary weapon on death.
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2013-07-14 21:56:44 +02:00 |
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Felix Ableitner
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cb11a22bff
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Added bind to swap Gadgets with 'F'.
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2013-07-13 00:01:57 +02:00 |
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Felix Ableitner
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8bee607981
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Added Player Gadget names to GUI.
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2013-07-10 23:41:24 +02:00 |
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Felix Ableitner
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f160cfb2f3
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Added rotating shield gadget.
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2013-07-10 23:25:53 +02:00 |
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Felix Ableitner
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16ad937c57
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Added collision detection for rotated rectangles.
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2013-07-09 22:29:56 +02:00 |
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Felix Ableitner
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db3bf60b2c
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Added abstract Gadget and Heal gadget.
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2013-07-08 16:57:37 +02:00 |
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Felix Ableitner
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19dcda6b8c
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Added health widget to GUI.
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2013-07-06 14:37:16 +02:00 |
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Felix Ableitner
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9d133392bc
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Display weapon name on GUI.
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2013-07-06 13:38:15 +02:00 |
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Felix Ableitner
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203a34f0a0
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Added knife.
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2013-07-06 13:22:55 +02:00 |
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Felix Ableitner
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60518e1eda
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Added secondary weapon.
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2013-06-25 22:00:40 +02:00 |
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Felix Ableitner
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ef0fa839b9
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Added option for different bullet spread during movement.
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2013-06-25 21:35:58 +02:00 |
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Felix Ableitner
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e04d684352
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Added bullet spread and Heavy Machine Gun.
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2013-06-25 21:28:22 +02:00 |
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Felix Ableitner
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6923092c3b
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Added shotgun/auto shotgun, removed Particle/Emitter.
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2013-06-25 21:02:08 +02:00 |
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Felix Ableitner
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db662808c2
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Moved damage, speed from bullet to weapon, added pistol, rifle.
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2013-06-25 18:31:27 +02:00 |
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Felix Ableitner
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b5b3ea33f8
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Added C++11 override keyword.
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2013-06-25 18:12:50 +02:00 |
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Felix Ableitner
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d06efe5257
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Removed useless constants for yaml fields/filenames.
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2013-06-25 17:51:06 +02:00 |
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Felix Ableitner
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9cc928e894
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Added weapon ammo/reloading, with GUI ammo widget.
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2013-06-25 17:44:40 +02:00 |
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Felix Ableitner
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fd7173adee
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Changed Enemies to look into movement direction.
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2013-06-21 18:00:38 +02:00 |
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Felix Ableitner
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51cf1d9c68
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Added enemies back in.
Fixed a bug where Pathfinder areas were created incorrectly, also
added a debug draw function to Pathfinder
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2013-06-21 17:40:39 +02:00 |
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Felix Ableitner
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94814e0172
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Added own SimplexNoise class, cache noise values.
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2013-06-21 17:40:26 +02:00 |
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Felix Ableitner
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11f3800332
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Added YAML size attribute to circle sprites (for correct bullet size).
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2013-05-27 17:42:36 +02:00 |
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Felix Ableitner
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45cfc8662d
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Added better placeholder textures.
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2013-05-27 17:36:29 +02:00 |
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Felix Ableitner
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b47b323180
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Added logging on area generation.
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2013-05-26 20:57:37 +02:00 |
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Felix Ableitner
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b9dc5b90d2
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Fixed firing.
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2013-05-26 20:44:59 +02:00 |
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Felix Ableitner
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0f5d0597fc
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Changed collision resolving so sliding along walls is possible.
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2013-05-26 20:16:36 +02:00 |
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Felix Ableitner
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27fd692471
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Fixed logic of Interval::getOverlap.
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2013-05-26 18:57:20 +02:00 |
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Felix Ableitner
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12048ffc8c
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Areas are now generated on the fly based on player position
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2013-05-20 23:01:01 +02:00 |
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Felix Ableitner
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07826336c5
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Disabled key repeat (not needed).
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2013-05-20 13:18:01 +02:00 |
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Felix Ableitner
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4b222e9c7a
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Switched to linux, updated sfml, thor.
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2013-05-20 12:07:05 +02:00 |
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Felix Ableitner
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6418de7774
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Added teams so enemies don't attack each other.
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2013-05-08 19:49:04 +02:00 |
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