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dungeon-gunner/source/sprites
Felix Ableitner aa6df65e97 Changed sprites to always render as rectangle.
Also created Rectangle/Circle subclasses for sprite to handle
collision detection and moved collision detection from World to
CollisionModel (static methods).
2013-05-08 00:42:26 +02:00
..
Corpse.cpp Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Corpse.h Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Enemy.cpp Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Enemy.h Changed Character subclasses to not have config as parameter. 2013-05-02 13:31:26 +02:00
Player.cpp Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Player.h Changed Character subclasses to not have config as parameter. 2013-05-02 13:31:26 +02:00
Tile.cpp Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00
Tile.h Changed sprites to always render as rectangle. 2013-05-08 00:42:26 +02:00