Commit graph

10 commits

Author SHA1 Message Date
Felix Ableitner
12048ffc8c Areas are now generated on the fly based on player position 2013-05-20 23:01:01 +02:00
Felix Ableitner
73bb918a01 Added Generator::getEnemySpawns. 2013-05-08 11:20:31 +02:00
Felix Ableitner
f7b0d1348b Changed Generator to use std::map and Tile::Type. 2013-05-01 21:32:03 +02:00
Felix Ableitner
a2de030cbc Removed TileManager. 2013-04-29 16:49:16 +02:00
Felix Ableitner
0fc271495d Added Generator::getPlayerSpawn to find a valid spawn position. 2013-04-29 00:43:00 +02:00
Felix Ableitner
39cfb89f5e Changed Generator to use enum instead of bool. 2013-04-28 23:18:17 +02:00
Felix Ableitner
5be4a65653 Extracted Pathfinder class from World. 2013-04-28 18:12:30 +02:00
Felix Ableitner
ca6943f37d Added automatic area generation so path finding works on random maps. 2013-04-27 14:04:23 +02:00
Felix Ableitner
ef3553f74e Improved random map generation. 2013-04-18 10:05:17 +02:00
Felix Ableitner
59b6885b15 Moved generator into subfolder. 2013-04-12 20:34:48 +02:00
Renamed from source/Generator.h (Browse further)