|
779cc36c57
|
Slightly moved player direction light to not be drawn over player sprite.
|
2013-09-17 22:46:00 +02:00 |
|
|
dcf69c8e07
|
Fixed enemies spawning near player start by moving enemy insertion from Generator to Game.
|
2013-09-17 22:31:47 +02:00 |
|
Felix Ableitner
|
737ab2b1ad
|
Changed light color.
|
2013-09-17 21:38:58 +02:00 |
|
Felix Ableitner
|
bbb3153943
|
Fixed enemies being invisible sometimes.
|
2013-09-17 19:32:30 +02:00 |
|
Felix Ableitner
|
c94380c809
|
Improved code clarity, added documentation.
|
2013-09-17 19:19:30 +02:00 |
|
Felix Ableitner
|
ecff3d56b7
|
Merge branch 'master' of 192.168.1.106:data/git/dungeon-gunner
|
2013-09-17 19:12:09 +02:00 |
|
Felix Ableitner
|
98090978ce
|
Only pick up health orb if less than full health.
|
2013-09-17 19:10:04 +02:00 |
|
Felix Ableitner
|
14749cb378
|
Removed static Yaml constants to avoid build failures on MingW,
updated yaml-cpp.
|
2013-09-17 18:59:13 +02:00 |
|
Felix Ableitner
|
7532554b02
|
Replaced pi constants with different ones.
|
2013-09-17 00:14:42 +02:00 |
|
Felix Ableitner
|
fdba653773
|
Replaced pi constants with different ones.
|
2013-09-17 00:04:08 +02:00 |
|
|
4d83ff8c52
|
Fixed player not respawning after death.
|
2013-09-16 17:52:49 +02:00 |
|
|
14d5347e6f
|
Merge branch 'master' of 192.168.1.106:/home/pi/data/git/dungeon-gunner
|
2013-09-12 19:40:08 +02:00 |
|
|
7e0d7708b0
|
Disabled pausing.
|
2013-09-12 18:14:16 +02:00 |
|
|
e0b0db8cf7
|
Added lighting using ltbl library.
|
2013-09-12 18:13:03 +02:00 |
|
|
7df94496e0
|
Moved Health Orb config to yaml.
|
2013-09-03 16:05:36 +02:00 |
|
|
0812287502
|
Moved Gadget parameters to yaml.
|
2013-09-03 01:21:55 +02:00 |
|
|
831975cf10
|
Moved generation parameters to yaml.
|
2013-09-03 00:36:38 +02:00 |
|
|
9c4feb7636
|
Added Health Orb to be randomly dropped by Characters and heal player.
|
2013-09-02 21:58:11 +02:00 |
|
|
b526a291d7
|
Fixed crash.
|
2013-09-02 19:28:54 +02:00 |
|
|
61e2d5ea8c
|
Reduced enemy health to 50%.
|
2013-09-02 19:28:39 +02:00 |
|
|
2f3ed4b14d
|
Fixed rooms not always being connected.
|
2013-09-02 19:20:01 +02:00 |
|
|
8c5d3a32cf
|
Merged ResourceManager into Loader.
|
2013-09-02 18:35:36 +02:00 |
|
Felix Ableitner
|
86b14c7e3c
|
Fixed compile error in release mode.
|
2013-09-01 23:40:08 +02:00 |
|
|
fdf20428b0
|
Moved class member initializations into class definitions.
|
2013-09-01 23:03:40 +02:00 |
|
|
854a6438f7
|
Fixed player spawning on walls.
|
2013-09-01 22:13:56 +02:00 |
|
Felix Ableitner
|
7644ca2db0
|
Allow to disable logging by #defining "RELEASE".
|
2013-09-01 21:25:36 +02:00 |
|
|
bf87454682
|
Increased resolution.
|
2013-08-31 23:07:07 +02:00 |
|
|
7c2848972f
|
Improved enemy item selection by adjusting to player items.
|
2013-08-31 23:00:49 +02:00 |
|
|
0daf1cf6d6
|
Player does not get any gadgets on spawn now.
|
2013-08-30 15:35:20 +02:00 |
|
|
55fbf1be20
|
Added Ring of Fire gadget.
|
2013-08-30 15:33:23 +02:00 |
|
|
624ce8daaa
|
Fixed weapon pickup not working and crashing.
|
2013-08-29 22:42:45 +02:00 |
|
|
6b1e8d906f
|
Random item is dropped on death.
|
2013-08-29 21:53:14 +02:00 |
|
|
7bb08ed447
|
Added random weapons for enemies, also added setFirst/SecondWeapon to Character.
|
2013-08-29 21:39:18 +02:00 |
|
|
b45dd01c72
|
Fixed respawn/health problems after shotgun death.
|
2013-08-25 22:49:52 +02:00 |
|
|
21fa8ce0c5
|
Changed folder structure.
|
2013-08-25 22:47:34 +02:00 |
|
|
4175ed5423
|
Renamed source/ to src/ and resources/ to res/.
|
2013-08-22 22:51:06 +02:00 |
|
|
b9cd2f3b87
|
Fixed weapons automatically firing immediately after pickup.
|
2013-08-20 21:57:51 +02:00 |
|
|
bc418263f1
|
Added new drawing category decoration to seperate corpse and item.
|
2013-08-20 21:53:10 +02:00 |
|
|
56da38792f
|
Rooms are now automatically connected by pathfinding algorithm.
|
2013-08-20 21:46:59 +02:00 |
|
|
9db73a7b93
|
Allow changing Tile type after insertion.
|
2013-08-20 21:44:11 +02:00 |
|
|
0fccc7e3af
|
Added custom crosshair.
|
2013-08-19 02:35:52 +02:00 |
|
|
2709f0a505
|
Imporved corpse sprite.
|
2013-08-18 14:36:59 +02:00 |
|
|
f8726bcfb3
|
Added new item sprite.
|
2013-08-18 14:27:59 +02:00 |
|
|
212f52d555
|
Added item pickup instruction whenever an item can be picked up
|
2013-08-18 14:04:00 +02:00 |
|
|
384ab6c486
|
Restore crosshair position after player death.
|
2013-08-18 13:38:28 +02:00 |
|
|
b5514b6af9
|
Renamed method.
|
2013-08-18 13:32:54 +02:00 |
|
|
392afec39c
|
Added automatic respawn on player death, enemies firing after death.
|
2013-08-18 13:27:32 +02:00 |
|
|
28b086fdc4
|
Changed World::getNearestItem to getNearbySprites for better reusability.
|
2013-08-18 13:13:49 +02:00 |
|
|
e469211e95
|
Added Vector2 class to replace sf::Vector2, featuring comparison operator.
|
2013-08-07 17:41:20 +02:00 |
|
|
602cc605e8
|
Changed procedural generation to use minimum spanning trees.
|
2013-08-07 00:13:04 +02:00 |
|