Felix Ableitner
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19de12d62a
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Allow to pick up dropped items.
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2013-07-21 10:52:50 +02:00 |
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Felix Ableitner
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9401ea53c1
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Drop primary weapon on death.
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2013-07-14 21:56:44 +02:00 |
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Felix Ableitner
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f160cfb2f3
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Added rotating shield gadget.
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2013-07-10 23:25:53 +02:00 |
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Felix Ableitner
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9d133392bc
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Display weapon name on GUI.
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2013-07-06 13:38:15 +02:00 |
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Felix Ableitner
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203a34f0a0
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Added knife.
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2013-07-06 13:22:55 +02:00 |
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Felix Ableitner
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60518e1eda
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Added secondary weapon.
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2013-06-25 22:00:40 +02:00 |
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Felix Ableitner
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ef0fa839b9
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Added option for different bullet spread during movement.
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2013-06-25 21:35:58 +02:00 |
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Felix Ableitner
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e04d684352
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Added bullet spread and Heavy Machine Gun.
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2013-06-25 21:28:22 +02:00 |
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Felix Ableitner
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6923092c3b
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Added shotgun/auto shotgun, removed Particle/Emitter.
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2013-06-25 21:02:08 +02:00 |
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Felix Ableitner
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db662808c2
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Moved damage, speed from bullet to weapon, added pistol, rifle.
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2013-06-25 18:31:27 +02:00 |
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Felix Ableitner
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9cc928e894
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Added weapon ammo/reloading, with GUI ammo widget.
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2013-06-25 17:44:40 +02:00 |
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Felix Ableitner
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b9dc5b90d2
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Fixed firing.
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2013-05-26 20:44:59 +02:00 |
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Felix Ableitner
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4b222e9c7a
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Switched to linux, updated sfml, thor.
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2013-05-20 12:07:05 +02:00 |
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Felix Ableitner
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439231727a
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Moved all YAML keys and defaults to Yaml.h.
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2013-04-27 18:54:04 +02:00 |
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Felix Ableitner
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48541059a0
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Removed unnecessary brackets on if.
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2013-04-04 23:13:08 +02:00 |
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Felix Ableitner
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47d9882e77
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Changed code to use direction vector instead of angle.
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2013-03-30 02:30:11 +01:00 |
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Felix Ableitner
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a3f6b827bd
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Removed unneeded includes in .cpp files.
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2013-03-29 18:41:42 +01:00 |
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Felix Ableitner
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6e631e78d5
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Cleaned includes in .h files.
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2013-03-29 18:34:51 +01:00 |
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Felix Ableitner
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30de9e397b
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Moved Character handling to world, improved some includes.
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2013-03-29 17:59:35 +01:00 |
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Felix Ableitner
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394ebc04c7
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Improved onThink function structure.
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2013-03-09 17:33:58 +01:00 |
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Felix Ableitner
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f0a9c3320d
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Added automatic weapons.
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2012-12-24 01:14:22 +01:00 |
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Felix Ableitner
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f384165e24
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Merged Sprite and Body.
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2012-12-23 15:50:49 +01:00 |
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Felix Ableitner
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7c4eb47f2e
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Removed string/vector typedefs.
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2012-12-22 15:10:26 +01:00 |
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Felix Ableitner
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a157f0857d
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Merged Collection into World.
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2012-12-22 14:56:17 +01:00 |
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Felix Ableitner
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f42bdf5a24
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Re-implemented Body funcionality (without library).
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2012-12-22 13:44:17 +01:00 |
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Felix Ableitner
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402cd138d3
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Removed Instances class.
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2012-12-22 01:44:36 +01:00 |
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Felix Ableitner
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e20c99b89f
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Replaced all Box2D funcitonality with dummy behaviour.
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2012-12-22 01:14:30 +01:00 |
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Felix Ableitner
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fa5c64d043
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Added hardcoded default values for YAML values.
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2012-12-20 14:59:05 +01:00 |
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Felix Ableitner
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88db5d5324
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Renamed Body to Corpse, Physical to Body.
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2012-12-20 10:31:32 +01:00 |
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Felix Ableitner
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38d97abd5c
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Added YAML option to limit firing interval of weapons.
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2012-10-19 15:44:45 +02:00 |
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Felix Ableitner
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516633a374
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Removed secondary Sprite constructor (now only via Yaml).
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2012-10-13 12:48:16 +02:00 |
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Felix Ableitner
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f23f2225db
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Added Yaml config for bullet.
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2012-10-12 19:22:53 +02:00 |
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Felix Ableitner
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28681c7eb3
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Allow setting weapon damage via yaml config.
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2012-10-12 19:04:34 +02:00 |
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Felix Ableitner
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cdeac690f2
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Added Instances class to pass major objects in c'tors.
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2012-10-04 19:10:12 +02:00 |
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Felix Ableitner
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a793cc8933
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Merged invalid branch.
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2012-09-12 14:21:57 +02:00 |
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Felix Ableitner
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c679a0ecaa
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Bullets are inserted at offset to avoid collisions on insert.
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2012-09-11 22:02:46 +02:00 |
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Felix Ableitner
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59cd09ac16
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Added bullet damage constant.
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2012-09-11 21:15:16 +02:00 |
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Felix Ableitner
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6ea371ee2e
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Pass bullet damage from weapon.
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2012-09-11 18:08:08 +02:00 |
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Felix Ableitner
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45f0b31d57
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Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
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2012-09-10 17:26:37 +02:00 |
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Felix Ableitner
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125cd747fa
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Initial commit after git corruption, old repo deleted.
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2012-09-09 22:55:14 +02:00 |
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