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602cc605e8
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Changed procedural generation to use minimum spanning trees.
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2013-08-07 00:13:04 +02:00 |
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Felix Ableitner
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260bb46ac6
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Added documentation.
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2013-07-21 11:02:14 +02:00 |
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Felix Ableitner
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51cf1d9c68
|
Added enemies back in.
Fixed a bug where Pathfinder areas were created incorrectly, also
added a debug draw function to Pathfinder
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2013-06-21 17:40:39 +02:00 |
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Felix Ableitner
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94814e0172
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Added own SimplexNoise class, cache noise values.
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2013-06-21 17:40:26 +02:00 |
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Felix Ableitner
|
b47b323180
|
Added logging on area generation.
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2013-05-26 20:57:37 +02:00 |
|
Felix Ableitner
|
12048ffc8c
|
Areas are now generated on the fly based on player position
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2013-05-20 23:01:01 +02:00 |
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Felix Ableitner
|
4b222e9c7a
|
Switched to linux, updated sfml, thor.
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2013-05-20 12:07:05 +02:00 |
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Felix Ableitner
|
73bb918a01
|
Added Generator::getEnemySpawns.
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2013-05-08 11:20:31 +02:00 |
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Felix Ableitner
|
f7b0d1348b
|
Changed Generator to use std::map and Tile::Type.
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2013-05-01 21:32:03 +02:00 |
|
Felix Ableitner
|
a2de030cbc
|
Removed TileManager.
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2013-04-29 16:49:16 +02:00 |
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Felix Ableitner
|
0fc271495d
|
Added Generator::getPlayerSpawn to find a valid spawn position.
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2013-04-29 00:43:00 +02:00 |
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Felix Ableitner
|
39cfb89f5e
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Changed Generator to use enum instead of bool.
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2013-04-28 23:18:17 +02:00 |
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Felix Ableitner
|
5be4a65653
|
Extracted Pathfinder class from World.
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2013-04-28 18:12:30 +02:00 |
|
Felix Ableitner
|
b52af711a0
|
Changed tile generation, decreased tile size.
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2013-04-27 19:42:44 +02:00 |
|
Felix Ableitner
|
ca6943f37d
|
Added automatic area generation so path finding works on random maps.
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2013-04-27 14:04:23 +02:00 |
|
Felix Ableitner
|
ef3553f74e
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Improved random map generation.
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2013-04-18 10:05:17 +02:00 |
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Felix Ableitner
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59b6885b15
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Moved generator into subfolder.
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2013-04-12 20:34:48 +02:00 |
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