Felix Ableitner
|
602a6a5e66
|
Added explicit keyword to all constructors.
|
2013-03-30 16:39:46 +01:00 |
|
Felix Ableitner
|
47d9882e77
|
Changed code to use direction vector instead of angle.
|
2013-03-30 02:30:11 +01:00 |
|
Felix Ableitner
|
a3f6b827bd
|
Removed unneeded includes in .cpp files.
|
2013-03-29 18:41:42 +01:00 |
|
Felix Ableitner
|
6e631e78d5
|
Cleaned includes in .h files.
|
2013-03-29 18:34:51 +01:00 |
|
Felix Ableitner
|
30de9e397b
|
Moved Character handling to world, improved some includes.
|
2013-03-29 17:59:35 +01:00 |
|
Felix Ableitner
|
394ebc04c7
|
Improved onThink function structure.
|
2013-03-09 17:33:58 +01:00 |
|
Felix Ableitner
|
f0a9c3320d
|
Added automatic weapons.
|
2012-12-24 01:14:22 +01:00 |
|
Felix Ableitner
|
f384165e24
|
Merged Sprite and Body.
|
2012-12-23 15:50:49 +01:00 |
|
Felix Ableitner
|
7c4eb47f2e
|
Removed string/vector typedefs.
|
2012-12-22 15:10:26 +01:00 |
|
Felix Ableitner
|
a157f0857d
|
Merged Collection into World.
|
2012-12-22 14:56:17 +01:00 |
|
Felix Ableitner
|
f42bdf5a24
|
Re-implemented Body funcionality (without library).
|
2012-12-22 13:44:17 +01:00 |
|
Felix Ableitner
|
402cd138d3
|
Removed Instances class.
|
2012-12-22 01:44:36 +01:00 |
|
Felix Ableitner
|
e20c99b89f
|
Replaced all Box2D funcitonality with dummy behaviour.
|
2012-12-22 01:14:30 +01:00 |
|
Felix Ableitner
|
fa5c64d043
|
Added hardcoded default values for YAML values.
|
2012-12-20 14:59:05 +01:00 |
|
Felix Ableitner
|
88db5d5324
|
Renamed Body to Corpse, Physical to Body.
|
2012-12-20 10:31:32 +01:00 |
|
Felix Ableitner
|
38d97abd5c
|
Added YAML option to limit firing interval of weapons.
|
2012-10-19 15:44:45 +02:00 |
|
Felix Ableitner
|
bb3ecf637b
|
Changed folder structure, moved files.
|
2012-10-14 18:14:06 +02:00 |
|
Felix Ableitner
|
11da25ce69
|
Minor code changes.
Moved template function definitions out of class definitions.
Moved Instances to util/.
|
2012-10-13 13:13:19 +02:00 |
|
Felix Ableitner
|
516633a374
|
Removed secondary Sprite constructor (now only via Yaml).
|
2012-10-13 12:48:16 +02:00 |
|
Felix Ableitner
|
f23f2225db
|
Added Yaml config for bullet.
|
2012-10-12 19:22:53 +02:00 |
|
Felix Ableitner
|
28681c7eb3
|
Allow setting weapon damage via yaml config.
|
2012-10-12 19:04:34 +02:00 |
|
Felix Ableitner
|
cdeac690f2
|
Added Instances class to pass major objects in c'tors.
|
2012-10-04 19:10:12 +02:00 |
|
Felix Ableitner
|
17e628b083
|
Added forward declarations (not for library types).
|
2012-09-14 20:39:56 +02:00 |
|
Felix Ableitner
|
a793cc8933
|
Merged invalid branch.
|
2012-09-12 14:21:57 +02:00 |
|
Felix Ableitner
|
c679a0ecaa
|
Bullets are inserted at offset to avoid collisions on insert.
|
2012-09-11 22:02:46 +02:00 |
|
Felix Ableitner
|
59cd09ac16
|
Added bullet damage constant.
|
2012-09-11 21:15:16 +02:00 |
|
Felix Ableitner
|
d1a31cac3e
|
Added comments.
|
2012-09-11 21:13:36 +02:00 |
|
Felix Ableitner
|
6ea371ee2e
|
Pass bullet damage from weapon.
|
2012-09-11 18:08:08 +02:00 |
|
Felix Ableitner
|
45f0b31d57
|
Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
|
2012-09-10 17:26:37 +02:00 |
|
Felix Ableitner
|
125cd747fa
|
Initial commit after git corruption, old repo deleted.
|
2012-09-09 22:55:14 +02:00 |
|