Commit Graph

183 Commits

Author SHA1 Message Date
Felix Ableitner 3ea80fa5ed Moved World::checkDelete into World::step, made checks debug only. 2013-03-03 22:02:53 +01:00
Felix Ableitner 12655e0319 Moved corpse dropping to Character::onDeath to allow overloading. 2013-03-03 21:33:01 +01:00
Felix Ableitner 310816eba6 Added collisions detection. 2013-03-03 21:32:49 +01:00
Felix Ableitner 9fd43d1d3a Fixed bullet collisions. 2013-03-03 21:28:12 +01:00
Felix Ableitner f51b8a1aaa Fixed masking. 2013-03-03 21:27:40 +01:00
Felix Ableitner 637ea180c3 Replaced setTile with insertTile and removeTile. 2013-03-03 21:26:29 +01:00
Felix Ableitner f0a9c3320d Added automatic weapons. 2012-12-24 01:14:22 +01:00
Felix Ableitner 5433e14f51 Moved weapon file name from code to YAML. 2012-12-24 00:49:49 +01:00
Felix Ableitner b6002eb6fd Removed needless function. 2012-12-23 15:52:38 +01:00
Felix Ableitner f384165e24 Merged Sprite and Body. 2012-12-23 15:50:49 +01:00
Felix Ableitner 88270ad28c Removed redundant parameter. 2012-12-22 16:52:43 +01:00
Felix Ableitner e6b6bc58fc Re-implemented movement. 2012-12-22 16:52:29 +01:00
Felix Ableitner 21040de4dc Fixed weapon firing direction. 2012-12-22 16:44:07 +01:00
Felix Ableitner 0eee81d574 Removed unused constructor. 2012-12-22 15:13:28 +01:00
Felix Ableitner 7c4eb47f2e Removed string/vector typedefs. 2012-12-22 15:10:26 +01:00
Felix Ableitner a157f0857d Merged Collection into World. 2012-12-22 14:56:17 +01:00
Felix Ableitner f42bdf5a24 Re-implemented Body funcionality (without library). 2012-12-22 13:44:17 +01:00
Felix Ableitner 6c83d3827a Removed texture path param from Character. 2012-12-22 01:45:52 +01:00
Felix Ableitner 402cd138d3 Removed Instances class. 2012-12-22 01:44:36 +01:00
Felix Ableitner d923e94541 Game: Merged tick() into loop(), removed getFps(). 2012-12-22 01:24:44 +01:00
Felix Ableitner e20c99b89f Replaced all Box2D funcitonality with dummy behaviour. 2012-12-22 01:14:30 +01:00
Felix Ableitner fbcbcc6902 Removed all Pathfinder functionality. 2012-12-22 00:56:31 +01:00
Felix Ableitner 99243ccd60 Fixed include guards and comments. 2012-12-22 00:51:42 +01:00
Felix Ableitner fa5c64d043 Added hardcoded default values for YAML values. 2012-12-20 14:59:05 +01:00
Felix Ableitner 88db5d5324 Renamed Body to Corpse, Physical to Body. 2012-12-20 10:31:32 +01:00
Felix Ableitner 1e0d005a1b Removed Cover class. 2012-11-13 19:58:17 +01:00
Felix Ableitner 27388c7af3 Fixed wrong include guard. 2012-10-21 17:27:24 +02:00
Felix Ableitner 38d97abd5c Added YAML option to limit firing interval of weapons. 2012-10-19 15:44:45 +02:00
Felix Ableitner fe7909ea7b Changed Yaml to log missing files, files are actually closed. 2012-10-19 15:14:25 +02:00
Felix Ableitner bb3ecf637b Changed folder structure, moved files. 2012-10-14 18:14:06 +02:00
Felix Ableitner 2be3f13810 Moved path finding logic from Player to Character. 2012-10-13 19:36:33 +02:00
Felix Ableitner f0753b4a3a Updated documentation. 2012-10-13 19:28:46 +02:00
Felix Ableitner c1c461f8e2 Moved Weapon from Player to Character. 2012-10-13 18:58:15 +02:00
Felix Ableitner 5517db89c7 Moved movent speed to Character (loaded from yaml). 2012-10-13 18:50:28 +02:00
Felix Ableitner 11da25ce69 Minor code changes.
Moved template function definitions out of class definitions.
Moved Instances to util/.
2012-10-13 13:13:19 +02:00
Felix Ableitner 99da2acd01 Allowed Sprite size to be optionally set in code (for Cover). 2012-10-13 12:54:09 +02:00
Felix Ableitner 516633a374 Removed secondary Sprite constructor (now only via Yaml). 2012-10-13 12:48:16 +02:00
Felix Ableitner 9b61304d1e Changed Physical size to be passed via Yaml. 2012-10-13 12:38:05 +02:00
Felix Ableitner daaf8c8d9a Added stream output operator for Vector2i. 2012-10-13 12:02:04 +02:00
Felix Ableitner d7013ce63a Added Yaml config to Sprite (for texture file). 2012-10-12 20:59:33 +02:00
Felix Ableitner c93a6b0c9e Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
Felix Ableitner f23f2225db Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
Felix Ableitner 28681c7eb3 Allow setting weapon damage via yaml config. 2012-10-12 19:04:34 +02:00
Felix Ableitner 76b074220d Added Yaml class for runtime configuration 2012-10-12 19:04:03 +02:00
Felix Ableitner 9ff5edbcd5 Added String typedef to std::string for easier changing. 2012-10-11 23:28:54 +02:00
Felix Ableitner 4981af6438 Added empty default implementation for Character::onThink. 2012-10-04 19:36:05 +02:00
Felix Ableitner afdd8a03b1 Character: Moved setDelete from onDeath to onDamage.
This means the default implemenation does not need to be called
by implementations.
2012-10-04 19:30:50 +02:00
Felix Ableitner f013b3c000 Moved creation of Body from Enemy to Character. 2012-10-04 19:24:46 +02:00
Felix Ableitner cdeac690f2 Added Instances class to pass major objects in c'tors. 2012-10-04 19:10:12 +02:00
Felix Ableitner f4bb9a5dae Made Character a subclass of Sprite. 2012-10-01 11:13:26 +02:00