Commit graph

29 commits

Author SHA1 Message Date
Felix Ableitner
47d9882e77 Changed code to use direction vector instead of angle. 2013-03-30 02:30:11 +01:00
Felix Ableitner
a3f6b827bd Removed unneeded includes in .cpp files. 2013-03-29 18:41:42 +01:00
Felix Ableitner
6e631e78d5 Cleaned includes in .h files. 2013-03-29 18:34:51 +01:00
Felix Ableitner
9fd43d1d3a Fixed bullet collisions. 2013-03-03 21:28:12 +01:00
Felix Ableitner
b6002eb6fd Removed needless function. 2012-12-23 15:52:38 +01:00
Felix Ableitner
f384165e24 Merged Sprite and Body. 2012-12-23 15:50:49 +01:00
Felix Ableitner
88270ad28c Removed redundant parameter. 2012-12-22 16:52:43 +01:00
Felix Ableitner
21040de4dc Fixed weapon firing direction. 2012-12-22 16:44:07 +01:00
Felix Ableitner
7c4eb47f2e Removed string/vector typedefs. 2012-12-22 15:10:26 +01:00
Felix Ableitner
a157f0857d Merged Collection into World. 2012-12-22 14:56:17 +01:00
Felix Ableitner
f42bdf5a24 Re-implemented Body funcionality (without library). 2012-12-22 13:44:17 +01:00
Felix Ableitner
e20c99b89f Replaced all Box2D funcitonality with dummy behaviour. 2012-12-22 01:14:30 +01:00
Felix Ableitner
fa5c64d043 Added hardcoded default values for YAML values. 2012-12-20 14:59:05 +01:00
Felix Ableitner
88db5d5324 Renamed Body to Corpse, Physical to Body. 2012-12-20 10:31:32 +01:00
Felix Ableitner
bb3ecf637b Changed folder structure, moved files. 2012-10-14 18:14:06 +02:00
Felix Ableitner
516633a374 Removed secondary Sprite constructor (now only via Yaml). 2012-10-13 12:48:16 +02:00
Felix Ableitner
9b61304d1e Changed Physical size to be passed via Yaml. 2012-10-13 12:38:05 +02:00
Felix Ableitner
c93a6b0c9e Added Yaml config to all Sprite subclasses (except tiles). 2012-10-12 20:50:24 +02:00
Felix Ableitner
f23f2225db Added Yaml config for bullet. 2012-10-12 19:22:53 +02:00
Felix Ableitner
484bba13c8 Renamed Actor to Character. 2012-10-01 11:02:44 +02:00
Felix Ableitner
17e628b083 Added forward declarations (not for library types). 2012-09-14 20:39:56 +02:00
Felix Ableitner
86e7da2303 Changed Player, Enemy and Bullet to use circle for collision model. 2012-09-13 14:35:04 +02:00
Felix Ableitner
a793cc8933 Merged invalid branch. 2012-09-12 14:21:57 +02:00
Felix Ableitner
c679a0ecaa Bullets are inserted at offset to avoid collisions on insert. 2012-09-11 22:02:46 +02:00
Felix Ableitner
b782614bc4 Made bullet size a public constant. 2012-09-11 19:20:17 +02:00
Felix Ableitner
6ea371ee2e Pass bullet damage from weapon. 2012-09-11 18:08:08 +02:00
Felix Ableitner
b0d2fe7a1f Added health to actor, bullets can damage and kill. 2012-09-11 18:08:07 +02:00
Felix Ableitner
45f0b31d57 Initial commit after git corruption, old repo deleted.
Working:
Rendering
Resources
Physics
Player movement with mouse
Shooting with mouse
Tiles
2012-09-10 17:26:37 +02:00
Felix Ableitner
125cd747fa Initial commit after git corruption, old repo deleted. 2012-09-09 22:55:14 +02:00