2012-10-14 16:14:06 +00:00
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/*
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* TileManager.cpp
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*
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* Created on: 08.08.2012
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* Author: Felix
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*/
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#include "TileManager.h"
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2013-04-04 20:44:15 +00:00
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#include <Thor/Vectors.hpp>
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#include "../util/Interval.h"
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2012-10-14 16:14:06 +00:00
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#include "../util/Loader.h"
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2013-03-29 16:59:35 +00:00
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#include "../util/Yaml.h"
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2013-03-29 17:34:51 +00:00
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#include "../World.h"
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2012-10-14 16:14:06 +00:00
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2012-12-22 14:10:26 +00:00
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const sf::Vector2i TileManager::TILE_SIZE = sf::Vector2i(100, 100);
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2012-10-14 16:14:06 +00:00
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/**
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* Loads tile resources.
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*
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* @param world Box2D world to create (physical) tiles in.
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*/
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2012-12-22 00:14:30 +00:00
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TileManager::TileManager(World& world) :
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2012-09-09 20:50:15 +00:00
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mWorld(world) {
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2012-10-14 16:14:06 +00:00
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}
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/**
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* Constructs a tile.
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*
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* @param pType Type of the tile to create.
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* @param pPosition Position of the tile in tile coordinates.
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* @param world Box2D world object.
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*/
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2012-12-22 13:56:17 +00:00
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TileManager::Tile::Tile(Type type, const TilePosition& position) :
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2012-12-23 14:50:49 +00:00
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Sprite(Data(sf::Vector2f(position.x * TILE_SIZE.x, position.y * TILE_SIZE.y),
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2013-03-30 01:36:06 +00:00
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CATEGORY_WORLD, (type == Type::FLOOR) ? MASK_NONE : MASK_ALL),
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2012-12-23 14:50:49 +00:00
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Yaml(getConfig(type))),
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2012-10-14 16:14:06 +00:00
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mType(type) {
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}
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/**
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* Returns a texture key for a certain tile type.
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*
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* @param type The type of tile to load a resource key for.
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* @return Resource key to the correct texture.
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*/
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2012-12-22 14:10:26 +00:00
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std::string
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2012-10-14 16:14:06 +00:00
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TileManager::Tile::getConfig(Type type) {
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2012-12-22 14:10:26 +00:00
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std::string filename;
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2012-10-14 16:14:06 +00:00
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switch (type) {
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case Type::FLOOR:
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filename = "tile_floor.yaml";
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break;
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case Type::WALL:
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filename = "tile_wall.yaml";
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break;
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default:
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throw new aurora::Exception("Invalid tile type.");
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}
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return filename;
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}
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/**
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* Returns the Type of this tile.
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2012-09-09 20:50:15 +00:00
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*/
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2012-10-14 16:14:06 +00:00
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TileManager::Type
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TileManager::Tile::getType() const {
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return mType;
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}
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/**
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* Returns the position of the tile with tile width/height as a unit.
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*/
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TileManager::TilePosition
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TileManager::Tile::getTilePosition() const {
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2012-09-09 20:50:15 +00:00
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return TilePosition(getPosition().x / TILE_SIZE.x, getPosition().y / TILE_SIZE.y);
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2012-10-14 16:14:06 +00:00
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}
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/**
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* Insert a tile at the position. Deletes an existing tile first if one is at the position.
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*
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* @param position Grid coordinate of the tile (not pixel coordinate).
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* @param type Type of tile to be inserted.
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*/
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2012-09-09 20:50:15 +00:00
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void
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2013-03-03 20:26:29 +00:00
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TileManager::insertTile(const TilePosition& position, Type type) {
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#ifndef NDEBUG
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2012-10-14 16:14:06 +00:00
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for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
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2013-04-04 21:13:08 +00:00
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if ((*it)->getTilePosition() == position)
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2013-03-03 20:26:29 +00:00
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// Inserted multiple tiles at the same position.
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assert(false);
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2012-10-14 16:14:06 +00:00
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}
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2013-03-03 20:26:29 +00:00
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#endif
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2012-12-22 13:56:17 +00:00
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std::shared_ptr<Tile> tile = std::shared_ptr<Tile>(new Tile(type, position));
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mTiles.push_back(tile);
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mWorld.insert(tile);
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2012-10-14 16:14:06 +00:00
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}
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2013-03-03 20:26:29 +00:00
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void
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TileManager::removeTile(const TilePosition& position) {
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for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
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if ((*it)->getTilePosition() == position) {
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mWorld.remove(*it);
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mTiles.erase(it);
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}
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}
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2013-04-04 20:44:15 +00:00
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}
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/*
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* Performs a raycast between two points to check if the path between them is
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* clear of walls.
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*
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* @param lineStart First point of the line to test.
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* @param lineEnd Second point of the line to test.
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* @return True if the ray was not blocked.
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*/
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bool
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TileManager::raycast(const sf::Vector2f& lineStart,
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const sf::Vector2f& lineEnd) const {
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assert(lineStart != lineEnd);
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sf::Vector2f lineCenter = lineStart + 0.5f * (lineEnd - lineStart);
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for (auto it : mTiles) {
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2013-04-04 21:13:08 +00:00
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if (it->getType() == Type::FLOOR)
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2013-04-04 20:44:15 +00:00
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continue;
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sf::Vector2f axis = it->getPosition() - lineCenter;
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2013-04-04 21:13:08 +00:00
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if (axis == sf::Vector2f())
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2013-04-04 20:44:15 +00:00
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return false;
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2013-03-03 20:26:29 +00:00
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2013-04-04 20:44:15 +00:00
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axis = thor::unitVector(axis);
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sf::Vector2f halfsize = it->getSize() / 2.0f;
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float rectPosProjected = thor::dotProduct(axis, it->getPosition());
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float lineStartProjected = thor::dotProduct(axis, lineStart);
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float lineEndProjected = thor::dotProduct(axis, lineEnd);
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// For corner projections, those on the same line with the rect
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// center are equal by value, so we only need one on each axis
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// and take the maximum.
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float rectHalfWidthProjected = std::max(
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abs(thor::dotProduct(axis, halfsize)),
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abs(thor::dotProduct(axis,
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sf::Vector2f(halfsize.x, -halfsize.y))));
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Interval line = Interval::IntervalFromPoints(lineStartProjected, lineEndProjected);
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Interval rect = Interval::IntervalFromRadius(rectPosProjected, rectHalfWidthProjected);
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// Allow movement if sprites are moving apart.
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2013-04-04 21:13:08 +00:00
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if (line.getOverlap(rect).getLength() > 0.0f)
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2013-04-04 20:44:15 +00:00
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return false;
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}
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return true;
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2013-03-03 20:26:29 +00:00
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}
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2012-10-14 16:14:06 +00:00
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/**
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* \copydoc sf::Drawable::draw
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*/
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void
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TileManager::draw(sf::RenderTarget& target, sf::RenderStates states) const {
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for (auto it = mTiles.begin(); it != mTiles.end(); it++) {
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target.draw((**it), states);
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}
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}
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